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Wierd Character Ideas

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luminos:
The Edward Gales character is extremely workable.  You give him a high concept aspect that describes him as a potential knight of the cross, and consider giving him the champion of god template (http://www.dresdenfilesrpg.com/2008/12/29/champion/) and you have pretty much free reign on giving him whatever aspects you think make him an interesting character.

Chuck Chuck Razool:
A character who uses attacks of pure will. He could use force magic, but mainly he would do stuff like in Storm Front when Harry 'slaps' the shadowman, only a LOT harder.

an interesting flaw/trait for this character is that his will/magic is so powerful that he has a hard time keeping it all in. so even standing near him you can feel the power flowing off of him. Vanilla mortals would be aware of it through a general nausea or feeling of intimidation, and even the most "Leroy Brown" of dogs tend to submit under it's pressure.

Damian Magecraft:

--- Quote from: mrsleep on March 28, 2010, 09:09:26 PM ---God, I haven't played that game in years. I was so excited when I saw they had a 4th Edition book out. I'd hoped they'd overhauled the system, but no. It remained pretty much the same.

I always have loved the setting of Rifts, but that freaking system is pain.

--- End quote ---
Its no more of a pain than 1st ed D&D or AD&D. or any other system for that matter. no system is perfect but they all are workable.

luminos:
Just had a thought for an interesting character:

Bipolar Techbane

A character that has the mana static minor talent, but can only use it in her manic phases.  When she is 'depressive' she keeps a stoic attitude useful for dealing with intimidation and a whole lot of other social and mental situations, but lacks the motivation to do very much.  When she is 'manic', her mana static power is active, and almost out of control, plus she is capable of running circles around opponents in a fight during a manic phase.   

I figure this character would have all kinds of compels and invokes associated with the aspects dealing with her bipolar disorder.  It wouldn't be too hard to make a couple of stunts to give some mechanics for how the character manages the bipolar-ism (make them roll a check against discipline to see if they can get out of a manic state, for example).   

iago:

--- Quote from: Damian Magecraft on March 30, 2010, 10:51:42 PM ---Its no more of a pain than 1st ed D&D or AD&D. or any other system for that matter. no system is perfect but they all are workable.

--- End quote ---

This reminds me (I'm not picking on Damian here) -- let's please try to keep system advocacy/bashing to a minimum in this forum, please.


--- Quote from: luminos on March 30, 2010, 11:34:37 PM ---A character that has the mana static minor talent, but can only use it in her manic phases.  When she is 'depressive' she keeps a stoic attitude useful for dealing with intimidation and a whole lot of other social and mental situations, but lacks the motivation to do very much.  When she is 'manic', her mana static power is active, and almost out of control, plus she is capable of running circles around opponents in a fight during a manic phase.   

I figure this character would have all kinds of compels and invokes associated with the aspects dealing with her bipolar disorder.  It wouldn't be too hard to make a couple of stunts to give some mechanics for how the character manages the bipolar-ism (make them roll a check against discipline to see if they can get out of a manic state, for example).   

--- End quote ---

Fun! You could pull that off with a "shapeshifting" power (Human Form, Involuntary Change), plus Mana Static and Inhuman Speed. Pretty cheap build, right there.

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