The Dresden Files > DFRPG
[Gauging Interest] Text-based online Dresden RPG game
Blaze:
Hey I read the whole Silmarillion so that I understood my Elven Cleric's religion (when I was 20.) It came in pretty handy too. Ever god call Eluvitar and crap out and end up with Loviatar? Bummer!
I always have full motivations and back drops for all the main villains/npcs and broad strokes on secondary ones. Just as if I was writing a history. Shakespeare may have trundled into Motiveless Malignity1, but I need my bad guys to have purpose. Or think that they do.
History in an RPG world is very important to me as a GM. It doesn't matter if most of the PCs don't get it. Look at how many people run around in the real world and never bother to figure out why the things that are happening are happening! After all, it is so common for people to NOT learn history (or from it) that we have the old adage.
1 - I have a book somewhere about his villains with that title, which I love-- the title not the book, albeit a decent book.
Bosh:
I'm sure most players are willing to do a lot of research to get their characters right but I think expecting them to have a good grasp of the Dresden Cosmology AND Korean culture AND a 50 year future history timeline/tech outline is probably just a bit too much to ask unless some of those elements aren't needed in order to play the game (for example Post-Apocalypic, a game that isn't too heavy on social interaction, etc.).
If I was to run a FATE sci-fi game I'd either avoid magic and focus on the sci-fi elements or have it be a Space Opera game inspired by The Dragon Never Sleeps By Glen Cook crossed with a bit of Dune and adapt the Dresden rules for aliens and whatnot.
Sorryman105:
--- Quote from: Bosh on February 19, 2010, 06:09:13 AM ---I'm sure most players are willing to do a lot of research to get their characters right but I think expecting them to have a good grasp of the Dresden Cosmology AND Korean culture AND a 50 year future history timeline/tech outline is probably just a bit too much to ask unless some of those elements aren't needed in order to play the game (for example Post-Apocalypic, a game that isn't too heavy on social interaction, etc.).
If I was to run a FATE sci-fi game I'd either avoid magic and focus on the sci-fi elements or have it be a Space Opera game inspired by The Dragon Never Sleeps By Glen Cook crossed with a bit of Dune and adapt the Dresden rules for aliens and whatnot.
--- End quote ---
You wouldn't really need a perfect grasp. Most of that would be found out as you go. A player just need to know the current events and enough information to form a background.
Bosh:
OK, to the original list of four games I'll add two more futuristic ones:
E. Near-future Apocalyptic: An apocalyptic event brings human civilization tumbling down and things get very messy very quickly. I'll keep the exact nature of the event under wraps, to give the players some surprises but it's one that (I think at least) is quite a bit nastier than your standard Zombie Apocalypse. After the initial adventure play would continue (with some big time skips in between adventures) into the Post-Apocalyptic period so players could do some society-building and whatnot (if that's what they're into). Low-powered, nasty, brutal and depressing but focusing a lot on what hope remains in the ashes.
F. Far-future Space Opera: basically the specifics of the setting would be mostly player created but the broad outline is that it's (mostly) science-based but science that's damn weird and functions a lot more like magic than the sort of science we're used to (i.e. psychics, nanotech, strange bio-engineered creatures, trans-dimensional critters that live in the warp that function a bit like Nevernever critters in Dresden, etc.):
Inspirational sources would be:
-The Dragon Never Sleeps http://www.kentaurus.com/dragon.htm
-Dune
-In Conquest Born http://www.amazon.com/Conquest-Born-Daw-science-fiction/dp/0886771986 and some of C.S. Friedman's other sci-fi books to a lesser extent.
-Star Wars
And Dresden of course :)
Higher powered and a bit gonzo but also a bit more philosophical (what does it mean to be human?), etc.
Anyone interested in those two? Those are the sort of sci-fi games I'd be interested in running. Other sci-fi games not so much...
Oh and this is required viewing for anyone interested in the Seoul game ;) : http://www.youtube.com/watch?v=6KWBMx-jg0c&feature=related
breaker:
From the looks of it, about 20 people have voted, so I'm wondering when we'll start seeing other auditions for characters.
Also, Bosh, I'm loving the amount of work you're putting into this, especially for a text based game. Thank you.
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