The Dresden Files > DFRPG

[Gauging Interest] Text-based online Dresden RPG game

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breaker:

--- Quote from: breaker on February 16, 2010, 09:39:05 PM ---Concept: The usual suspect that the police can't touch.
Name: Anton Alexandrov
Quirks: Thrill Seeker, Germaphobe, Enjoys Dangak

Anton's family had always been on the edge, of his father's three brothers, two had joined the mafia and one was already dead. His father, Alexander, however, was determined to keep Anton away from such influences, and he was like-was protected from his extended family's activities until he joined a University. Two weeks after he'd left home, he got a call telling him that his father had been killed in his burning office. Anton rushed home immediatly, only to find that his mother had (suppossedly) abandoned their home, she was no where to be found. He then fell under the wing of his uncle, who had offered him a job, this clashed with his University studies, so he was forced to drop out. He's worked for his uncle and been given his fair share of mafia exeperiences for his age. His talent for hiding 'hot' individuals from many people impressed his uncle and he was sent to their Seoul wing recently to assist in setting up a cross-national operation. Sadly, for the now thrill-seeking Anton, most of it had been dealt with by the time he'd arrived in Seoul, with the family already sitting on a comfortable piece of territory. Anton was left to entertain himself, getting called in by the family for this or that every few days. He adopted the practice of attempting petty, but risky crimes as practice for himself, and this occupied most of his time until a clothing store that had been owned by the family burned down, and Anton saw who did it... and man.. they weren't ******* human. Anton has now taken it on himself to dab into the magical underground with only two goals, keep all the magical creepy crawlies of the family's doorstep and have himself a hell-ofa good time.

--- End quote ---

keeping up with soul here XD

"This ain't my home, but it'll do" You're rather adaptive when it comes to living in out of the ordinary, unusual, or downright strange places. You know how to relax, and the troll in the room isn't going to stop you.
Invoke: You are able to stay calm in unusual places and continue thinking logically. You can also demand attention in a crowd of strangers or strange things without breaking a sweat.
Compel: You have a habit of making yourself at home in places you shouldn't and often leave a negative impression on people who are as hard-headed or as territorial as you.

"I'm not touching that, are you kidding?" Your fear of many things unclean sometimes inspires you to go great lengths to avoid doing literal dirty work. You can be quite persistant and unbudging on the subject.
Invoke: You're used to talking your way out of things that include getting grit under your nails. Sometimes a new option will present itself when you politely tell the informant that if he doesn't cough up another way into the baddy's hideout that doesn't involve the sewer then he'll soon be eating the bribe money.

"Danger makes life worth living" The value of your own life comes second to a descent challenge of your criminal skills. You jump at the opportunity to show off or show up authority.
Invoke: You're good at walking the metaphysical tight rope. You can keep your cool in dangerous situations and often know better, all be it flashier,  ways to get out of them when the time arises.
Compel: There isn't such a thing as an unnecessary risk.
 
Phase 1: This isn't my home but it'll do.
Phase 2: Danger makes life worth living.

Vanilla human, young, arrogant, acrobat and mugger. The bigger and shinier the gun, the better. Also Russian ( character in a nutshell)

SoulCatcher78:

--- Quote from: Bosh on February 17, 2010, 09:42:39 PM ---"Lonliness of the long distance runner." hmmmmmmm, I like the idea but maybe make it a bit more personalized. Being lonely works well, but maybe try to work in why he's lonely and what he does about it into the text of the aspect?
 
--- End quote ---

"Lonliness of the long distance runner."  Chung-hee needs to find someplace that he fits in.  Growing up in a small rural community in the US, Chung-hee was always the "different one".  The only people who he could identify with (his immediate family) are now dead and his need for belonging drives him to do rash things in the name of friendship. 

Invoke: Able to dive headlong into conflict for the sake of a friend without hesitation, this blind determination can push him past all sensible reasons not to (bonus against intimidation attempts, even by obviously more dangerous beings).
Compel: Drawn to helping others, even if it's not the best option (brins him into direct conflict at the worst possible times).

Sorryman105:

--- Quote from: Bosh on February 17, 2010, 03:04:29 AM ---Setting things in the future always gives me a headache, but if some of the character live in the Yongsan region of Seoul (which Itaewon and the US military base are part of) there'll be quite an American presence

--- End quote ---

The reason I said you might want to is the freedom of choice you have in terms of what happens between now and then. NK might have attempted an invasion and the US/China intervened. It would mean a short but game changing war that ended with a major occupying force and no NK. It would make it much easier to blend in international flavors since the UN would probably be involved and SK would have to be involved in reconstruction in a major level. There's a lot of possibilities inherent in how things workout. However, if you think its to much of a hassle it will be fine.

Bosh:
Sorryman15: the thing is that I'm enough of a history geek that if I made a 50 year future timeline I'd want to do it RIGHT and have everything be realistic and once I got my head down that rabbit hole I wouldn't come out until I had a twenty page history write up that nobody would want to read through :) In any case, for me the main benefit of setting things in Seoul for me is that I live here that unless we change something the setting is damn easy for me to figure out (for example in a bit I'm going to teach a lunchtime English class to some doctors at a hospital, so if the PCs end up in the ER and get attacked then I KNOW the location since I walk past the ER four times a week).

If I did a future game I'd probably set things in Boston or something since it would be easier for the players to get the hang of the setting.

In any case in a game set in the present there's no reason why NK can't be up to all kinds of fun stuff (passages through the Nevernever to send spies past the DMZ, etc.).

SoulCatcher78: looks good, a rural location is great since it helps the fish out of water feeling and it keeps him away from other Korean-Americans growing up.

breaker:

re: Dangak, you might also want to check out Bbong-jak ( http://en.wikipedia.org/wiki/Trot_(music) ), especially the stuff from the 1970-80's, it's like listening to the mutant offspring of Sinatra and Big Band Jazz, especially the stuff with a strong brass beat. Cheesy as all hell, but fun and a hell of a lot better on modern K-Pop (think Britney Sprears/Backstreet Boys with even less soul/authenticity and more techno/voice editing).

breaker: like the aspects, very evocative. I can imagine him putting his feet up on a vampire's desk or doing his best to keep his suit clean through an entire adventure.

Maybe have your high concept aspect mention something about being part of a Russian crime family, that way you can use it for relatives that show up to help and/or cause problems, anti-Russian prejudice (like "Boris" in Season 2 of The Wire), sticking out like a sore thumb in an Asian crowd, having Koreans have a hard time remembering much about your facial features besides you being foreigner ("all those foreigners look the same"), being good at intimidating criminal small fry (they're mostly scared of the Russian mafia), etc.

Sorryman105:

--- Quote from: Bosh on February 18, 2010, 01:43:48 AM ---Sorryman15: the thing is that I'm enough of a history geek that if I made a 50 year future timeline I'd want to do it RIGHT and have everything be realistic and once I got my head down that rabbit hole I wouldn't come out until I had a twenty page history write up that nobody would want to read through :) In any case, for me the main benefit of setting things in Seoul for me is that I live here that unless we change something the setting is damn easy for me to figure out (for example in a bit I'm going to teach a lunchtime English class to some doctors at a hospital, so if the PCs end up in the ER and get attacked then I KNOW the location since I walk past the ER four times a week).

If I did a future game I'd probably set things in Boston or something since it would be easier for the players to get the hang of the setting.

In any case in a game set in the present there's no reason why NK can't be up to all kinds of fun stuff (passages through the Nevernever to send spies past the DMZ, etc.).

--- End quote ---

I know what ya mean and for the record I would read the 20 page history.

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