The Dresden Files > DFRPG

Rote spells

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iago:

--- Quote from: KnightFerrous on April 16, 2010, 04:02:29 AM ---... Dear and Fluffy lord... things come in threes *facepalms for not seeing it earlier*

--- End quote ---
HAHAHAAAA you saw it! I'm super pleased. That's one of the things I've loved about the design. :)

iago:

--- Quote from: Lanodantheon on April 16, 2010, 03:58:11 AM ---Could you make a stunt to increase the number of rotes you can do?

Would it get you you like 1 more?

--- End quote ---

I could see a Refinement option that let you take 2 more rotes (i.e., as if your Lore was 2 higher -- pretty standard stunt benefit, which Refinement tracks to as a -1 refresh ability)

Vash the white:
So..if you have suberb lore, you would have more spells?, this make that lore character even more powerful then i thought..grear scott he..he..he has better evocation skills then the warden of the group? *shivers*

iago:
He has more *rotes*. Not the ability to cast more spells -- that's still a Conviction thing, in terms of how it affects the mental consequences track.

Vash the white:
i knew that, but he also has suberb conviction, and great disicpline. in a way he has more power then the warden right?, buuut i think i might swap disipline with conviction so i dont get ont his mojo or anything  ;D

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