The Dresden Files > DFRPG
Rote spells
Bosh:
That sounds cool, makes high lore wizards feel mechanically different than high conviction wizards. Puts what the books say into the game in a simple way.
It also fixes a problem that you see in a lot of games that to be a good wizard you've just got to min-max your best to raise your wizardy stat/skill (for example just push everything into raising your DC in 3.5ed D&D) but with it seeming like three stats mattering for wizardy stuff (conviction, discipline and lore) it'll be harder to do that and we'll get more diversity. I'm very excited about the nuts and bolts of the magic system, it'll make or break the game...
iago:
Yep, a number of things in the game are structured (perhaps not as obviously) around small sets of 3-ish skills. Lore, Conviction, and Discipline are all useful to play a spellcaster -- and while you could twink out all three, you'd be making some serious sacrifices in other departments to do it. How much of a sacrifice would depend on the number of skill points supplied in your particular campaign.
Bosh:
Ah, that plus the standard Fate skill pyramid seems like a very interesting combination, I'm looking forward to reading through it.
Lanodantheon:
Could you make a stunt to increase the number of rotes you can do?
Would it get you you like 1 more?
KnightFerrous:
--- Quote from: iago on January 29, 2010, 12:50:48 AM ---Yep, a number of things in the game are structured (perhaps not as obviously) around small sets of 3-ish skills. Lore, Conviction, and Discipline are all useful to play a spellcaster
--- End quote ---
... Dear and Fluffy lord... things come in threes *facepalms for not seeing it earlier*
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