The Dresden Files > DFRPG
anyone tried....? ideas and other systems to adapt to the Dresdenverse.
ClarkValentine:
--- Quote from: Kristine on January 06, 2010, 05:21:31 AM ---is there a game system/magic system that takes into account at least some of the laws of physics - like when Dresden froze the lake by creating a pillar of fire?
--- End quote ---
This is just me, but I do not want to be doing thermodynamics computations at the gaming table. ;)
TheMouse:
--- Quote from: ClarkValentine on January 06, 2010, 08:24:47 PM ---This is just me, but I do not want to be doing thermodynamics computations at the gaming table. ;)
--- End quote ---
What, you don't want to argue that it's unrealistic that the enthalpy of river water would be the same as that listed for water in your reference book? Weird.
(;
Kristine:
--- Quote from: TheMouse on January 07, 2010, 08:12:18 PM ---What, you don't want to argue that it's unrealistic that the enthalpy of river water would be the same as that listed for water in your reference book? Weird.
(;
--- End quote ---
lol, you are a rules lawyer at heart ;D
TheMouse:
--- Quote from: Kristine on January 08, 2010, 02:42:32 AM ---lol, you are a rules lawyer at heart ;D
--- End quote ---
Guilty. (:
pax:
I used Hero System for a Dresdenverse RPG at Gen Con last year, and it worked fairly well. Of course, i've played Hero System for many years and find it to be flexible enough for just about any setting. I plan to run again this year, hope that I can get the new system with enough lead time to learn it and convert everything. Of course, I run a very "rules light" style anyway, so I may not be the best example.
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