The Dresden Files > DFRPG
anyone tried....? ideas and other systems to adapt to the Dresdenverse.
finarvyn:
--- Quote from: vultur on November 06, 2009, 01:28:01 PM ---Re other systems for a DV game: I've been thinking about the possibility of using D20. A month or so ago I posted some stuff on the d20 thread. I really do think it could work quite simply...
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And remember that Monte Cook's World of Darkness rules are based on d20 and have a lot of good Dresden-like elements. There is a freeform magic system and rules for demons and vampires. A pretty good game, if you like d20.
michaellone:
I am currently working on a World of Darkness LARP conversion for my local group. I am starting with the Minds Eye Theater Core Rule book and working on creating my own magic system loosely base on the old Mage: The Ascension. Still have a few things to iron out but the card draw system should make the game flow well.
finnmckool:
I've been running a fast and dirty d20 Modern version. I just scrapped their magic system entirely and boiled it down to a couple of base components.
There are spells, there are circles, there are focii and implements, there are shields. Everything has five levels or so that just climbs in output, area, target numbers, buff or whatever number, or what have you. You make a concentration check to see if you can. You make an appropriate attack or skill roll if you need to. You tell the GM EXACTLY (and that's a necessary stress) what you wanna do. The GM says you can or you can't (and that's another necessary mention since it's REAL fast and dirty). A quick discussion isn't bad, in fact since it's just you GM playing by the skin of their teeth, is sometimes necessary, but keep it quick so you don't spend all night on it.
Bear in mind, this is JUST to tide us over until the game comes out. We all know I'm not a game designer, and they're just happy to have a Dresden game of any kind. The rest of the stuff is covered quite well by the d20 system.
Kristine:
is there a game system/magic system that takes into account at least some of the laws of physics - like when Dresden froze the lake by creating a pillar of fire?
LCDarkwood:
--- Quote from: Kristine on January 06, 2010, 05:21:31 AM ---is there a game system/magic system that takes into account at least some of the laws of physics - like when Dresden froze the lake by creating a pillar of fire?
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I don't know about the laws of physics, but I can tell you something the upcoming system does take into account... the ability of the players to creatively rationalize the use of their powers. You can argue the physics of what Harry did with that stunt until you're blue and end up with good arguments on either side - the more important thing in that moment, to me, is that he thought outside the box and came up with a unique way to apply his powers. In other words, he showed you how awesome he was. In a gaming setting, those kinds of things would be subject to the consensus of the group rather than a hard mechanical limitation - after all, you're the audience, so your suspension of disbelief will be the judge.
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