The Dresden Files > DFRPG
Frustrated Question on Morality and denied characater concepts in Dresden RPG
TheMouse:
--- Quote from: Maria on April 27, 2009, 10:29:39 PM ---That doesn't sound true. that sounds like you defense of the choice to make evil=npc. First of all PCs can get powerful and they stay pc. So its not about freedom.
--- End quote ---
Not all powers make you evil, though. And it's the powers that make you into an NPC.
Say for example you have a character like Michael. It's really difficult to argue that someone like Michael is anything other than a good guy. If I met someone in real life who was like him, I'd buy him a beer.
So let's start with someone like Michael, but a bit different. Give him some more supernatural powers. Maybe his faith can heal others. While we're at it, his faith can heal himself, too. Keep adding on powers for a bit. Each one costs you refresh. Let's say you start with 10. I'm going to give some powers arbitrary costs to illustrate this. Healing someone else might cost you 2. Healing yourself 2 more. It might cost 5 more to get some holy relic the ability to keep unholy things at bay. Add in a power to know when your friends are in danger for another 2 points. Oops. That's 11 points, which is a negative refresh.
That guy has so much supernatural power that he can't be a PC. All of it is aimed at helping people. He's pretty obviously a good person. Yet he's not playable by the rules.
iago:
Yeah, let's be clear about one thing here: the cutoff we're talking about is not the point at which "you become evil", it's the point at which you lose the choice to be something other than what your nature dictates you be.
ballplayer72:
--- Quote from: TheMouse on April 28, 2009, 12:45:53 AM ---Not all powers make you evil, though. And it's the powers that make you into an NPC.
Say for example you have a character like Michael. It's really difficult to argue that someone like Michael is anything other than a good guy. If I met someone in real life who was like him, I'd buy him a beer.
So let's start with someone like Michael, but a bit different. Give him some more supernatural powers. Maybe his faith can heal others. While we're at it, his faith can heal himself, too. Keep adding on powers for a bit. Each one costs you refresh. Let's say you start with 10. I'm going to give some powers arbitrary costs to illustrate this. Healing someone else might cost you 2. Healing yourself 2 more. It might cost 5 more to get some holy relic the ability to keep unholy things at bay. Add in a power to know when your friends are in danger for another 2 points. Oops. That's 11 points, which is a negative refresh.
That guy has so much supernatural power that he can't be a PC. All of it is aimed at helping people. He's pretty obviously a good person. Yet he's not playable by the rules.
--- End quote ---
right but mike, harry, marcone etc.. pretty much any character from the books is super powerful by normal game standards. They are in a campaign with a massive general rate. But they weren't always like that, they had to build up. Thats part of the fun of an rpg. Maybe mike just started with a shiny sword and learned the spidey sense later? Sanya isnt' as good at it as mike, and mike wasn't as good as shiro. Different levels.
iago:
--- Quote from: ballplayer72 on May 06, 2009, 10:07:27 PM ---right but mike, harry, marcone etc.. pretty much any character from the books is super powerful by normal game standards.
--- End quote ---
What "normal game" are you talking about? They're straight-up starting characters in some of mine, if we're talking them as they appear in Storm Front.
--- Quote --- They are in a campaign with a massive general rate. But they weren't always like that, they had to build up. Thats part of the fun of an rpg. Maybe mike just started with a shiny sword and learned the spidey sense later? Sanya isnt' as good at it as mike, and mike wasn't as good as shiro. Different levels.
--- End quote ---
Nothing I've said (and really nothing that Mouse has said) contradicts what you're saying. Advancement *does* happen. Folks *can* grow. But in terms of "what can I play?", that's constrained by what the GM decides is the STARTING level of power for the game.
Knave:
You've gotta give the devs a break - they have to create a structure for the game as they see the IP/Game world/Whatever fitting into it. If they don't draw any lines, or hand wave too much, the game would have no structure and the wouldn't represent anything.
That doesn't mean you can't use the game system to play a version of 'Red Court - The Masked Ball' - it's just not how they see the game working for playing TDF.
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