Author Topic: Powers without being a Wizard?  (Read 1029 times)

Offline Baribal

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Powers without being a Wizard?
« on: November 01, 2022, 07:28:33 PM »
Hi, there!

I am new to the game, so please excuse my noobness. Let's say I want to play a character who has abilities like telekinesis or pyrokinesis who is NOT a wizard - more along the lines of, say, the book "Firestarter" something else, like someone who is possessed by a ghost which gives him telekinesis. Is this even possible? If so, how do I simulate this?

Offline Taran

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Re: Powers without being a Wizard?
« Reply #1 on: November 04, 2022, 04:02:54 AM »
Firstly, you could go as a warlock and have specialty in Fire or telekinesis and just cast spells that fit the 'theme' of the character.

Take Channeling 'Fire' and refinement 'telekinesis' to have both those elements.

One of the easiest ways is to take 'Incite Effect' homebrew power.

You'll find it in this thread: https://www.paranetonline.com/index.php/topic,25794.0.html
There's a document you can download to find it easier.

Essentially, it works with the mechanics of Incite Emotion but instead of emotions, you can incite whatever.  I'm currently playing a character that has a type of 'telekinesis' called Incite Gravity.  This allows him to reverse gravity and cause things to float(create maneuvers) or increase gravity to bind people in place(create blocks) or weaponize it to crush people or send them flying and do damage to them(weapon 2 or weapon 4 attacks).

If you wanted your telekinesis to allow you to fly, you'd take the 'flight' power and reskin it as telekinetic flight.

If you also wanted to be able to cause fire damage, you could take Incite Fire which would be a different power.

Edited link to bring you to the correct page
« Last Edit: November 04, 2022, 04:05:45 AM by Taran »

Offline Taran

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Re: Powers without being a Wizard?
« Reply #2 on: November 04, 2022, 04:09:46 AM »
For you convenience.  This is a rewrite of Incite Emotion and, therefore, replaces incite emotion:

INCITE EFFECT [-1]
Description: You can do a thing. A special thing that cannot be done by most people. Maybe you
can control clouds of smoke, maybe you can inflict fear by shouting. Or maybe you can summon the
aid of two thousand invisible squirrels. Whatever.

Skills Affected: Any.
Effects:

Incite Effect. Pick a type of effect and a skill that's related to that type of effect. You can use that skill plus two to perform maneuvers and blocks related to that type of effect against anything you can touch. At the GM's discretion, this may also enable Declarations.

At Range [-1]. You may use Incite Effect on anything within your line of sight.

Incite Limited Effect [+1]. (Requires At Range) Do not add two to your skill when using Incite
Effect. This upgrade is not compatible with Incite Physical Effect or Incite Mental Effect.

Incite Physical Effect [-1]. You may use Incite Effect to perform attacks that inflict physical
stress. These attacks have a weapon rating of 2. They use the same skill as your maneuvers and blocks, but without the +2 bonus. If you have the At Range upgrade, then targets must use their Endurance to defend against these attacks. If you do not have the At Range upgrade, then targets may use whatever skill they would use against ordinary Fists attacks instead.

Incite Avoidable Physical Effect [-0]. (Requires Incite Physical Effect At Range) The targets of
your Incite Physical Effect attacks defend with Athletics.

Incite Mental Effect [-1]. You may use Incite Effect to perform attacks that inflict mental stress.
These attacks have a weapon rating of 2. They use the same skill as your maneuvers and blocks, but
without the +2 bonus. If you have the At Range upgrade, then targets must use their Discipline to
defend against these attacks. If you do not have the At Range upgrade, then targets may use whatever skill they would use against ordinary Fists attacks instead. This upgrade does not allow mind control; characters taken out with it are generally overwhelmed with emotion or driven insane.

Incite Potent Effect [-1]. (Requires Incite Physical Effect or Incite Mental Effect) Attacks that you
make with Incite Effect are weapon 4.

Incite Protective Effect [-1]. You may use your the skill that you use for Incite Effect to defend
against physical attacks.

Incite Restrictive Effect [-1]. (Requires Incite Physical Effect or Incite Mental Effect) You may
use Incite Effect to grapple targets within the range of this Power, using the skill that you use for Incite Effect. Grappling with a physical effect inflicts physical stress, while grappling with a mental effect inflicts mental stress.

Incite Mass Effect [-1]. (Requires Incite Physical Effect or Incite Mental Effect) You may make
spray attacks and zone-wide attacks with Incite Effect. If you attack your own zone, then you are
affected normally by the attack. Even if you lack the At Range upgrade, targets defend against your
zone attacks as though you had it. This upgrade does not affect your ability to maneuver, and no
penalty is incurred when attacking a zone with it.

Incite Explosive Effect [+1]. (Requires Incite Mass Effect) You may not make non-zone-wide
attacks with Incite Effect.

Incite Selective Effect [-1]. (Requires Incite Mass Effect) You do not harm yourself when
attacking your own zone.

Incite Persistent Effect [-1]. (Requires Incite Mass Effect) When attacking a zone with Incite
Effect, you may take an accuracy penalty (before rolling) in order to extend the duration of the attack.

For each point of accuracy sacrificed this way, the attack is reapplied at the beginning of another
exchange. You may take actions to extend this effect as though you were an evoker extending an
evocation.

Incite Additional Effect [-1]. You may select another effect to create with this Power. You may
also select another skill to use that effect with. If the other upgrades that you have are appropriate for the new effect, you may use them with it. You may also upgrade the new effect separately.
« Last Edit: November 04, 2022, 04:14:09 AM by Taran »

Offline Baribal

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Re: Powers without being a Wizard?
« Reply #3 on: November 12, 2022, 10:26:21 AM »
Wow, that sounds actually pretty cool. Thanks! :)