Author Topic: Physical Consequences for Players  (Read 1676 times)

Offline Blackmako

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Physical Consequences for Players
« on: April 28, 2014, 06:32:08 PM »
On a humorous note but true story...

I had a player to an amazing job of RPing out thaumaturgy to cause a malevolent spirit manifest so the party could confront it. He did all the work addressing complexity, using his discipline to activate the spell...then an Oscar award winning performance RPing out the casting. Channeling Gandalf confronting the Balrog....said player smashed his hard wood prop wood down on the table with a near scream....

The wand rebounded and clobbered the player in the head...and I quote:

"ow"

"....."

"The spell better haved worked!"

"bleed"

So here is the question. The player gave himself a real life mild physical consequence to fuel his magic scene. What bonuses should he get?

It did take about 2 hrs for the headache to go away.

Offline Blk4ce

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Re: Physical Consequences for Players
« Reply #1 on: April 28, 2014, 07:22:41 PM »
2 fate points and a slice of pizza.

Offline Jabberwocky

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Re: Physical Consequences for Players
« Reply #2 on: April 28, 2014, 07:33:21 PM »
A Warden on his back investigating possible use of black magic.
A Hundred Towers? – Our Prague campaign.
Dramatis personae – Cast of characters, both PCs and NPCs.

Offline umdshaman

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Re: Physical Consequences for Players
« Reply #3 on: April 29, 2014, 01:09:05 AM »
I think in this case it just constitutes a compel on his OUT OF CONTROL GEEK aspect to fail his Performance roll.

Offline blackstaff67

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Re: Physical Consequences for Players
« Reply #4 on: April 29, 2014, 03:14:04 AM »
On the plus side, the knot had gone away and scabbed over quite nicely now.  My wife, however, still mercilessly mocks me.
My Purity score: 37.2.  Sad.

Offline Cadd

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Re: Physical Consequences for Players
« Reply #5 on: April 29, 2014, 11:00:18 AM »
So not only was it a Mild Physical consequence, but a Moderate Social one aswell? ;)