I want to set up defensive spells in my sorcerer's workshop/business. Given that I'll be able to pull in about 12 shifts of power (six plus a few other tags), is there any way I can make a day-long spell that doesn't have all teh shifts eaten by duration? Or should I just renew the things every 1-4 hours? For Example:
Six shifts of power from me.
+2 for a hand-crafted model of the store (Crafting)
+2 for mystic carved wooden wands (Lore)
+2 for fine silver wire (Resources)
That's about all I can come up with without using FP's to invoke my own Aspects. Altogether, I get:
Effect: Six (6) shift maneuver attack with two more shifts (+2) added for duration that puts the "Bound in place" Aspect on target, resisted by Athletics or Might.
Trigger: +2 shifts
Duration: A couple hours until triggered (+2 shifts)
Effect (
+ Trigger (2) + Duration (2)=12. Is this right?
By the way, when do such spells take effect? Assuming the Bad Guy has a more Alertness than me, does it take effect the moment he triggers it (say, pulls out a weapon or crosses a line?)