So my players are in a night club run by a RCV and they are interviewing a couple of infectees. Of course the wizard wants to use the third eye when looking at them. What does he see (I have my own ideas of course but always nice to crowsource)?
These are the kind of moments I live for as a GM, though it's important to note that most Wizards interpret the Sight differently. Carlos hears Spanish guitar rhythms when he activates his Sight, for instance.
Red Court Infected are humans that have a parasite attached to them, feeding on their soul and pushing them to kill and drink the blood of another being. If we use Harry's Sight as a basis for this I'd go with something like hideous bat-like creature latched on to the person's neck, feeding upon him, draining the colour from his spirit so that the blood flowing from the wound is all the more vibrant in contrast. Its taloned wings stretch around the person's face, clutching at his temples and driving the talons
into his head. The man, though silent, appears to be murmuring to himself constantly. A moment's focus lets the Wizard hear the mumbles; "Kill them. Kill them all. Blood. Drink. Kill. Blood. Drink. Kill. Feast. Kill. Blood."
In the set up to this part of the scene I'd have made a point of noting the way he looks at certain people, maybe have the Wizard mistake the looks for lust instead of what they truly are. Red Court Infected usually don't stay like that for long if they don't have strong wills, too, so mentioning something along those lines would work as well. Perhaps an allusion to another addiction or having a battered spirit would give a bit of context for why the person became a half-vampire as well.
Soulgazes and the Sight are my two favourite parts of DFRPG because I get to really lay on the horror of what's going on.
On a parallel storyline they are involved with a demon that's been released from a long captivity. My twist is that the longer they wait to act, the stronger it gets. Their options are banishing or new imprisonment the entitiy but I'm still struggling to come up with the numbers of how difficult this would be. Our power level is waist deep, mind. Also am I correct in my thinking that banishing would be easier than bounding/imprisonment (to an object/place)..?
Banishing is usually done either by destroying the vessel the demon inhabits (i.e killing it) or with a thaumaturgic ritual. Naturally the latter needs a symbolic link strong enough to get the spell to target the demon, which generally means a Name or blood. That brings its own plot/problems to the fore, of course.
The difficulty for any ritual attempting to banish the demon would be a contest between it and the practitioner so it'd be Stress Track + Consequences + Roll (Max 4) + 1 to Take it Out. That's assuming the demon doesn't have any Fate Points to spend or a ward to hide behind though, which would raise the difficulty substantially.