It seems I was wrong - at least in Fred's eyes.
I sent Fred an email, saying:
I know that you don't like being asked for "official rules calls", but this has more to do with the reason behind a small part of the game. The why behind the Pure Mortal refresh bonus and how much it can be stretched. With the ultimate rules authority (the table) unable to reach a consensus I thought I'd ask you about the reasoning behind its design.
1) Does the Pure Mortal refresh bonus represent a sort of "negative lawbreaker" bit? I.E. does someone with no supernatural powers have more freewill than a character with any supernatural elements?
1a) If not, is it just a game balance thing without any underlying philosophy?
2) Can a Pure Mortal have a High Concept that mentions supernatural ability?
EG 1: "Untrained Wizard with White Council Potential" - to be tagged when the character's innate powers might save him?
EG 2: "Distant Descendant of the Luck God" - to be tagged when luck is needed.
3) Could a Pure Mortal have a non-High Concept Aspect that references the supernatural?
EG: A Background Aspect: "Distant Descendant of the Luck God"
When he wrote back the individual points weren't addressed, but the gist of the question was.
We tried to build unity between the mechanical incentive (game balance, if you want to call it that) and the world philosophy, that pure mortals are potent because they have the benefit of so much free will. Mortals who get entangled in the affairs of the supernatural can turn into food, yes, but they can also screw it all up right proper (hello, Murphy).
It's also a representation that they have a lot of open potential in there, which locks down fast once they start heading a particular supernatural direction.
But, from a mechanical standpoint, the pure mortal bonus makes sense up until you start buying supernatural powers. Once you do, it goes away, full stop. Before then, you are, mechanically, a pure mortal without any supernatural powers, so I'd stick with keeping it.
Fred
So from a philosophical point, the "negative lawbreaker" thing fits. Up until I got to the "But, from a mechanical standpoint,..." I thought the Aspect thing fit in as well. Maybe it's a conflict between the design philosophy and resulting mechanics.
Then again, as Fred says, the table is the ultimate rules authority...
But hopefully this will bring this discussion to a close.
Richard