I think it would be really frustrating for most of the players when they get hit with incite emotion, and almost none of them have the discipline skill to defend against it. Also, I see a lot of the characters missing things like basic physical defenses.
Next, I'd try to figure out what 'skill sets' each character is supposed to cover, and then make sure there is a place for them to shine in the story; also any single character can't be 'required' for the story to progress.
So, what sorts of skill sets does our party probably need for this adventure?
1 Everyone needs to be able to have some resistance to incite emotion.
Combat
Social
Lore
mundane investigation
I'd change the characters as follows:
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Pyromancer
Assuming he has a offensive control focus and a defensive control focus, he's fine. He can throw out control 4, power 4 attacks and power 4 defenses; of course, he'll quickly run out of stress, using evocation for both offense and defense, but as long as you point it out to the player,, it should be fine.
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Security Guard
At first glance, looks like a combat character, but isn't. With no physical defense, he'll be toast the first time someone takes a shot at him.
Also surprisingly effective as a social character.
Change Hunter to a defensive stunt that lets him use guns to defend against ranged attacks?
Possibly replace one of the other stunts with Calm Blue Ocean to give some defense against incite emotion?
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Item of Power Guardian
Another combat character, but doesn't really fit well into a secondary specialization
How about losing immunity to cold to make him a shape shifter, which would allow him to fill another skillset? Then you'd also be able to fit the disciple skill (but only in human form). So the character would have the option of staying human and resisting incite emotion, or hulking out and hoping to kill them before the whammy set in.
Something like:
1 Item of Power (source of power is not obvious, so only a +1 here)
1 Human form
-1 echo of the beast
-1 beast change
-2 toughness
1 catch
-1 claws
-1 supernatural sense? (Or some other minor power instead)
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Wings
Finally, a character not really capable in combat, but not great at covering investigation and sneaking either.
Change to
Great – Performance
Good – Lore, Stealth
Fair - Athletics
Which still allows for +3 physical defense due to inhuman speed, but really bumps in investigative ability. Another possibility is to add human form and diminutive size to play up sneakyness.
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Red Court Infected Jock
Really need the discipline skill to keep from flipping out and killing people, iirc.
Maybe:
Great – Discipline
Good – Weapons, Athletics
Fair - Alertness
Instead?
Has 'hidden' ability to resist incite emotion attack, but not sure how to add non-combat 2nd ability to this character.
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“Psychic” Detective
Neat idea, but think he really loses out, in that he's paste in both physical combat and vs. incite emotion.
Anyone else have any ideas?