What do you mean? Are you talking settings with amorphous geography or some such?
Sort of.
One example would be a traditional sort of Faerie, where geography among other things does not necessarily behave entirely rationally. (I'm pretty sure the faerie realms in
Jonathan Strange and Mr. Norrell would not be mappable, for example.) If walking a mile north, a mile west, and a mile south takes you to a different place from where just walking a mile west takes you, how would you represent that on a map ?
Another would be the sort of space-opera that has interstellar travel, because i see nothing to require that distances in whatever form of hyperspace or wormholes etc. you use for interstellar travel have to be consistent with distances in relativistic space; I am pretty sure that the wormhole linkages between systems in the Vorkosigan books don't map to the relativistic-space positions and distances between those worlds. In that case there is a map, I think in
The Vor Game in the editions I have, illustrating that the wormholes are sufficiently consistent with each other to be mappable by themselves (ie, ignoring where they are in relativistic space), but I see no reason why they would have to be.