Author Topic: Shadows Over New York - Website for NYC With Themes, Locations and Templates  (Read 15834 times)

Offline The Mighty Buzzard

  • Posty McPostington
  • ***
  • Posts: 1041
  • Unemployed in Greenland
    • View Profile
Re: Shadows Over New York - New Setting (Templates, Locations, etc) Need Review
« Reply #15 on: September 21, 2011, 09:36:19 AM »
Man, now I'm going to have to bring them into my campaign just so I can call them that.  I can't bring canon slayers in though, because having slayers would throw off the whole tone of the campaign right now.

Besides, my players have absolutely no class or tact when playing a female character.  Rampant, juvenile stupidity ensues every time, so they're not allowed anymore.  "No, you cannot have 'skank ho' as an aspect.  No, 'hooker', 'slut', and anything even sort of similar are right out too.  Yes, 'lesbian porno actress' is similar.  Say you're playing with your boobs one more time and your character sheet is going to become a suppository, along with my boot."
Violence is like duct tape.  If it doesn't solve the problem, you didn't use enough.

My web based NPC formatter, output suitable for copy/paste to boards and wiki, can be found here.

Offline razorsmile

  • Conversationalist
  • **
  • Posts: 113
    • View Profile
    • red like smoke
Re: Shadows Over New York - New Setting (Templates, Locations, etc) Need Review
« Reply #16 on: September 21, 2011, 04:47:03 PM »
Fists is a must though.  Whedonverse vamps come out of the ground experts in vampjutsu by way of the demon-god Nielsen.

Some fanfics theorize that the corpse-animating demons that make Buffyverse vamps just happen to be warrior demons -- which presumably explains their fighting abilities out the gate.
They rose amid the crag as lightning blasted the mountains black against the sky and lashed blue fire over their saddles and along the guns.

Offline Keryth

  • Conversationalist
  • **
  • Posts: 152
    • View Profile
Re: Shadows Over New York - New Setting (Templates, Locations, etc) Need Review
« Reply #17 on: September 21, 2011, 09:54:03 PM »
The term "Buff Court" makes me smirk.

Maybe Bows could be an important skill for elves.

Do either of these templates have any optional powers?

I like the elf template. It's rather elegant.

I hadn't thought of any optional powers really. I figured I'd leave that all up to the players.
Unless anyone has any recommendations?
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline The Mighty Buzzard

  • Posty McPostington
  • ***
  • Posts: 1041
  • Unemployed in Greenland
    • View Profile
Re: Shadows Over New York - New Setting (Templates, Locations, etc) Need Review
« Reply #18 on: September 21, 2011, 11:20:43 PM »
Supernatural Sense would work as a nice optional.  Sight, hearing, smell, maybe even taste.
Violence is like duct tape.  If it doesn't solve the problem, you didn't use enough.

My web based NPC formatter, output suitable for copy/paste to boards and wiki, can be found here.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Shadows Over New York - New Setting (Templates, Locations, etc) Need Review
« Reply #19 on: September 22, 2011, 03:24:29 AM »
Maybe Demonic Co-Pilot and higher-level physical powers for the vamp.

Unfamiliarity with the source material prevents me from saying more.

Offline The Mighty Buzzard

  • Posty McPostington
  • ***
  • Posts: 1041
  • Unemployed in Greenland
    • View Profile
Re: Shadows Over New York - New Setting (Templates, Locations, etc) Need Review
« Reply #20 on: September 22, 2011, 05:19:45 AM »
Maybe Demonic Co-Pilot and higher-level physical powers for the vamp.

Unfamiliarity with the source material prevents me from saying more.

By the source, they're both maybe/maybe not kinds of things.  I can only remember one, maybe two vamps* from the source exhibiting something that was arguably Supernatural Strength and they were both really big SoBs, so it could have just been stats.

Demonic Co-Pilot could fly but it would be closer to being a must than an optional unless you were playing it as a getting in touch with your inner demon kind of thing.  Could be used as a must if the character takes any upgrades to Inhuman powers and have them tied to it.  Up to you, I'd have to put a lot more thought into it.

* Talking regular vamps here, not season 7 ubervamps which were pretty much a separate species.
Violence is like duct tape.  If it doesn't solve the problem, you didn't use enough.

My web based NPC formatter, output suitable for copy/paste to boards and wiki, can be found here.

Offline Keryth

  • Conversationalist
  • **
  • Posts: 152
    • View Profile
Next Template.
This is not my creation, but I want to see if everyone else thinks it is balanced out before I add it to my collection for my campaign.

Original Source material can be found here: http://vinlandsolutions.site11.com/Products/DFRPG/SampleTemplates/Immortal.html

Immortal
Immortals are a breed apart. Their power flows from the Quickening, healing their wounds, halting passage of years, and raising them from the dead. Only with the removal of their head will they know the eternal sleep of the grave and pass their power and knowledge on to the victor.
Unless a person destined to be an Immortal is killed by non-natural means, they will live and die a normal life, never manifesting any abilities. However, after the person meets that first death - usually a violent and bloody one - their Immortal powers will be awakened. Indeed, it is believed by many learned scholars that hundreds, if not thousands, of "Immortals" may live completely normal lives and die of old-age without a single soul ever knowing of their potential power.
To speak of 'Immortals' as a cohesive group is no less misleading then lumping all 'Humans' together in one general category. Immortals come from every conceivable background, rich to poor, young to old, royalty to peasant, soldier to scientist, and individuals are as unique as any given mortal human. Though Immortals are each unique, most tend to keep to themselves and avoid other supernaturals when possible. However, the circumstances of their lives, and the driving force of The Game, offer opportunities for many interesting and dangerous situations.
While an Immortal doesn't bring much direct supernatural strength to the table, a knack for the long-haul, and their relative ease at interacting with everyday society, give them an edge that few other non-mundane beings possess. Add in the accumulation of skills and stunts - as well as the possibility of other powers - and Immortals become a force that can hold their own in the world of supernaturals.

Musts: A high concept that denotes status as an Immortal (e.g., Honorable Immortal or Immortal With a Death-wish) must be taken. In addition, Immortals are required to take the following supernatural powers:
     •   Immortal Nature [-1] (See Below)
     •   Must also take one of: Inhuman Recovery [-2], Supernatural Recovery [-4], or Mythic Recovery [-6]. For the chosen Recovery ability, the Catch is defined by the effect The Catch, Decapitation of the required Immortal Nature power. The Catch is valued at +1 for Inhuman level of toughness abilities or +3 for all others.
     Note: The ability offered by the Recovery powers to skip one or more nights of sleep with no ill effects should be ignored when taken by an Immortal character. Skills are still never restricted by Endurance due to lack of rest, but that doesn't mean you can skip whole nights of sleep with no effect.
Options: No two Immortals are the same. Supernatural Powers besides those required, on an individual basis or across the board, may or may not be allowed as the GM deems appropriate. However, Immortals with a dark past may need to take Rulebreaker power one or more times if they have broken the Rules of the Gathering.

Important Skills: Discipline, Endurance, Lore

Minimum Refresh Cost: -2

Canon Files: The prime examples are Connor MacLeod (Highlander) and Duncan MacLeod (Highlander: The Series), though countless other examples, such as Ramirez, Richie Ryan, Amanda, and Methos, exist within the Highlander franchise.

New Power - Immortal Nature [-1]
Description: You are an Immortal, ageless from the time of your first death, and you are not alone... yet. Now is the time of the Gathering, and there can be only one.

Note: In terms of game effects, the uses of this ability are so minor and inherently balanced that they're almost cosmetic; hence the low cost.

Musts: The Immortal Template is required to take this power.

Options: None.

Skills Affected: Lore

Effects:
     •   Ageless. As a side-effect of your supernatural existence, your lifespan is extended indefinitely. You also may not reproduce in any fashion. In game terms these will rarely have relevance.
     •   Awareness. You automatically sense the presence of other immortals within 2 to 4 zones - determined by the GM in whatever manner best suits the story - as if you had succeeded on a Lore: Mystic Perception roll. However, those Immortals become aware of you even as you become aware of them, so no advantage is ever gained by either. This ability does not determine direction, distance, or number, only that one or more Immortals are in the area. This effect occurs each time a new Immortal is encountered, but only once per scene for any Immortal. Other creatures may perceive this aspect of you through a Lore check, though success is not guaranteed.
     •   Holy Ground. No Immortal knows for certain what would happen if they killed another on holy ground, they only know that they absolutely mustn't. It is suggested that the Rulebreaker power be used in these situations, however, GMs are free to set their own penalties for violating this rule. Suggestions for optional penalties include negating this power entirely, at which point Father Time returns to collect his due, or inflicting an extreme consequence as if the Immortal had broken a magically binding oath.
     •   The Quickening. For taking the head of another Immortal, you are immediately granted a Fate point, which you always receive no matter how often you take a head. Taking an Immortal's head also allows the Immortal to purchase stunts or powers which the defeated Immortal possessed, provided you have the refresh to do so.
     •   The Catch, Decapitation. This power sets an automatic catch of decapitation for all toughness powers acquired by an Immortal, and no other catch may be defined for those powers. It is worth either +1 for Inhuman level toughness powers, or +3 for all others. This catch applies when the Immortal is Taken Out by physical stress and consequences, and the opponent chooses to specifically behead the Immortal as part of their victory conditions. If the opponent does not choose to do so, the Immortal recovers according to the power's normal function. Physical consequences taken that involve the neck area are also subject to the catch and do not benefit from toughness powers.

Edited to reflect suggestions from the community
« Last Edit: October 04, 2011, 03:24:02 AM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline UmbraLux

  • Posty McPostington
  • ***
  • Posts: 1685
    • View Profile
Granting a milestone the other party members don't get seems potentially problematic.  It's something you could work around I suppose, but I don't think I'd want the extra book keeping.  And, if you let refresh / skills of one character increase faster than others (say from multiple kills in one session) you have other potential problems. 

Finally, the catch doesn't seem workable to me.  Generally, you have to take someone out to take their head...so how will the catch ever enter play?  I suppose you could change it to "neck injuries" but I'm not sure healing slowly from neck wounds fits the source material...except possibly the first movie. 

Neither of these are necessarily an issue if all PCs are Immortals.  At the least, they'd even out.  But I'm not sure they'd work well with cannon DF characters / templates. 
--
“As our circle of knowledge expands, so does the circumference of darkness surrounding it.”  - Albert Einstein

"Rudeness is a weak imitation of strength."  - Eric Hoffer

Offline Keryth

  • Conversationalist
  • **
  • Posts: 152
    • View Profile
Granting a milestone the other party members don't get seems potentially problematic.  It's something you could work around I suppose, but I don't think I'd want the extra book keeping.  And, if you let refresh / skills of one character increase faster than others (say from multiple kills in one session) you have other potential problems. 

Finally, the catch doesn't seem workable to me.  Generally, you have to take someone out to take their head...so how will the catch ever enter play?  I suppose you could change it to "neck injuries" but I'm not sure healing slowly from neck wounds fits the source material...except possibly the first movie. 

Neither of these are necessarily an issue if all PCs are Immortals.  At the least, they'd even out.  But I'm not sure they'd work well with cannon DF characters / templates.

Very good points. One of the reasons I posted it here for review.

Any suggestions on how to modify it though?
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline UmbraLux

  • Posty McPostington
  • ***
  • Posts: 1685
    • View Profile
Any suggestions on how to modify it though?
You might consider replacing the milestone part of Quickening with a single minor milestone trapping, specifically:  "Purchase stunts or powers, provided you have the refresh to do so."  That seems to cover the intent and avoid book keeping issues.

The catch issue is a bit more difficult.  I might simply create a separate -0 power which states final death will only occur in cases of decapitation.  Essentially an Immortal's version of Wizard's Constitution.  Then the immortal could take (or not) refresh powers with some other catch...magic may be appropriate.  (Though I detested the second movie.) 
--
“As our circle of knowledge expands, so does the circumference of darkness surrounding it.”  - Albert Einstein

"Rudeness is a weak imitation of strength."  - Eric Hoffer

Offline The Mighty Buzzard

  • Posty McPostington
  • ***
  • Posts: 1041
  • Unemployed in Greenland
    • View Profile
Though I detested the second movie.

Lalalalala... I can't hear you.... There was only ever one Highlander movie, the rest were just bad dreams that I've almost completely forgotten.
Violence is like duct tape.  If it doesn't solve the problem, you didn't use enough.

My web based NPC formatter, output suitable for copy/paste to boards and wiki, can be found here.

Offline Keryth

  • Conversationalist
  • **
  • Posts: 152
    • View Profile
Here is my first location:

Name: The Empire State Building
Theme:
   The Idea: Centerpoint of the City
   The Aspect: Beacon in the Night
   The Face(s): Darryl Smith, Chief Night Guard; Robert Sisko, Chief Day Guard
Description:
The Empire State Building is a 102-story landmark skyscraper and American cultural icon in New York City, United States, at the intersection of Fifth Avenue and West 34th Street. It has a roof height of 1,250 feet (381 meters), and with its antenna spire included, it stands a total of 1,454 ft (443.2 m) high.Its name is derived from the nickname for New York, the Empire State. It stood as the world's tallest building for 40 years, from its completion in 1931 until construction of the World Trade Center's North Tower was completed in 1972. Following the destruction of the World Trade Center in 2001, the Empire State Building once again became the tallest building in New York.

The Empire State Building has been named by the American Society of Civil Engineers as one of the Seven Wonders of the Modern World. The building and its street floor interior are designated landmarks of the New York City Landmarks Preservation Commission, and confirmed by the New York City Board of Estimate. It was designated as a National Historic Landmark in 1986.In 2007, it was ranked number one on the List of America's Favorite Architecture according to the AIA. The building is owned and managed by W&H Properties.The Empire State Building is currently the third tallest skyscraper in the United States (after the Willis Tower and Trump International Hotel and Tower, both in Chicago), and the 15th tallest in the world. It is also the fourth-tallest freestanding structure in the Americas. Over the years, more than thirty people have committed suicide from the top of the building. The first suicide occurred even before its completion, by a worker who had been laid off. The fence around the observatory terrace was put up in 1947 after five people tried to jump during a three-week span. At 9:40 a.m.on Saturday, July 28, 1945, a B-25 Mitchell bomber, piloted in thick fog by Lieutenant Colonel William Franklin Smith, Jr., crashed into the north side of the Empire State Building, between the 79th and 80th floors. The Empire State Building has one of the most popular outdoor observatories in the world, having been visited by over 110 million people. The 86th-floor observation deck offers impressive 360-degree views of the city. There is a second observation deck on the 102nd floor that is open to the public. It was closed in 1999, but reopened in November 2005. It is completely enclosed and much smaller than the first one; it may be closed on high-traffic days. Tourists may pay to visit the observation deck on the 86th floor and an additional amount for the 102nd floor. The lines to enter the observation decks, according to the building's website, are "as legendary as the building itself:" there are five of them: the sidewalk line, the lobby elevator line, the ticket purchase line, the second elevator line, and the line to get off the elevator and onto the observation deck. For an extra fee tourists can skip to the front of the line. The skyscraper's observation deck plays host to several cinematic, television, and literary classics including, An Affair To Remember, "On the Town", Love Affair and Sleepless in Seattle. In the Latin American literary work Empire of Dreams by Giannina Braschi the observation deck is the site of a pastoral revolution; shepherds take over the City of New York. The deck was also the site of a Martian invasion in an old episode of I Love Lucy.

Rumors of a mysterious elevator to a non-existent floor abound, though management denies such tales. Supernatural events seem to gravitate to the building - recently, a minotaur was destroyed by several White Council Wardens in the lobby, and the buildings observation decks are frequently visited by the (harmless) spirits of those who have taken their lives by jumping from them.
« Last Edit: December 01, 2011, 09:49:28 PM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Keryth

  • Conversationalist
  • **
  • Posts: 152
    • View Profile
This one is a bit longer...
Name:   Studio 54
Theme:
   The Idea: White Court Owned Nightclub/Disco
   The Aspect: The Party Never Ends
   The Face(s): Steve Rubell (White Court Owner)
Description:
  Studio 54 is a highly popular discotheque, located at 254 West 54th Street in Manhattan. It was originally the Gallo Opera House, opening in 1927, after which it changed names several times, eventually becoming a CBS radio and television studio. In 1977 it became the legendary nightclub, Studio 54.
  The building was originally the Gallo Opera House, built by Fortune Gallo in 1927 for his renowned San Carlo Opera Company. It debuted on February 7, 1927, with Giacomo Puccini's La bohème. A 1928 musical entitled Rainbow, with a score by Vincent Youmans and Oscar Hammerstein II, and choreography by Busby Berkeley, ran for 29 performances. The Opera House closed in 1929 after unsuccessful runs of the comedies Ladies Don't Lie and A Tailor-Made Man. Over the course of the next decade, the venue changed names several times. It was renamed New Yorker Theater in 1930, booking Henrik Ibsen's play, The Vikings (The Vikings at Helgeland), and the 1931 revue, Fast and Furious, with a cast that included Zora Neale Hurston, Moms Mabley, Juano Hernandez, and Tim Moore. Neither was successful. From 1933 to 1936 it became a dinner theater called Casino de Paree, managed by Billy Rose. It was renamed the Palladium Theater in 1936. In 1937 the Federal Theatre Project leased it for its productions and changed its name to the Federal Music Theater. The Chicago Federal Theater achieved minor success here with its production of Swing Mikado, a jazzy update of the Gilbert & Sullivan operetta, which competed with the smash hit The Hot Mikado with Bill Robinson. Later in 1937, the name was changed back to the New Yorker Theater.
  In 1943 CBS purchased the theatre, renaming it Studio 52. CBS named its studios in order of purchase; the number 52 was unrelated to the street it was located on. During these years, CBS used the theater for radio broadcasts.
  From the 1940s to the mid-1970s, CBS used the location as a radio and TV stage that housed such shows as What's My Line?, The $64,000 Question, Password, To Tell the Truth, Beat the Clock, The Jack Benny Show, I've Got a Secret, Ted Mack's Original Amateur Hour, and Captain Kangaroo.The soap opera Love of Life was produced there until 1975.
  In 1976 CBS moved most of its broadcast functions to the Ed Sullivan Theater and the CBS Broadcast Center, and sold Studio 52. The Ed Sullivan Theater once had access to Studio 52 through an access door, which was cinder-blocked during the theater's 1993 renovation for Late Show with David Letterman.
When CBS began marketing the building in 1976, various interests in the art and fashion world expressed interest in seeing it converted into a nightclub. Male model Uva Harden tried to get gallery owner Frank Lloyd to finance the club, until Lloyd lost a $9 million lawsuit to the estate of the artist Mark Rothko, the Rothko Case.
  Carmen D'Alessio, a public relations agent for Valentino, encouraged Steve Rubell and Ian Schrager, who were operating the Enchanted Garden in Queens, to buy the theatre. D'Alessio had hosted parties at the Queens venue, for which she was profiled in Newsweek magazine. She introduced Rubell and Schrager to many of the socially prominent figures who later became regulars at Studio 54. D'Alessio helped arrange a pre-opening dinner with Andy Warhol, Halston, and Calvin Klein. In 1977 the building was purchased and renamed for its street address, 254 West 54th Street, between Broadway and Eighth Avenue.
  The nightclub was founded by four equal partners: Steven Rubell, Ian Schrager, Tim Savage, and Jack Dushey. They operated the company as Broadway Catering Corp. Another partner, Richard DeCourcey, was present until September 1977.
Within a month of opening, the New York State Liquor Authority raided Studio 54 for selling liquor without a license, and closed it. The owners of the nightclub said the incident was a "misunderstanding". The next night the club reopened, serving fruit juice and soda instead of liquor. Prior to the raid, the nightclub had been using daily "caterers' permits", which enabled the nightclub to serve alcohol but were intended for weddings or political events. The State had denied the daily permit for the night and raided the nightclub. The nightclub had been using these permits while waiting for its liquor license to be processed.
  Among the many celebrities present during opening night: Michael Jackson, Mick, Bianca Jagger, Rick James, Liza Minnelli, Jerry Hall, Diana Vreeland, Halston, Margaux Hemingway, Mikhail Baryshnikov, Salvador Dali, Brooke Shields, Francesco Scavullo, Janice Dickinson, Cher, Martha Graham, Deborah Harry, Robin Leach, Donald and Ivana Trump, Rick Hilton, Kathy Richards. Some celebrities, including Warren Beatty, Woody Allen, Diane Keaton, Henry Winkler, and Frank Sinatra were unable to get in, in part due to Studio 54's doorman. The nightclub held around 700 patrons who paid an $8 cover charge to get in each night.
  Studio 54 was operated by the flamboyant, publicly visible Rubell and his retiring silent partner Schrager. Rubell became widely known for his door policy, mixing beautiful "nobodies" with glamorous celebrities. Alongside Rubell, doorman Marc Benecke became a fixture on the scene selecting and admitting people to the club.
  "Studio", as it came to be called, was notorious for the hedonism that occurred within it; the balconies were known for sexual encounters, and drug use was rampant. The wall behind the dance floor was decorated with a wall sculpture of a Man in the Moon that included an animated cocaine spoon. Michael Fesco presented "Sundays at the Studio."
Event planner Robert Isabell had four tons of glitter dumped in a four-inch layer on the floor of Studio 54 for a New Year's Eve party, which owner Ian Schrager described as like "standing on stardust" and left glitter that could be found months later in their clothing and homes
In December of 1978 Rubell was quoted in the New York newspapers as saying the Studio 54 had made $7 million in its first year and that "only the Mafia made more money." Shortly thereafter the nightclub was raided and Rubell and Schrager were arrested for skimming $2.5 million. After the arrests Rubell accused Jimmy Carter's White House Chief of Staff Hamilton Jordan of snorting cocaine in the basement. A grand jury met 19 times and interviewed 33 witnesses before concluding that Rubell's testimony was hearsay and not reliable enough to file charges.
  Studio 54 closed with a final party called "The End of Modern-day Gomorrah", on February 4, 1980. Diana Ross, Ryan O'Neal, Mariel Hemingway, Jocelyn Wildenstein, Richard Gere, Gia Carangi, Jack Nicholson, Reggie Jackson, and Sylvester Stallone were among the guests that night. New York lawyer Gary P. Naftalis represented Schrager successfully in the ensuing tax-evasion prosecution. After the nightclub's closing, cocaine and money were found in its walls. Schrager and Rubell were found guilty of tax evasion and spent 13 months in prison.
During 1981, Mark Fleischman and Stanley Tate took over management of Studio 54, while Rubell and Schrager were in prison, and Studio 54 reopened on September 12, 1981. That night's guest list consisted of Andy Warhol, Calvin Klein, Cary Grant, Lauren Hutton, Gloria Vanderbilt, Mark Gastineau, Gina Lollobrigida, and Brooke Shields. Emerging artists at the time, Madonna, Wham!, Duran Duran, Culture Club, Menudo, and Run-DMC would perform at the club, before going on to future success. KISS held a concert at the club in 1982 that was broadcast via satellite to the Sanremo Festival in Italy. During 1985, heavy metal groups Slayer, Venom and Exodus filmed a video at Studio 54 called Ultimate Revenge for Disco.
  After serving his prison sentence, Rubell took over sole proprietorship of Studio, and has been running it ever since. It remains the place to be and continues to do a huge business. Crowds gather nightly outside its doors begging for the chance to get in and the attendee list of notables continues to grow.
  Rubell is in fact, a White Court Vampire, a scion of a branch of the Wraith Family, and Studio if often frequented by members of that family. He also has strong ties to the Winer Court Fae, and it is a rare occasion indeed when there are not members of that court mingling amongst the partying throngs which crowd Studio 54.

« Last Edit: December 01, 2011, 09:52:00 PM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Keryth

  • Conversationalist
  • **
  • Posts: 152
    • View Profile
Name: The Shop Around The Corner
Theme:
The Idea: A Small Bookstore/Coffeeshop where the Supernatural Crowd Gathers
The Aspect: Accorded Neutral Grounds
The Face(s): Kathleen Kennedy (Owner, Good Listener/Advisor)
Description:
    Visually, the Shop Around the Corner looks like any other small little store one would find in Greenwich Village. However, to those more aware of the world around them, the place emanates a feeling of safety and security. The owner, Kathleen Kelly (often mistaken for Meg Ryan) runs a quaint little shop that sells books and has an adjoining coffee shop connected to it. Somehow, Kathleen runs the store with only herself and her two assistants (her brother Charlie and her husband, Leopold), and the Shop always seems open, with Kathleen smiling friendly, to those who enter. Displayed prominently behind the cash register is the “Accorded Neutral Grounds” sign that Kathleen secured during the recent Vampire War.
    The Shop has existed for as long as anyone can remember, and Kathleen has always been the one running the business. Whispers fly around the community about Kathleen’s true nature, everything from her being an Immortal to a displaced goddess. Whatever the truth may be, Kathleen is always ready to listen to one’s problems, offer free (and usually helpful) advice, and seems to always have the book or drink or snack, that one seems to need.
    Like other such places, the Shop is laid out irregularly, and looks more like something out of the World War II Era. To go with this look, Kathleen seems to have a strong liking to the Big Band Music of the World War II Era, and it can usually be heard playing from the old, but working, jukebox, softly in the background.
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Keryth

  • Conversationalist
  • **
  • Posts: 152
    • View Profile
Re: Shadows Over New York - New Setting (Templates, Locations, etc) Need Review
« Reply #29 on: November 02, 2011, 03:42:08 AM »
And now I need some help. Trying to figure out how to create the following templates:
Half-Blood (Source: Percy Jackson Novels, Rick Riordan author)
Knight of the Word (Source: Word and the Void and Genesis of Shannara, Terry Brooks, author)
Slayer (Source: Buffy the Vampire Slayer Television Show)
Grimm (Source: Grimm Television Show)

Any assistance would be GREATLY appreciated
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)