HECATONCHEIRES AVATARThe Hecatncheires were the mightiest and most monstrous children of Gaia and Uranus. So horrifying in appearance that their own father imprisoned them in Tartarus when they were young, they were the physically strongest of all the gods and monsters of greek mythology that walked the Earth. In the Titanomachy, the three of them gave pause to all of the Titans and after they helped the gods beat them, were set as guardians of Tartarus. Any mortal being (and most immortals) facing a Hecatoncheires would be obliterated. Still Hecatoncheires, like other divine creatures, often send pieces of their power or aspects of themselves forth to interfere in far-off places. Here are the stats for a major but (theoretically) beatable portion of the full being;High Concept: Old One Avatar
Trouble: Divine Vehemence
Aspects: Mighty As The Mountains, Tall As A Great Tower, Many-Eyed Guardian,
Stress: Physical OOOOOOOOOOOOOO(OOOOOOOOOOOOOO) armor 7, Social OOOO, Mental -,
Refresh and Fate: Deep One, 60/-22
Powers/Stunts:[-3]
Avatar - an avatar is a projection or aspect some cosmic being or concept. It is not truly alive and has no mind of its own. Similar to Living Dead,
with the addition that an avatar is mindless; its creator must spend a supplemental action to guide it each exchange instead. Being spirit given form,
any spiritual attacks apply to its physical stress track instead. Do note that it can be socially engaged as if it were its creator.
[-6]
Unthinkable Size - battleship-sized. +5 to be hit, +10 stress boxes, +8 breaking/lifting, +6 intimidate/movement, can be seen from miles away
[-3]
Titanic Reach - A hecatoncheires has a melee reach of 3 zones and a thrown weapon reach of "line of sight"
[-6]
Mythic Strength[-2]
Titan's Might - even stronger than most mythic creatures, getting +1 to all Might rolls and +2 stress for muscle-powered weapons.
[-2]
Godsmite - Hecatoncheires avatars are semi-divine creatures. Their personal, direct attacks can potentially harm anything, treating
broad physical immunities as extra toughness instead. Specific or natural immunities still apply.
[-6]
Mythic Toughness (catch is unknown)
[-7]
Physical Immunity: Extra Toughness - 4 extra levels of toughness rather than full immunity
[-1]
Unstoppable - Hecatoncheires may use endurance for the dodge trapping.
[-3]
Injury Tolerance: Homogenous - being made of stone and earth and having redundant everything a hundred times over,
Hecatoncheires are immune to precision damage; no bonus stress from extra shifts in attacks.
[-4]
Injury Tolerance: Divine - Hecatoncheires are immune to non-supernatural attacks and hazards.
[-8]
One Hundred Hands - Hecatoncheires have enough limbs and enough control to attack three entire zones at once without penalties.
They have enough skill and coordination to hit the same spot or target with two weapons or limbs at once (as off-hand weapon training)
and get +1 to all rolls for muscle-powered weapons or fists. For every -2 to weapon rolls, they can hit an additional zone.
[-1]
Swing For The Fences[-1]
Rapid "Reload" - having a hundred hands and excellent coordination, Hecatoncheires can reload ammunition for throwing really fast.
Keep in mind that for size and strength, boulders, cars, trains, houses and small ships are ammunition-size and weight for it.
[-4]
One Hundred Eyes - Hecatoncheires have a hundred times the sensory organs of a human and exceptional coordination.
+2 bonus to all perception rolls and the Hecatoncheires can perform perception-based maneuvers as supplemental actions
[-3]
Senses - Hecatoncheires can see through perception blocks, similar to The Sight but without backlash. They also have telescopic vision.
Skills:+8: Endurance
+7: Might, Alertness
+6: Fists, Weapons
+5: Athletics, Investigation
+4: Intimidate, Presence
+3: Survival, Lore
Other skills default to fair
Equipment:Up to 100 giant melee weapons, usually swords, at weapon rating 5 to 7 (depending on craftmanship and size)
Up to 100 readily available things for throwing, ranging from cars to small ships, at weapon rating 5 to 7 (depending on sturdiness and weight)