Author Topic: A catch for speed.  (Read 4791 times)

Offline BumblingBear

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A catch for speed.
« on: February 04, 2011, 04:23:11 AM »
Sooooo....

Presumably in another session or few, my character will be getting another point of refresh.

My original character concept before I had to downgrade him due to a lower power level was to have inhuman strength and speed with a catch.  Namely that being in or on the ocean would negate that power.  I had this catch giving each power a point of refresh (for  2 refresh ability).

I'm just curious what people think about this.  I call it the "Samson effect" - a catch that is situational specific for a physical ability.

I like it for the possible plot complications and the idea that the character will never be able to completely rely on some of his powers.

What do you all think?
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline luminos

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Re: A catch for speed.
« Reply #1 on: February 04, 2011, 04:40:59 AM »
Not a fan of non-toughness catches in general, and this catch in particular.  Is the ocean a major area of activity for the game this character is in?  Not just, is the ocean nearby, but does stuff actually happen on it during the game?
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Offline devonapple

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Re: A catch for speed.
« Reply #2 on: February 04, 2011, 05:00:02 AM »
This kind of limitation is common in superhero RPGs such as Champions or Mutants & Masterminds, but those are generally built on a much finer point scale than DFRPG.

I checked out "Strands of Fate" because it is attempting to be a sort of all-genre FATE enabler. They do have a Power modifier called "Limitation," and this would maybe be considered a Minor limitation, about equivalent to taking something with a [+1] Item of Power limitation, except Item of Power still has a lot of advantages.

I think this may be too small a limitation to count as a +1 Refresh discount, and certainly no more than that if allowed.
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Offline BumblingBear

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Re: A catch for speed.
« Reply #3 on: February 04, 2011, 05:09:44 AM »
This kind of limitation is common in superhero RPGs such as Champions or Mutants & Masterminds, but those are generally built on a much finer point scale than DFRPG.

I checked out "Strands of Fate" because it is attempting to be a sort of all-genre FATE enabler. They do have a Power modifier called "Limitation," and this would maybe be considered a Minor limitation, about equivalent to taking something with a [+1] Item of Power limitation, except Item of Power still has a lot of advantages.

I think this may be too small a limitation to count as a +1 Refresh discount, and certainly no more than that if allowed.

The game is set in Miami.  So far every battle has been by the water.

Most of the game's NPCs so far are either merpeople, alligators, or ocean freaks.

It would actually be a pretty big handicap.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline jybil178

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Re: A catch for speed.
« Reply #4 on: February 04, 2011, 06:45:12 AM »
This kind of limitation is common in superhero RPGs such as Champions or Mutants & Masterminds, but those are generally built on a much finer point scale than DFRPG.

I checked out "Strands of Fate" because it is attempting to be a sort of all-genre FATE enabler. They do have a Power modifier called "Limitation," and this would maybe be considered a Minor limitation, about equivalent to taking something with a [+1] Item of Power limitation, except Item of Power still has a lot of advantages.

I think this may be too small a limitation to count as a +1 Refresh discount, and certainly no more than that if allowed.

I mostly only wanted to hijack the thread for just a sec...  Would you suggest looking over "Strands of Fate" to help with some things, or would it only muddle certain matters?  Does it clear or make any extra rules that would help the system, in your opinion?  Or would you suggest not even looking at it, to help stay grounded in the DFRPG?
my 2 cents

Offline devonapple

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Re: A catch for speed.
« Reply #5 on: February 04, 2011, 06:58:33 AM »
I mostly only wanted to hijack the thread for just a sec...  Would you suggest looking over "Strands of Fate" to help with some things, or would it only muddle certain matters?  Does it clear or make any extra rules that would help the system, in your opinion?  Or would you suggest not even looking at it, to help stay grounded in the DFRPG?

Frankly, it's going to muddy things. The Powers aren't built the same most of the time, and their Refresh-for-Powers scale is skewed differently than DFRPG. There are probably some basic meta system things like Persistent Aspects which *could* be a decent add-on, but the more I read, the more it was like apples and oranges.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline jybil178

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Re: A catch for speed.
« Reply #6 on: February 04, 2011, 07:06:52 AM »
Frankly, it's going to muddy things. The Powers aren't built the same most of the time, and their Refresh-for-Powers scale is skewed differently than DFRPG. There are probably some basic meta system things like Persistent Aspects which *could* be a decent add-on, but the more I read, the more it was like apples and oranges.

Yeah...  I managed to find some comparisons and such..  Why I'm only just now responding.  I think I'll pass, hehe.  It might as well be an entirely different system for all the good it would do me ;P  At most, it could give me some ideas, but I think I'll only glance through it, if I ever get it, for some inspiration.  Thank you, hehe..  If I would have waited for your response, I think I would have saved myself a decent amount of time, and reading >.<
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Offline arete

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Re: A catch for speed.
« Reply #7 on: February 04, 2011, 07:08:30 AM »
1.  I don't think inhuman offensive stats should be limited.  In my party they sub-par already.  I have to wonder what else is in your party,  I also would like to know what refresh level you are playing at. My party started at 10 and are starting a new adventure at 12 soon.  Anyway the other reason for this is the game not all refresh spends equally, and maybe you should step the other players

2. Strands of fate is the answer for all crunch/mechanical issues in my experience.
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Offline devonapple

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Re: A catch for speed.
« Reply #8 on: February 04, 2011, 07:09:41 AM »
2. Strands of fate is the answer for all crunch/mechanical issues in my experience.

Excellent - do you have a consistent Power Advantage:DFRPG Refresh exchange rate?

Edit: Also, SoF is the rule system that gives an example virus weight as half a gram.
« Last Edit: February 04, 2011, 07:19:59 AM by devonapple »
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline arete

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Re: A catch for speed.
« Reply #9 on: February 04, 2011, 07:19:37 AM »
Excellent - do you have a consistent Power Advantage:DFRPG Refresh exchange rate?

Let me look further into.  I used the aspect ideas (sort of), the stunt section for ideas/guild lines, and some other general ideas.  Off hand I would say we play a very traditional game, and did not alter the power options.
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Offline BumblingBear

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Re: A catch for speed.
« Reply #10 on: February 04, 2011, 07:31:05 AM »
1.  I don't think inhuman offensive stats should be limited.  In my party they sub-par already.  I have to wonder what else is in your party,  I also would like to know what refresh level you are playing at. My party started at 10 and are starting a new adventure at 12 soon.  Anyway the other reason for this is the game not all refresh spends equally, and maybe you should step the other players

2. Strands of fate is the answer for all crunch/mechanical issues in my experience.

1.  Chest deep at the moment right now.  I'm primarily looking at nerfing a speed boost because I don't think I could justify taking the power for 2 refresh and I want it primarily for flavor.  I should probably just take another point of refinement.  If I did I would be hitting much, much harder.

2.  Interesting.  I may have to check it out.  I've been learning the rules so thoroughly that I may be comfortable enough to GM my own game in the future or step in for my game's GM and run a scenario so he could play a PC.  If I did that, my character would be an NPC who drops by now and then most likely.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline luminos

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Re: A catch for speed.
« Reply #11 on: February 04, 2011, 07:36:38 AM »
1.  I don't think inhuman offensive stats should be limited.  In my party they sub-par already.  

Inhuman speed is at least 4 stunts packed into a 2 point power.  If that's sub-par, something is weird.
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Offline arete

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Re: A catch for speed.
« Reply #12 on: February 04, 2011, 09:59:37 AM »
Inhuman speed is at least 4 stunts packed into a 2 point power.  If that's sub-par, something is weird.

Yep, and my wizards eat inhuman stat monsters for breakfast.  I have 2 physical and 2 wizard characters, and after the physical characters get into a position to protect the wizards it is all over but the blasting.

1.  Chest deep at the moment right now.  I'm primarily looking at nerfing a speed boost because I don't think I could justify taking the power for 2 refresh and I want it primarily for flavor.  I should probably just take another point of refinement.  If I did I would be hitting much, much harder.

I think having the discount on inhuman offensive stats could be a bad idea for balance, but I also might be wrong.  I could see it handled by creating less powerful versions of the powers or just having the ability function like powerful stunts.  Say a stunt that gives you only the +4 initiative when not near the ocean.  

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Offline BumblingBear

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Re: A catch for speed.
« Reply #13 on: February 04, 2011, 10:15:29 AM »
Yep, and my wizards eat inhuman stat monsters for breakfast.  I have 2 physical and 2 wizard characters, and after the physical characters get into a position to protect the wizards it is all over but the blasting.

I think having the discount on inhuman offensive stats could be a bad idea for balance, but I also might be wrong.  I could see it handled by creating less powerful versions of the powers or just having the ability function like powerful stunts.  Say a stunt that gives you only the +4 initiative when not near the ocean.  



That would be 1 refresh for 1/4 of the power's... well, power.  Using that logic I have to pay 4 refresh for the same abilities as the power and still take the drawbacks.

Hell.  And. No.

The more I think about it, the more I suppose I don't really need the power even for flavor.  I just really liked the idea of my character being able to stand toe to toe with one of his mortal enemies and slug it out without using magic. :P
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline bitterpill

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Re: A catch for speed.
« Reply #14 on: February 04, 2011, 10:31:58 AM »
Well if you want to be able to slog it out with a mortal enemy as a spellcaster and your ok with homebrew stunts then the weapons focus or weapons specialisation stunt would probably do the trick. 
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