Wow lots of fast responses. Most of my players enjoy a good plot, but all of them enjoy a good fight. I was trying to figure out what to use for this City. I might use an unnamed Denarian- once- later on when they're way stronger, but I need generic grunts.
(Oh, and 1 of my players is a ninja nut so he'll try that regardless of time period
)
*Set in modern day (probably between
White Night and
Small Favor so there's Paranet and Michael is still a Knight- not major but in case I need a cameo.)
*Definitely going to use Vatican Political Intrigue- some fighting darkness (Ordo Malleus), most unaware, heavy internal affairs
*Gonna use True Believers, don't want to overdo though.
*White Council post of small wizard's contingent? Headed up by Rome's Warden
*(Abandoned original WC Complex)
*I'm definitely going to use Illuminati-
who are the rozenkruetz?*"Da Vinci"-style artifact (Item of Power) is a great idea. Stolen by magic thieves?
Actual suggestions:
Insurrection: a cadre of Black Court Vampires/Red Court Vampires/ Denarians are secretly working to weaken the Church's power base, right under the Vatican's nose.
Overdue Library Book: the Venators are looking for a particularly foul book said to be buried in the Vatican's cavernous archives, but when they pull some strings to gain access, they find it has been stolen! The players are framed for the theft, and must work to clear their name as well as help the Venators recover this evil tome before the White Council gets a hold of it and publishes it.
I cut out half the quote already mentioned by others, but I like the
part- adds to natural intrigue.
Four words: Vatican witch hunter assassin.
Father Kincaid? I am so using this.
My biggest problem with be
*the right kind of generic enemy thugs
*not devoting the entire game to the Vatican/faith power
Thoughts on generic thugs and non-Vatican/faith ideas?