Well, I think that sounds pretty good. The systems we have here should probably replace all three steps of summoning if used for that.
The rewordings look fine, although I'd start duration at a day.
Now, tweaking the systems:
-We still need rules for groups.
-Might as well ditch the half price for stunts after the third bit in my model. It's just a meaningless complication.
-Might want to reduce the extremely high values of sticky qualities/defects in UmbraLux's model.
-I still think that the mechanics for taking out a creation under UmbraLux's model are screwy.
-These need playtesting.
I think Duplication can really get out of hand if we use the Duplication numbers I have in the Conjuration guidelines, which are mostly intended for noncombatant things.
Here are two options:
Option A (Cheapest Duplicates):- Second creature: add 1/2 the Base Complexity, round up (counting Defects, Behavioral Model, etc., but not Duration)
- Third creature: add 1/4 the base Complexity, round up
- Fourth creature: add 1/8 the base Complexity, round up, and again for each after that, with a minimum Complexity of 1 shift per Duplicate.
Example: a 10-Complexity Imp would cost 15 for two, 18 for three, 20 for four, 21 for five, and +1 for each after that (a dozen would be 28 Complexity total, before counting duration)
Option B (Mid-Cost Duplicates):- Second: add 1/2 the Base Complexity or +2, whichever is higher, round up (counting Defects, Behavioral Model, etc., but not Duration)
- Third through Fifth: add 1/4 the base Complexity or +1, whichever is higher per duplicate (round up)
- Sixth and more: use the Method 1 (from conjuration thread) pricing.
Example: a 10-Complexity Imp would cost 15 for two, 18 for three, 21 for four, 24 for five, 30 for anything from 6 to 10 (a dozen would be 32 Complexity total, before counting duration)
Option B (Conservative Cost):- 2-5: +3 per Duplicate (that's +12 to get five)
- 6-12: +2 per Duplicate from 6 to 12 (that's +26 for a dozen of something)
- 13+: +1 per Duplicate after that
I don't know if I want to advocate going any lower than 1 shift per Duplication if we are talking about potential combatants or other assistance-giving NPCs.
Example: a 10-Complexity Imp would cost 14 for two, 18 for three, 22 for four, 26 for five (a dozen would be 36 Complexity total, before counting duration)