Author Topic: Spare Character Concepts  (Read 84514 times)

Offline ralexs1991

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Re: Spare Character Concepts
« Reply #45 on: November 20, 2010, 04:07:13 PM »
Tenebromancer
Focused Practitioner
Power Level: Up to Your Waist

Aspects
High Concept: Reluctant Tenebromancer
Trouble Aspect: My Friends Need Me
Background Aspects: Born in the Blood, The Shadow has a Will of its Own, others as appropriate

Stunts & Powers
(-1) Redirected Force
(-1) Stay Close and Keep Quiet!
(-0) Wizard’s Constitution
(-2) Channeling (Shadows)
(-2) Ritual (Tenebromancy)

Skills
Average (+1) Alertness, Athletics, Deceit, Investigation, Contacts
Fair (+2) Endurance, Fists, Presence
Good (+3) Conviction, Discipline
Great (+4) Lore, Stealth

not to sound like an idiot but what's tenebromancy
Oh, hi, Mr. Warden!  How are you this fine day?  My, what a shiny sword you have there...

Offline Buscadera

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Re: Spare Character Concepts
« Reply #46 on: November 20, 2010, 04:46:55 PM »
not to sound like an idiot but what's tenebromancy

Thematic ritual magic granting control over shadows.
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Offline ralexs1991

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Re: Spare Character Concepts
« Reply #47 on: November 20, 2010, 04:59:51 PM »
Thematic ritual magic granting control over shadows.

oh so like Nico in the books except it's be all shadows instead of just your shadow right?
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Offline devonapple

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Re: Spare Character Concepts
« Reply #48 on: November 20, 2010, 10:26:35 PM »
oh so like Nico in the books except it's be all shadows instead of just your shadow right?

Yep! My character's shadow can do stuff as well, but really any shadow can help. We once ran over a RCV with our car, and then I had the car's shadow "back" into the RCV for a followup attack (Shadow evocation). We still haven't actually *used* his tenebromancy ritual capability in-game yet.
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That I’m positive are not even mine"

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Offline ralexs1991

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Re: Spare Character Concepts
« Reply #49 on: November 23, 2010, 03:29:51 PM »
Yep! My character's shadow can do stuff as well, but really any shadow can help. We once ran over a RCV with our car, and then I had the car's shadow "back" into the RCV for a followup attack (Shadow evocation). We still haven't actually *used* his tenebromancy ritual capability in-game yet.

you know this would be great for a ninja/ assassin type character
Oh, hi, Mr. Warden!  How are you this fine day?  My, what a shiny sword you have there...

Offline devonapple

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Re: Spare Character Concepts
« Reply #50 on: November 23, 2010, 05:10:58 PM »
you know this would be great for a ninja/ assassin type character

We'll see how my game goes - you may get your wish if he gets pushed hard enough!

Cloak of Shadows would be an awesome ability for a Minor Talent assassin, too. I regret not having bought it as a Spell that my character had learned to do without trying. Maybe at the next Major Milestone!
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline toturi

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Re: Spare Character Concepts
« Reply #51 on: November 24, 2010, 03:24:22 AM »
Initially the 3 concepts below were supposed to be in a game together hence the "Band of brothers" and "Hellweek" Aspects.

Arthur Young
Concept: Wuxia Warden
Trouble: Power overwhelming
Aspects: The Art of War, Power is nothing without control, Balance of yin and yang, Band of brothers, Hellweek

Mark Neo
Concept: Agent of Azrael
Trouble: Trust no one
Aspects: Mark of Death, Pain is my friend, Hell to pay, Band of brothers, Hellweek

Sean Lee
Concept: Clued in Military Expert
Trouble: Just a mere mortal
Aspects: Scholar and gentleman, Little Zhuge, I am Big Brother, Band of brothers, Hellweek
With your laws of magic, wizards would pretty much just be helpless carebears who can only do magic tricks. - BumblingBear

Offline ralexs1991

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Re: Spare Character Concepts
« Reply #52 on: November 24, 2010, 04:23:10 PM »
We'll see how my game goes - you may get your wish if he gets pushed hard enough!

Cloak of Shadows would be an awesome ability for a Minor Talent assassin, too. I regret not having bought it as a Spell that my character had learned to do without trying. Maybe at the next Major Milestone!

very true  that would be sweet
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Offline Quazar

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Re: Spare Character Concepts
« Reply #53 on: December 16, 2010, 02:15:53 AM »
Hector Leese
High Concept: Abandoned Scion of Zeus
Power Level: Submerged

Stress:
Physical: OOOO(OOOO)
Social: OOOO
Mental: OOOO

Skills:
• Superb (+5): Might, Fists
• Great (+4): Athletics, Endurance
• Good (+3): Presence, Conviction
• Fair (+2): Intimidation, Rapport, Contacts
• Average (+1): Alertness, Discipline, Lore, Resources, Craftsmanship

Supernatural Powers:
• Superhuman Strength [-4]
• Supernatural Toughness [-4]
• Inhuman Recovery [-2]
   • The Catch: Mortal Women [+3]

Mortal Stunts:
• Catch!: Hector uses Might instead of Weapons for thrown attacks

Adjusted Refresh: 2

This is my take on a character pretty similar the first one on this thread.  Not sure if I'm ever going to run him, so I wanted to put him out there.

Offline Sanctaphrax

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Re: Spare Character Concepts
« Reply #54 on: December 16, 2010, 09:39:48 PM »
Flower Leaf (Submerged)

High Concept: Ecoterrorist Son Of Gaea
Trouble Aspect: Not Such A Good Cause After All
Other Aspects: Mother Nature Father Hippy, Determinator, Ludicrously Misleading Name, Nice Headphones, Friend To All Living Things (Except The People He Kills)
Skills: 
Superb: Endurance
Great: Survival, Guns
Good: Conviction, Discipline, Fists
Fair: Performance, Intimidation, Contacts, Athletics
Average: Might, Presence, Resources, Stealth, Empathy
Stunts:
Shrug It Off (Endurance): Use Endurance to defend against physical attacks.
Effortless Recovery (Endurance): No penalty to negate consequences as a supplemental action.
No Pain No Gain (Endurance): Extra minor physical consequence.
Powers:
Inhuman Toughness [-2]
Supernatural Recovery [-4]
The Catch (no toughness when airborne or floating) [+1]
Total Refresh Cost:
-8
Refresh Total:
2

Backstory: A magically-aware hippy once took loving Mother Nature a little farther than most would think possible. Once his son was born, he named the baby Flower Leaf and took it  to a commune to be raised as a true friend to the natural world. Unfortunately, Flower grew up angry and fell in with an ecoterrorist organization. With his supernatural durability he  became a very successful soldier for the cause. that was about ten years ago. Now he's a little older, a little wiser, and beginning to have doubts about the moral basis of the organization that he fights for.

Offline Sanctaphrax

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Re: Spare Character Concepts
« Reply #55 on: December 18, 2010, 04:54:56 AM »
Would anyone object if I (or someone else) were to add these characters to the DFRPG Resource Wiki?

Offline Quazar

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Re: Spare Character Concepts
« Reply #56 on: December 18, 2010, 11:51:17 AM »
Would anyone object if I (or someone else) were to add these characters to the DFRPG Resource Wiki?

Sounds like a good idea.  They are for sharing after all.

Offline Buscadera

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Re: Spare Character Concepts
« Reply #57 on: December 19, 2010, 04:11:23 AM »
Would anyone object if I (or someone else) were to add these characters to the DFRPG Resource Wiki?

I'd be proud to have my characters on the Wiki. Feel free.
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Offline bibliophile20

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Re: Spare Character Concepts
« Reply #58 on: December 19, 2010, 04:14:47 AM »
I'd be proud to have my characters on the Wiki. Feel free.

Have a look: DFRPG Resource Wiki; they're under Character Concepts; I've been spending my afternoon slowly adding them in. 
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Offline ralexs1991

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Re: Spare Character Concepts
« Reply #59 on: December 24, 2010, 04:06:44 PM »
I've got a few

High Concept: Winter Knight Kemmlerian Necromancer
Trouble: My wife and child died in my arms

powers
Evocation -3
Thaumaturgy -3
The Sight -1
Soul Gaze -0
Wizard's Constitution -0
Sponsered Magic Kemmlarian Necromancy -2
Lawbreaker(1st) -2
Lawbreaker(2nd) -2
Marked by Power -1
Unseelie Magic -2
IoP: Sword of Winter's Frost +2
granting
 Inhuman Speed -2
 Inhuman Strength -2
 Inhuman Toughness -2
 The catch trappings of Summer +1

cost -19
basically this character was made for really high level games

his story is that he was a wizard with a wife and daughter one day some ramps came and killed them he tried to save them but was unable so he went balistic and killed the vampires and their human servants he then turned to necromancy to try and bring his family back from the dead regular necromancy wasnt strong enough so he turned to the teachings of Kemmler after bringing them back he saw they were imperfect abominations a mockery of their former selves so he was forced to banish the souls of his wife and daughter back to The Beyond eventually the council got ward of his doings and he fled to winter seeking assylum long story short Mab made him her Knight thus making him immune from the council since Winter is their ally and they need what help they can get for the war
Oh, hi, Mr. Warden!  How are you this fine day?  My, what a shiny sword you have there...