Author Topic: Generic NPCs  (Read 138997 times)

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #180 on: January 14, 2011, 04:24:44 AM »
Does anybody have any requests? I'm in need of inspiration.

Offline bibliophile20

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Re: Generic NPCs
« Reply #181 on: January 14, 2011, 06:16:12 AM »
Hmm...

Generic:
Lawyer
Bouncer
Made Man
Bagman
OC Outfit Right Hand Man
Vice Squad Sgt.
Traffic Patrol Partners
Cylon
$50 Bruiser
Socialite
Forensics Specialist
Valkyrie
Vampire Groupie/Poser

Specific:
Giant Snake, offspring of Jörmungandr.
Fenrir Wolf, offspring of Fenrir.
Ghost, Oath Bound To Protect, To Death And Beyond

That enough?  (we need emoticons with devil horns and halos...)
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Tbora

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Re: Generic NPCs
« Reply #182 on: January 14, 2011, 06:16:35 AM »
Stat out some mythological creatures. Start on Angel (as we have no builds of generic angel types) and work your way down the alphabet till you reach yeti (as you already have done zombie)

Offline Buscadera

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Re: Generic NPCs
« Reply #183 on: January 14, 2011, 06:22:51 AM »
I'd like to see a spy (Michael Weston/ Jason Bourne-type), a few nephilim (half-angels) in various fields, maybe even orks as a distinct species of Nevernever being.

Any of that sound workable?
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Offline Sanctaphrax

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Re: Generic NPCs
« Reply #184 on: January 14, 2011, 10:09:04 PM »
Wow. I must admit, I didn't expect such an enthusiatic response.

Three problems:
First, the OC Outfit Right Hand Man. I don't know what that is.
Second, the Fenrir Wolf. vultur already made one of those, it's on the mythical creatures thread.
Third, I'm not entirely sure how to stat Cylons and orks. I don't know what powers they should have or what version that the requester has in mind.

I think I'll start with the Giant Snake, the Bouncer, and the Angel. Expect them later today or perhaps tomorrow.

Offline bibliophile20

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Re: Generic NPCs
« Reply #185 on: January 14, 2011, 10:51:48 PM »
Wow. I must admit, I didn't expect such an enthusiatic response.

Three problems:
First, the OC Outfit Right Hand Man. I don't know what that is.
Second, the Fenrir Wolf. vultur already made one of those, it's on the mythical creatures thread.
Third, I'm not entirely sure how to stat Cylons and orks. I don't know what powers they should have or what version that the requester has in mind.

I think I'll start with the Giant Snake, the Bouncer, and the Angel. Expect them later today or perhaps tomorrow.
Organized Crime Outfit Right Hand Man.  Basically, the lieutenant for the boss of an Organized Crime Outfit (mafia, yakuza, etc).
Oh, someone did a Fenrir Wolf already?  *evil*  excellent...   ;D
I threw the Cylon in there as a gag, honestly.  Just ignore it.
Tips for the Evil Henchman:
#12. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.

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Offline Sanctaphrax

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Re: Generic NPCs
« Reply #186 on: January 15, 2011, 01:04:17 AM »
Bouncer (Hydrophobe)

High Concept: Bouncer
Other Aspects: Very Large Man, Takes His Job Seriously
Skills:
Good: Intimidation
Fair: Fists, Might
Average: Alertness, Athletics, Endurance
Stunts:
Imposing Attitude (Intimidation): May use Intimidation for social defence.
Professional Manhandler (Might): +1 to grapple.
Total Refresh Cost:
0 (Pure Mortal)
Refresh Total:
2

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #187 on: January 15, 2011, 04:16:58 AM »
Well, here's the Angel. I'm pretty happy with how he turned out, although his stunts might be better described as powers. I might make some angelic messengers and scholars and leaders to go along with this guy later.

Angel (Submerged)

High Concept: Angelic Footsoldier
Other Aspects: My Boss Moves In Mysterious Ways, Heavenly Countenance, Just A Grunt
Skills:
Superb: Conviction
Great: Weapons, Discipline
Good: Lore, Endurance, Athletics
Fair: Alertness, Rapport, Empathy, Fists
Average: Presence, Might, Investigation, Bows, Performance
Stunts:
Blade Of Golden Fire (Weapons): May use Holy Touch to enhance melee weapons.
Closer To God (Conviction): +2 to Conviction when using it with Guide My Hand.
Powers:
Human Guise [-0]
Wings [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Unholy Stuff) [+3]
Sponsored Magic (Soulfire) [-5]
Guide My Hand [-1]
Bless This House [-1]
Righteousness [-2]
Holy Touch [-1]
Sponsored Faith [-1] (May take sponsor debt instead of paying fate points for True Faith powers)
Total Refresh Cost:
-19
Refresh Total:
-9
« Last Edit: February 25, 2011, 01:44:53 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #188 on: January 15, 2011, 05:44:19 AM »
And here's the Giant Snake. I may have gone a little overboard with this one, since he's pretty much just a poisonous Leviathan. Ah well, I'm sure that there are some high-powered games out there that need enemies like this.

Snakelet Of Jormungander (Scuba Diving)

High Concept: Scion Of The World Serpent
Other Aspects: Godslaying Venom, Monster At The End Of The World, Not Quite As Large As Its Father, Malevolent Intelligence
Skills:
Fantastic: Fists, Endurance
Superb: Might, Athletics
Great: Alertness, Discipline
Good: Conviction, Intimidation
Fair: Survival, Lore, Deceit
Average: Presence, Scholarship, Investigation, Empathy
Stunts:
Shrug It Off (Endurance): Defend against attacks with Endurance.
God-Slaying Poison (Fists): +1 to poison people.
Poison Breath Cloud (Fists): Take a -2 penalty to poison an entire zone.
Powers:
Aquatic [-1]
Venomous Claws [-3]
Long Reach [-1] (May attack and grapple from a zone away)
Poisonous Breath [-1] (May attempt to poison from two zones away)
Titanic Size [-4]
Mythic Strength [-6]
Mythic Toughness [-6]
The Catch (The Hammer Of Thor) [+1]
Physical Immunity [-8]
Stacked Catch (weapons rated 6 or more) [+3]
Total Refresh Cost:
-29
Refresh Total:
-12

EDIT: Renamed size power.
« Last Edit: May 21, 2011, 04:47:48 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #189 on: January 16, 2011, 07:39:07 PM »
Lawyer (On The Beach)

High Concept: Court Lawyer
Other Aspects: Overeducated, Trained Debater, Honest?
Skills:
Good: Scholarship, Presence
Fair: Rapport, Deceit, Empathy
Average: Endurance, Conviction, Discipline
Stunts:
Logical Argument (Scholarship): May use Scholarship for social attacks.
Pre-Prepared Counterpoint (Scholarship): May use Scholarship for social defence.
Court Lawyer (Scholarship): +1 to scholarship when dealing with law, further +1 when dealing with criminal law.
"Honest" Lawyer (Deceit): +2 to Deceit in a legal context.
Total Refresh Cost:
-2 (Pure Mortal)
Refresh Total:
2

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #190 on: January 16, 2011, 07:59:34 PM »
The Vampire Groupie works better as a template than as a single NPC in my opinion. In order to convert a human NPC to a vampire groupie:

-Add "Vampire Groupie" or some variation thereof to the High Concept.
-Add "Venom Addict" aspect if the groupie is affiliated with the Red Court.
-Add "Emotionally Dominated" aspect if the groupie is affiliated with the White Court.
-Add "Brainwashed" aspect if the groupie is affiliated with the Black Court.
-Add the following stunt (which may bring the groupie down to zero refresh, showing that they've lost their free will):
Very Tasty (Endurance): Each scene spent feeding on this character with Blood Drinker or Emotional Vampire counts as two for the purpose of alleviating hunger stress from the Feeding Dependency power. In addition, a character who kills you with the Taste Of Death trapping of Emotional Vampire or Blood Drinker may recover as though they spent an entire session healing rather than a single scene.

I'm not totally satisfied with the stunt, but it'll do.

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #191 on: January 17, 2011, 12:50:45 AM »
50$ Bruiser (Hydrophobe)

High Concept: Low-Level Thug
Other Aspects: Tough Talker, Organized Crime Minion
Skills:
Good: Fists
Fair: Intimidation, Might
Average: Athletics, Endurance, Burglary
Stunts:
Armed Arts (Fists): Wield baseball bat and switchblade with Fists.
Brutality (Fists): May use maneuvers to inflict consequences. See Homebrew Stunts thread for explanation.
Threats Of Violence (Intimidation): +2 to Intimidation if the target is has been physically hurt by the 50$ Bruiser recently.
Total Refresh Cost:
-1 (Pure Mortal)
Refresh Total:
1

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #192 on: January 22, 2011, 07:29:53 AM »
Nephilim here. The bible describes Nephilim as giant humans, but that's boring. So I went a different route.

Nephilim Warrior (Feet In The Water)

High Concept: Half-Angel Warrior
Other Aspects: Faith Manages, Bullets Are The Most Effective Excommunication
Skills:
Great: Guns, Conviction
Good: Endurance, Athletics
Fair: Fists, Alertness
Average: Presence, Might
Stunts:
Closer To God (Conviction): +2 to Conviction when using it with Guide My Hand.
Powers:
Guide My Hand [-1]
Righteousness [-2]
Total Refresh Cost:
-4
Refresh Total:
2


Nephilim CEO (Chest Deep)

High Concept: Half-Angel Businessperson
Other Aspects: Double Life, Form Of My Father
Skills (Human Form):
Superb: Contacts, Resources
Great: Presence, Rapport
Good: Conviction, Empathy
Fair: Scholarship, Lore
Average: Deceit, Intimidation
Skills (Angel Form):
Superb:  Weapons, Athletics
Great: Fists, Alertness
Good: Conviction, Endurance
Fair: Scholarship, Lore
Average: Presence, Empathy
Stunts:
The Boss (Contacts): May use Contacts to hire people.
Powers:
Beast Change [-1]
Human Form [+1] affecting:
Wings [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch (Unholy Stuff) [+3]
Total Refresh Cost:
-7
Refresh Total:
1


Nephilim Scholar (Up To Your Waist)

High Concept: Half-Angel Loremaster
Other Aspects: Fires Of Creation, An Authority On The Divine
Skills:
Great: Conviction, Lore
Good: Discipline, Scholarship
Fair: Resources, Investigation
Average: Endurance, Alertness
Stunts:
Occultist (Lore): +1 to Lore concerning demons, +2 to Lore concerning angels.
Powers:
Sponsored Magic (Soulfire) [-5]
Total Refresh Cost:
-6
Refresh Total:
1
« Last Edit: January 22, 2011, 07:32:03 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #193 on: January 22, 2011, 08:08:21 PM »
Socialite (Feet In The Water)

High Concept: Socialite
Other Aspects: High Society, Social Butterfly
Skills:
Great: Resources, Rapport
Good: Presence, Empathy
Fair: Deceit, Performance
Average: Discipline, Scholarship
Stunts:
Glitterati (Resources): Use Resources for Contacts in high society.
Social Butterfly (Rapport): +2 Rapport at parties and other social functions.
The Social Graces (Empathy): +2 to social initiative.
Redirected Conversation (Rapport): May sacrifice next action to create an aspect after a successful defence with Rapport.
Lush Lifestyle (Resources): May be assumed to own objects with cost up to Resources.
Total Refresh Cost:
-3 (Pure Mortal)
Refresh Total:
3

Offline Sanctaphrax

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Re: Generic NPCs
« Reply #194 on: January 23, 2011, 05:56:15 AM »
Valkyrie (Submerged)

High Concept: Honest-To Odin Valkyrie
Other Aspects: Chooser Of The Slain, Icy Beauty
Skills:
Superb: Weapons
Great: Endurance, Discipline, Lore
Good: Athletics, Survival, Might
Fair: Alertness, Conviction, Fists
Average: Investigation, Presence, Empathy
Powers:
Supernatural Senses [-2] (Fate reading)
Total Refresh Cost:
At least -2
Refresh Total:
8 or less

As you can see, the generic valkyrie is substantially weaker than Gard. But this stat block does not contain all of her powers and stunts. Because of my uncertainty about which of Gard's abilities come from herself and which come from her job, I decided to leave most of the generic Valkyrie's refresh open. Possible powers and stunts include Inhuman Strength, Supernatural Recovery, Rune Magic, Marked By Power, Berserker, Rider, and Improved Supernatural Senses.