Author Topic: Undertown RPG - Character Info  (Read 9420 times)

Offline luminos

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Re: Undertown RPG - Character Info
« Reply #15 on: May 24, 2010, 08:32:06 PM »
Sounds like you want to use something like biomancy for The Ritual, so you can use healing effects.  I'd probably devote all of the characters Enchanted item slots to potions to get the flavor your character seems to have.

If you plan on adding a trapping to your survival skill, I'd recommend putting some points into survival, or the extra trapping won't be too useful.
Lawful Chaotic

Offline BookLover♥

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Re: Undertown RPG - Character Info
« Reply #16 on: May 24, 2010, 09:16:56 PM »
Sounds like you want to use something like biomancy for The Ritual, so you can use healing effects.  I'd probably devote all of the characters Enchanted item slots to potions to get the flavor your character seems to have.

If you plan on adding a trapping to your survival skill, I'd recommend putting some points into survival, or the extra trapping won't be too useful.

Do I just say that the new trapping provides an extra point, and as long as Alli (GM) agrees, that covers it?

Offline Soulless Mystic5523

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Re: Undertown RPG - Character Info
« Reply #17 on: May 24, 2010, 09:25:58 PM »
Do I just say that the new trapping provides an extra point, and as long as Alli (GM) agrees, that covers it?

I think what he means is take a point of survival instead of, say, Rapport or presence or one of your other skills.
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Offline BookLover♥

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Re: Undertown RPG - Character Info
« Reply #18 on: May 24, 2010, 09:28:58 PM »
Oh, lol. Duh.  I guess that makes sense doesn't it?   :P

Offline Soulless Mystic5523

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Re: Undertown RPG - Character Info
« Reply #19 on: May 24, 2010, 09:29:49 PM »
Just a tad. ;)
WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN.

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Offline BookLover♥

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Re: Undertown RPG - Character Info
« Reply #20 on: May 24, 2010, 09:32:20 PM »
Ppppffffttttbbbbffffttt.

I blame the vicodin!!   ;D

Offline Soulless Mystic5523

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Re: Undertown RPG - Character Info
« Reply #21 on: May 24, 2010, 09:50:01 PM »
Excuses, excuses. :P
WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN.

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Offline BookLover♥

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Re: Undertown RPG - Character Info
« Reply #22 on: May 25, 2010, 05:32:31 PM »
I will be losing that excuse soon, so I will use it for all I can until then!

I also realized I need to do the same thing with Stealth... hee hee... I'm such a n00b  ;D



Stunts
-1 Scholarship - Capable researcher
-1 Scholarship - Medical training (not quite doctor; maybe medic-level?)
-1 Stealth - Swift and silent
-1 Survival - *** I think I'd like to make a new trapping - or maybe it's extending the existing trappings - based on a background of spending time each summer camping, hiking, boating, and recreational shooting and archery....

Ok, so I shouldn't have something here without having a skill associated with it.  Question - if I don't want to add the Stealth skill, can I create a stunt that will pull on my athleticism (speed, agility, etc) plus Survival and/or some other stuff to give me something like the 'swift and silent'? 
« Last Edit: May 25, 2010, 05:38:07 PM by BookLover♥ »

Offline Soulless Mystic5523

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Re: Undertown RPG - Character Info
« Reply #23 on: May 25, 2010, 07:39:12 PM »
I don't really see why not, but if its pulling from two skills it might need to be a -2 stunt, but that means you might be able to make it more versatile. Or you could just make up a stunt for just athletics, but I can't think of what you might call it at the moment.
WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN.

Death    Reaper Man   Terry Pratchett

DV SoullessMystic5523 V1.2 YR7 FR5 BK++ RP+++ JB++ TH++ WG CL++ SW+ BC+ MC---- SH[Murphy++, Molly+]

Offline paul_Harkonen

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Re: Undertown RPG - Character Info
« Reply #24 on: May 25, 2010, 09:08:18 PM »
it seems to me that the simple and straight forward solution is to create a stunt (that I don't have a good name for yet) that adds a trapping to survival that reflects experience stalking and hunting and allows you to roll survival instead of stealth in certain circumstances.  That seems well within the spirit and letter of the rules and solves the problem nicely.

Offline BookLover♥

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Re: Undertown RPG - Character Info
« Reply #25 on: May 25, 2010, 09:10:07 PM »
Cool, thanks for the ideas!

*goes to read and plot*

Offline tordon

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Re: Undertown RPG - Character Info
« Reply #26 on: June 05, 2010, 06:34:04 AM »
Well, I'm almost done with my character.  Thought I'd post it and see what you all thought.

Character:  Taisho Cardiat
Player: Tordon
Template: wizard
High Aspect: Wizard watchdog for the weak and talented
Trouble Aspect: There's only so much you can do at once

Phase One:  Background
Event:  Grew up in Hong Kong, the middle child of a wealthy family.  His mother is a member of the White Council, and his father has minor precognitive talents.
Aspect:  Born With A Silver Wand In Hand

Phase Two:  Rising Conflict
Event:  With his close group of friends, all with varying degrees of supernatural abilities, he was manipulated into a conflict between the Faerie Courts.  During the conflict, two of his closest friends, both Changelings, finally made their Choice and became fae.  Only one was able to survive.  Afterward, Taisho and his friends discovered that the conflict had been manufactured by the Summer Court to force his friends to choose.
Aspect:  Friend and Foe of the Summer Court

Phase Three:  The Story
Story Title:  
Guest Starring...:
Aspect:

Phase Four: Guest Star
...

Phase Five:  Guest Star Redux
...


Skills:
Superb (+5:) (0) none
Great (+4): (2) Lore, Conviction
Good (+3): (3) Discipline, Resources, Rapport
Fair (+2): (4) Weapons, Contacts, Scholarship, Endurance
Average (+1): (5) Guns, Stealth, Fists, Presence, Investigation

Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [+0]
Wizard's Constitution [+0

Adjusted Refresh: 1

Specializations:
Evocation: Elements (Water, Earth, Spirit) Control (Water +1)
Thaumaturgy: Complexity (Divination +1)

Focus Items:
Rosewood Staff (Offensive control Water +1)
Silver and Jade Arm Band (Defensive control Earth +1)
Wood and Silver Bracelet (Defensive control Water +1)

Enchanted Items:
... to be determined

Rote Spells:
Angunae - Fog Cloud - (Water Maneuver: five shifts) Creates a large fog cloud that obscures both sound and vision.  Very useful in getting away from threats in city streets at night.
Godeu - Icicle Shards - (Water Attack: two targets, two shifts each) Creates two sharp spikes of ice that he launches at his enemies.
Molaegu - Sand Trap - (Earth Block: four shifts, requires arm band) Causes holes to open under the target's feet, then trapping them there.  Can work on any stone or earth; includes concrete but not asphalt.
Jalasuk - Magnet Dome - (Earth Block: four shifts, requires arm band) Forms a dome of magnetic energy that immobilizes any metal object that comes at it.

Physical Stress: OOO
Social Stress: OOO
Mental Stress: OOOO

I'm still not completely set on the high aspect and trouble aspect.  I was thinking his high aspect would be something to do with him helping the supernatural community, trying to make sure everyone's okay.  Kind of like a nicer, and less authoritative Warden. For his trouble aspect, he wants to help people, but he's cautious.  He has trouble really putting himself totally out there.  I'm not completely sure; they're subject to change.
« Last Edit: June 18, 2010, 12:51:57 AM by tordon »

Offline BookLover♥

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Re: Undertown RPG - Character Info
« Reply #27 on: June 10, 2010, 06:18:12 PM »
Wow, tordon, looks great!

Offline luminos

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Re: Undertown RPG - Character Info
« Reply #28 on: June 19, 2010, 11:41:25 PM »
Bump so the undertown people can find it.

Since I'm wanting play a Satyr changeling, I need to have a list of powers that represent a full Satyr, and which I can pick from for my character.  Here is what I propose:

Glamours (-2)
Inhuman Speed (-2)
Inhuman Toughness (-2)
  The Catch:  Cold Iron and Faerie weaknesses (+1)
Incite Emotion (Manic Revelry) (-1)
  At Range (-1)
  Lasting Emotion (-1)
Lawful Chaotic

Offline tordon

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Re: Undertown RPG - Character Info
« Reply #29 on: June 21, 2010, 01:08:32 AM »
That sounds about right.  Maybe something about being able to turn different types of drinks into wine or other forms of alcohol?  That could prove to be interesting:  getting unsuspecting people drunk on what they thought was soda and getting information.