I realize I'm a little late, but as it seems we haven't begun yet, hopefully that will be forgiven. I have two characters, I plan to pick which one to use based on the group I'm with so I don't overlap too much with other people, if I need to "just get off the fence" let me know.
Char: Gunter Markov
High Concept: Seeker of Osiris
Trouble: The Dead are Calling
Phase One: Background: World Wanderer
Gunter was born into a family that traveled the world, experiencing various cultures, and inspiring Gunter’s lifelong interest in travel and all elements of the world.
Phase Two: Rising Conflict: The Rod of Osiris
Gunter Found the Rod, it’s a carved wooden staff empowered by the God Osiris, and used to mark his champions. It assigns them duties as a shepherd of the dead, protecting the living, and helping the dead move on to the underworld.
Phase 3: First Conflict: “You Rang?”
Gunter is Always on call for his God, the dead, and other mortals. More detail about the specific conflict later.
Skills
+5 Weapons
+4 Conviction, Athletics
+3 Endurance, Alertness
+2 Lore, Stealth, Might
+1 Resources, Contacts, Scholarship, Rapport, Presence
Powers:
-1 See the Dead
-1 Guide my Hand
-1 Holy touch
+2 Obvious Item of Power, Rod of Osiris, a large wooden staff covered in Hieroglyphics
-2 Inhuman Speed
-2 Inhuman Stregnth
Total Refresh Adjust, -5
Char: Jessica Marquiel
High Concept: Shapeshifting Freelancer
Trouble: Got A Hand In Everything
Phase One, Background: I Shall Fear No Evil For I Have a Great Ass.
Born with traces of what would become her full abilities Jessica has always been attractive. More importantly, she learned one of life’s lessons early on, a good body, a smoky look, and a breathy voice will take you far in life.
Phase Two, Rising Conflict: A Tool For Every Target.
She began working as a thief, using her skills to infiltrate residential homes. Her abilities allowed her to shift into different forms for every project. She learned very quickly that changing to the appropriate form at the right time makes life significantly easier in every way.
Phase Three, First Story: Eye For the Shiny
A brutal introduction that she is not alone, Jessica made the mistake of stealing a Mayan artifact belonging to the Reds. They returned, demanding blood in payment, forcing Jessica run, hide, and fight (in that order).
Skills: Default Form
+5 Alertness
+4 Deceit, Athletics
+3 Endurance, Might
+2 Rapport, Stealth, Fists
+1 Presence, Conviction, Contacts, Survival, Burglary
Stealth Shift:
+5 Stealth
+4 Deceit, Athletics
+3 Burglary, Alertness
+2 Rapport, Survival, Might
+1 Presence, Conviction, Contacts, Fists, Endurance
Combat Shift:
+5 Fists
+4 Deceit, Athletics
+3 Endurance, Alertness
+2 Rapport, Might, Stealth
+1 Presence, Conviction, Contacts, Burglary, Survival
Powers:
-4 True Shapeshifting
-3 Modular Abilities.
-7 total refresh