Author Topic: Enchanted Items Patch - Important, holy crap!  (Read 33326 times)

Offline LCDarkwood

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #30 on: April 12, 2010, 05:29:07 PM »
I was modeling off Thaumaturgy and figure it's one scene per session, but based on this I'm thinking it only lasts until someone tries to see through it?

Yeah, I'd probably keep it around long enough for there to be a chance for someone to spot the character, like even if it took more than a scene.

But I'm pretty generous about that kind of thing as a GM - I think the most important thing is that an item feels useful to the player. So if the player called for the item in a scene because he thinks someone will try to spot him, and no one does, I'm not going to screw them over and be like, "Oh, your item's used up now," you know? I'm just going to say he's still got the option to veil when people finally do come looking for him.

That's not a rules thing, though, so much as it is a personal preference of taste.

Offline Cripple X

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #31 on: April 12, 2010, 05:48:10 PM »
Pretty extensive overhaul here.  I like it though.

I'm assuming this'll make it into the print books?  It goes way beyond simple errata.

Offline pogoman

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #32 on: April 12, 2010, 06:04:29 PM »
I just want to be perfectly clear on this point:

I buy a refinement.  I can either get 2 specializations, 2 focus items, or 4 enchanted item slots.  If I spend a specialization on crafting frequency, it now ups frequency for all my enchanted items by 2.  If I get a focus item crafting frequency, it ups frequency for all my enchanted items by 2 (and I'm assuming I don't need the focus item on me at the time for this to work, although I could be wrong).  If I add an enchanted item slot to an existing item, I can up the frequency by 1.  So all are equivalent bonuses, correct (except that with multiple items a focus or specialization would be "worth more" than a single item slot)?

Offline traeki

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #33 on: April 12, 2010, 06:23:58 PM »
I'm confused by the original math for the Crafting specialist.

Lore +5, Specialization +1, and then ... +2 for an evocation focus item?  I don't get it.  I didn't realize you could have focus items for crafting, first of all, but also if I read your post correctly you were saying that it was a +2 for "evo".  Can you expand on that point a little bit?
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Offline iago

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #34 on: April 12, 2010, 06:50:56 PM »
Pretty extensive overhaul here.  I like it though.

I'm assuming this'll make it into the print books?  It goes way beyond simple errata.

Yep. Already in the source files. :)
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Offline Cripple X

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #35 on: April 12, 2010, 08:26:09 PM »
Excellent!

It's quality and support like this that keeps Evil Hat products on my very very short "auto-buy" list.

Offline Archmage_Cowl

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #36 on: April 12, 2010, 09:19:15 PM »
I just want to be perfectly clear on this point:

I buy a refinement.  I can either get 2 specializations, 2 focus items, or 4 enchanted item slots.  If I spend a specialization on crafting frequency, it now ups frequency for all my enchanted items by 2.  If I get a focus item crafting frequency, it ups frequency for all my enchanted items by 2 (and I'm assuming I don't need the focus item on me at the time for this to work, although I could be wrong).  If I add an enchanted item slot to an existing item, I can up the frequency by 1.  So all are equivalent bonuses, correct (except that with multiple items a focus or specialization would be "worth more" than a single item slot)?

im pretty sure here the part where it says if you add one enchanted item slot to an existing item its uses will go up by one is wrong. It goes up by two uses for every other item slot dedicated to it for more uses.
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Offline LCDarkwood

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #37 on: April 13, 2010, 12:22:06 AM »
 So all are equivalent bonuses, correct (except that with multiple items a focus or specialization would be "worth more" than a single item slot)?

I think you have it precisely backward, if I'm reading your post correctly - only additional item slots committed to an item increase the uses per session by two. Everything else is 1:1.

Offline LCDarkwood

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #38 on: April 13, 2010, 12:23:48 AM »
Lore +5, Specialization +1, and then ... +2 for an evocation focus item?  I don't get it.  I didn't realize you could have focus items for crafting, first of all, but also if I read your post correctly you were saying that it was a +2 for "evo".  Can you expand on that point a little bit?

Yeah, my bad. Focus Item Slots and Enchanted Item Slots are universal in application. So, you get two focus item slots from evo, you can assign them to bump thaumaturgy specializations. You don't have to keep them for evo, and vice versa.

Offline JosephKell

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #39 on: April 13, 2010, 12:53:36 AM »
Yep. Already in the source files. :)
Does this mean if I re-download the early bird files from your site that the pdfs will be updated?
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Offline iago

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #40 on: April 13, 2010, 01:03:39 AM »
Does this mean if I re-download the early bird files from your site that the pdfs will be updated?

No. The *source* files. The layout files themselves. I'm not pushing out an update to the PDFs for download until we're totally finished with the interior.
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Offline void

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #41 on: April 13, 2010, 01:14:02 AM »
You might wanna consider at least one push before then for the simple reason that a final proofing stage by all of us miiight catch something. I mean, since we're already mimicing an open beta here. :D

Offline iago

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #42 on: April 13, 2010, 02:08:16 AM »
You might wanna consider at least one push before then for the simple reason that a final proofing stage by all of us miiight catch something. I mean, since we're already mimicing an open beta here. :D

You make a fine point; we'll see what can be done; the timing may just not work out.
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Offline void

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #43 on: April 13, 2010, 06:37:46 AM »
No worries. I'm sure things are ramping up to some pretty epic chaos over there, trying to get everything laid down for actual publishing.

Offline LCDarkwood

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Re: Enchanted Items Patch - Important, holy crap!
« Reply #44 on: April 13, 2010, 02:23:57 PM »
No worries. I'm sure things are ramping up to some pretty epic chaos over there, trying to get everything laid down for actual publishing.

They are, but it's actually kind of funny how little trauma this patch did to the main body of the text. If you think about it, we didn't actually change a whole lot - a lot of tweaking Fate lives in subtle changes that have a large emergent impact on play.