Author Topic: Will the Dresden file RPG have supplements?  (Read 25729 times)

Offline Malckuss

  • Participant
  • *
  • Posts: 22
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #45 on: February 22, 2011, 12:56:53 AM »
I believe its the difference of exactly how much better a supernatural power should be then a stunt that people have trouble with.
This is more what I was getting at; I would have thought, for example, that True Shapeshifting would only cost say -2 or 3 not the -4 it does...it doesn't to me seem to be much more powerful than Beast Change which is -1. You need Modular Abilities to pick up anything concrete rules wise, all it really allows is freedom to swap your skills around willy nilly based on your form, and I'm of the opinion that while that flexibility is potent, it's nowhere near as cool/potent as say Thaumaturgy (which could with time and effort actually outpace True Shapeshifting and a moderate score in Modular Abilities) and is certainly not as powerful as the Surernatural Speed, Strength or Toughness Abilities. I 'm not trying to be argumentative, I just trying to illustrate that the balance issues aren't always apparent to everyone.

Iago, do you think you could break down a few powers along the "stunts as powers theme" you were just talking about for some clarification? Thanks in advance.

Offline iago

  • The Merlin
  • Posty McPostington
  • *******
  • Posts: 3071
  • I'm the site administrator.
    • View Profile
    • Deadly Fredly
Re: Will the Dresden file RPG have supplements?
« Reply #46 on: February 22, 2011, 03:54:56 AM »
Iago, do you think you could break down a few powers along the "stunts as powers theme" you were just talking about for some clarification? Thanks in advance.

Email me a wishlist of powers (no more than 3 or 4) and I'll consider doing a blog post.
Fred Hicks
I own the board. If I start talking in my moderator voice, expect the Fist of God to be close on my heels. Red is my Fist of God voice.
www.evilhat.com * www.dresdenfilesrpg.com
Support this site: http://www.jim-butcher.com/store/

Offline kturock

  • Participant
  • *
  • Posts: 78
    • View Profile
    • CoH tribute toon
Re: Will the Dresden file RPG have supplements?
« Reply #47 on: February 23, 2011, 01:57:52 AM »
Sweet. can't wait for the paranet expansion.

Offline Malckuss

  • Participant
  • *
  • Posts: 22
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #48 on: February 24, 2011, 05:20:50 AM »
Email me a wishlist of powers (no more than 3 or 4) and I'll consider doing a blog post.

I will most certainly do that, sir; most likely tomorrow. Though I may just post them here if I have trouble finding/sending you the message. Thank you for your attention to the player base, and thank you for your answers in advance.

Offline ZMiles

  • Posty McPostington
  • ***
  • Posts: 1076
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #49 on: February 24, 2011, 07:54:34 AM »
One thing I'd be interested to see is stats on more governmental or paramilitary groups that might interact with/oppose the paranormal. There are stats on SI, which covers the police and could be extraploated for a federal X-Files division, but I wonder what an anti-wizard or anti-magic military unit might be statted out as (motto: "We don't believe in fairies!") Or a department whose job is to cover up the occult community because the government doesn't want a panic. Or a group of diplomats whose job is to negotiate treaties with the various magical folks in the country so that humans can keep on living normally. Or a generic terrorist or militia group that aligned with magical forces to achieve their evil ends, and so has some spellcasters among the soldiers.

(Loving the RPG, by the way; I'm GMing a game and it's a lot of fun. I'm excited about the new Paranet book too!)


Offline Piell

  • Lurker
  • Posts: 6
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #50 on: February 24, 2011, 10:04:08 AM »
This is more what I was getting at; I would have thought, for example, that True Shapeshifting would only cost say -2 or 3 not the -4 it does...it doesn't to me seem to be much more powerful than Beast Change which is -1. You need Modular Abilities to pick up anything concrete rules wise, all it really allows is freedom to swap your skills around willy nilly based on your form, and I'm of the opinion that while that flexibility is potent, it's nowhere near as cool/potent as say Thaumaturgy (which could with time and effort actually outpace True Shapeshifting and a moderate score in Modular Abilities) and is certainly not as powerful as the Surernatural Speed, Strength or Toughness Abilities. I 'm not trying to be argumentative, I just trying to illustrate that the balance issues aren't always apparent to everyone.

The thing about true shapeshifting is that it means that any physical/perception abilities are always going to be used at your maximum skill level (since you can just shift them around). This is basically +2 or more to every physical and perception skill, for all trappings.

Offline toturi

  • Conversationalist
  • **
  • Posts: 734
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #51 on: February 24, 2011, 12:31:26 PM »
The thing about true shapeshifting is that it means that any physical/perception abilities are always going to be used at your maximum skill level (since you can just shift them around). This is basically +2 or more to every physical and perception skill, for all trappings.
Not precisely. Your skills are still limited to the same rules as character creation, so while you are able to shift the skill/s you feel would be the most important to the maximum skill level, you are stuck with that particular array until the next time you can shift. So if you shifted Athletics to your apex skill, you are stuck with that for this exchange and you are taking the supplemental action modifier if you had shifted this exchange. So unless you are hulking out from Banner, it really isn't all that much of a boost, IMO.
With your laws of magic, wizards would pretty much just be helpless carebears who can only do magic tricks. - BumblingBear

Offline Morfedel

  • Conversationalist
  • **
  • Posts: 129
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #52 on: February 24, 2011, 01:10:34 PM »
 

Offline iago

  • The Merlin
  • Posty McPostington
  • *******
  • Posts: 3071
  • I'm the site administrator.
    • View Profile
    • Deadly Fredly
Re: Will the Dresden file RPG have supplements?
« Reply #53 on: February 24, 2011, 02:53:23 PM »
Not precisely. Your skills are still limited to the same rules as character creation, so while you are able to shift the skill/s you feel would be the most important to the maximum skill level, you are stuck with that particular array until the next time you can shift. So if you shifted Athletics to your apex skill, you are stuck with that for this exchange and you are taking the supplemental action modifier if you had shifted this exchange. So unless you are hulking out from Banner, it really isn't all that much of a boost, IMO.

Nevertheless, Piell has gotten to the heart of why it is priced the way it is. Flexibility is expensive.
Fred Hicks
I own the board. If I start talking in my moderator voice, expect the Fist of God to be close on my heels. Red is my Fist of God voice.
www.evilhat.com * www.dresdenfilesrpg.com
Support this site: http://www.jim-butcher.com/store/

Offline bitterpill

  • Conversationalist
  • **
  • Posts: 441
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #54 on: February 24, 2011, 03:09:25 PM »
True Shapeshifting also justifies a lot of freedom with modular abilities as you can pretty much be any creature at all (within reason). So the ability to have a specialised battle form, healing form, travelling form and stealth forms could be quite potent in its own right at higher refresh.
"Apathetic bloody planet, I've no sympathy at all"  Vogon Captain

Offline devonapple

  • Posty McPostington
  • ***
  • Posts: 2165
  • Parkour to YOU!
    • View Profile
    • LiveJournal Account
Re: Will the Dresden file RPG have supplements?
« Reply #55 on: February 24, 2011, 05:06:17 PM »
Nevertheless, Piell has gotten to the heart of why it is priced the way it is. Flexibility is expensive.

Yes, even in the more simulationist/point-based games (HERO, or Mutants & Masterminds), this same type of power is incredibly expensive, and you remain limited to switching around the points which comprise the character build, minus whatever premium they charge for the "power pool."
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Malckuss

  • Participant
  • *
  • Posts: 22
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #56 on: February 25, 2011, 02:25:13 AM »
Iago, the email is sent.

I tried to pick some things that the whole community might be interested in / benefit from; but I will admit to being totally selfish with one of the powers.

Offline iago

  • The Merlin
  • Posty McPostington
  • *******
  • Posts: 3071
  • I'm the site administrator.
    • View Profile
    • Deadly Fredly
Re: Will the Dresden file RPG have supplements?
« Reply #57 on: February 25, 2011, 02:34:34 AM »
Iago, the email is sent.

I tried to pick some things that the whole community might be interested in / benefit from; but I will admit to being totally selfish with one of the powers.

Where did you send it? I haven't gotten an email yet.

Evilhat at gmail is the way to go!
Fred Hicks
I own the board. If I start talking in my moderator voice, expect the Fist of God to be close on my heels. Red is my Fist of God voice.
www.evilhat.com * www.dresdenfilesrpg.com
Support this site: http://www.jim-butcher.com/store/

Offline Malckuss

  • Participant
  • *
  • Posts: 22
    • View Profile
Re: Will the Dresden file RPG have supplements?
« Reply #58 on: February 25, 2011, 02:48:53 AM »
Um...Poop. I think I sent it to you here as a private message...I'll have to recompose it.

Edit: Ok, now the email is sent; I royally screwed that one up. Sorry for the confusion, Iago. Sometimes I almost think I should get my internet privileges revoked.
Almost. ;)
« Last Edit: February 25, 2011, 03:22:18 AM by Malckuss »

Offline iago

  • The Merlin
  • Posty McPostington
  • *******
  • Posts: 3071
  • I'm the site administrator.
    • View Profile
    • Deadly Fredly
Re: Will the Dresden file RPG have supplements?
« Reply #59 on: February 25, 2011, 06:17:54 PM »
Got it. Thanks. It'll be a while before I can put together something coherent (my kid kept me up laaaaate last night), but it's on my to-do pile.
Fred Hicks
I own the board. If I start talking in my moderator voice, expect the Fist of God to be close on my heels. Red is my Fist of God voice.
www.evilhat.com * www.dresdenfilesrpg.com
Support this site: http://www.jim-butcher.com/store/