Author Topic: Trying to start a GURPs Dresden PBP game  (Read 1577 times)

Offline Diebdazar

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Trying to start a GURPs Dresden PBP game
« on: July 01, 2009, 09:56:13 PM »
Some notes: Partially is an 'alternative' 'what if Dresden was not born' world.  I'm also borrowing/merging in some concepts from the little known D20 modern 'Dark Inheritance' setting.

The game will be at located at the Roleplay Market ( http://64.17.152.15/index.aspx )


"Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
Are full of passionate intensity.

Surely some revelation is at hand;
Surely the Second Coming is at hand.
The Second Coming! Hardly are those words out
When a vast image out of Spiritus Mundi
Troubles my sight: somewhere in sands of the desert
A shape with lion body and the head of a man,
A gaze blank and pitiless as the sun,
Is moving its slow thighs, while all about it
Reel shadows of the indignant desert birds.
The darkness drops again; but now I know
That centuries of stony sleep
Were vexed to nightmare by a rocking prison,
And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be released?"


The war between the Red Court of Vampires and Council of Wizards rages on the streets and in the shadows. The council is steadily losing, suffering setback after setback in brutal offenses pitched by the south american-based vampires. Only a few things have kept the wizards in the war, the fact that the white court of vampires haven't joined in on the Red Court's side (in fact they have worked against them in more than one instance), and that the Red Court has recently overstepped its bounds in trespassing against the Sidhe. However the Fae have yet to seek retribution against the vampires and no one knows why. . .

Most of the battles have taken place in the old world, where the council is strongest. Yet the American streets have seen their share of bloodshed, and such has not gone unnoticed by some in Washington. . .

For all the danger, for all its importance, to some the war between the vampires and wizards is naught but a facade for the longer fought war for the memory of mankind. The Host stir in their prison, sensing release is near at hand as the Outer Gates strain.... Those who had once been Forgotten stir....

*************

Some possible/suggested concepts (coming up with your own is allowed of course, within reason):

Pure Mortal
Champion of God (may allow a Knight of the Cross)
Changeling
Titan Legacy*
Emissary of Power (Valkyrie, etc.)
Focused Practitioner (ectomancer, kinetomancer, pyromancer, alchemist, artificer,  astrapomancer(lightning), etc.)
Knight of a Faerie Court
Lycanthrope
Minor Talent
Red Court Infected
Sorcerer
True Believer
Were(x) : a minor talent or focused practitioner that puts all their magical ability to learning and mastering a specific animal form. (no hybrid forms)
White Court Vampire
White Court Virgin
Wizard (including Warden)

*Titan Legacies will likely play a key part in the story, almost as much as a wizard. You wouldn't be too far off thinking of 'Push' or the X-men in some aspects. There are four Legacies, and while powers/abilities can vary wildly within a legacy, there is rarely any cross over. This power comes at a cost as titans must struggle to hold onto their physical and mental humanity the more they use their abilities. (Attempting to cross legacies or have a legacy able to cast magic requires special GM permission, and will likely result in the character being widely hunted and wanted by a variety of organizations). . .   On a whole those with legacies are more widely scattered and disorganized than the White Council, and it is not uncommon for them to be hunted down and killed as 'warlocks' or monsters by Wardens.  There are two accorded organizations for those with legacies that are alternately at cold war and cease fire status with the council and each other, but have sided against the red court.

Titans can either represent their ability by taking syntactic realm magic, or by taking powers, or imbuements. No matter how they are represented Fatigue Points cannot be used to power any abilities with the legacy modifier, any extra effort or use that would normally drain FP instead uses the Threshold system.

Legacies:
Void Phoenix: Creation and Destruction (of matter & energy)
Hidden Keys: Time, Space, Knowledge/Secrets
Crimson Lords: Emotion/Mind, Grace, Blood, Civilization
Wild Bloods: Life, Animals, Fertility


Despite being a modern setting there are no 'psis', GURPs Psionic Powers may be used but use the magic or legacy power modifier rather than the psionic power modifier. (Note: being a Telepath with the magic power modifier would be. . . unhealthy. Legacy power modifier would be only slightly less so.) the Chi power modifier _may_ by allowed for fitting powers.


********************

Character creation: GURPs 4e around 600 points.
Characters may have 1 (maybe 2) wild! skills. Pure Mortals may potentially have more wild! skills if it fits their concept.

The current party make up is:
A Void Phoenix Martial Artist
A Changling trickster and vagabond (may end up having to withdraw to to real-life situations)
A White Court Vampiress (may end up having to withdraw due to health issues, hopefully not)
A Wild Blood PI with legacy traits focused on felines.
A Hidden Key Wizardress (may be kicked from the game sadly due to utter and repeated absence :S )

A wizard might be nice to have to replace or interact with the Wizardress (who is being hunted as a traitor by the Council.)

Players are required to be 18+ or otherwise of the age of majority within their country.
« Last Edit: July 02, 2009, 07:07:41 AM by Diebdazar »