Author Topic: Spell question- Web  (Read 1228 times)

Offline kenposan

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Spell question- Web
« on: August 13, 2011, 12:26:59 PM »
I've read the rules but am still fuzzy on spell creation. For all you AD&D folks, how would a spell like "web" work?

Thanks in advance for the advice/help
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Offline Haru

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Re: Spell question- Web
« Reply #1 on: August 13, 2011, 12:38:06 PM »
I am not exactly familiar with D&D, but I guess a web spell is supposed to prohibit the targets movement?

A block can either be on 1 target and block almost any action, or it can be on multiple targets blocking 1 specific action.

In that case, it would be a simple block on one target, and he wouldn't be able to do (almost) anything until he breaks free.

Or if you want to target an entire zone, you could block 1 action, in this case movement, and you would have to take 2 shifts of your spell to cover the whole zone.

so a Web (5 shifts block) could either be a 5 shift block on 1 target for 1 exchange or a 4 shift block for 2 exchanges or a 3 shift block to movement against 1 zone for 1 exchange or a 2 shift block on 1 zone for 2 exchanges. Or any other combination you can think of.

If a blocked target tries to make an action, he has to overcome the block value with his role, and the roll will still be lowered by the block value. However, once the block has been beaten, the block is no longer in effect. So if there are 3 people in your web, if one breaks free, the rest is free as well.
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Offline UmbraLux

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Re: Spell question- Web
« Reply #2 on: August 13, 2011, 12:38:21 PM »
It sounds like a zone wide block against movement.  Cost is two shifts (for zone) plus the block's power.

When it comes to evocation spells, there are really only three types:  attacks, maneuvers, and blocks.  Everything else is just trappings and choosing targets.  There are some pretty good cheat sheets on the DFRPG download page which may help.
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Offline computerking

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Re: Spell question- Web
« Reply #3 on: August 13, 2011, 04:04:48 PM »
When it comes to evocation spells, there are really only three types:  attacks, maneuvers, and blocks.
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Offline Taran

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Re: Spell question- Web
« Reply #4 on: August 13, 2011, 05:37:45 PM »
  Let's break it down: In D&D, webs inhibit movement and/or fix someone to a spot.  They also decrease vision and provide concealment. To do all this, they also need something to anchor to to be effective. 

I'd make it a maneuver creating an aspect on the scene, like "webs everywhere".  I don't think you can do zone-wide maneuvers, so it would have to be on the whole scene...  I'd start with a declaration like, "walls for an anchor" or "trees" and tag it so that the web has something to anchor to.  Invoke for effect and people get compelled to be "stuck".  Otherwise, if they turn down the compel, they could get further compels or use it for +2 for things revolving around vision and slowing movement.  Since webs go up when ignited, a fire related action would be easiest to counter the maneuver.  Of course doing so might change the aspect from "webs everywhere" to "everything's on fire!"

Another option for a web. If you use the "Block as a Zone border", you could hang a web in a doorway or passageway.  The good thing about this is it doesn't go away if it's bypassed, it's just Makes movement across borders more difficult.
« Last Edit: August 13, 2011, 05:53:42 PM by Taran »