Author Topic: The Hecate Strait Freehold  (Read 3154 times)

Offline Sanctaphrax

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Re: The Hecate Strait Freehold
« Reply #15 on: July 16, 2011, 12:14:27 AM »
I don't think that RCI have 8 refresh of powers by default.

Also, powers being manufactured is not as worrying as skills being manufactured.

Transformative thaumaturgy generally does not have a weapon rating, and I don't know if it can be made zonewide.

Reducing a severe consequence to a mild for the purposes of recovery doesn't seem to do anything when, thanks to Living Dead, you don't get any recovery.

Offline Belial666

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Re: The Hecate Strait Freehold
« Reply #16 on: July 16, 2011, 12:37:18 AM »
Transformative thaumaturgy actually only needs to take the target out with an attack, rules-wise; nothign else. I tend to dislike that because it would make no difference to complexity wether you turn someone into a gerbil and whether you turn them to a Loup-Garou. So when I do a transformative spell as evocation, I have the spell do a standard attack at whatever number of shifts I think it should have and that attack takes the target out (or not). And then I strap on a minimum-shift tranformative effect to satisfy the RAW - against an already taken-out target, minimum shifts succeed anyway.
As for making it zonewide, transformation/disruption is an attack. Improvements to attacks apply rules-wise. Flavor-wise, we have seen disruptions taking out people in the same zone with the intended target, just as we've seen area curses, even curses cast over entire species.



Living Dead prevents recovery - if it isn't by supernatural means. Luckily for vampires, Blood-Drinker is a supernatural power... and it erases mild consequences outright. So once a consequence has been degraded to mild by the spell, the vampire only has to go drink blood in order to complete the healing. So you can say that such a healing spell is very convenient if you want to heal some heavily damaged minion.

Offline vultur

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Re: The Hecate Strait Freehold
« Reply #17 on: July 17, 2011, 04:28:50 AM »
I don't think that RCI have 8 refresh of powers by default.

The minimum for the template is -3 (Addictive Saliva, Blood Drinker, and one Inhuman with Feeding Dependency attached).  The stat block in OW has -5. So yeah, the baseline is probably one of those...