So, I'm running a DFRPG game with some friends of mine, and we decided to set it in my current home, the Victor Valley (primarily a tricity area of Apple Valley, Victorville, and Hesperia) in sunny high desert SoCal.
The Valley has a neat role as a sort of gateway between Southern California and Vegas. Along Interstates Fifteen and Forty, just west of Barstow. The Apple Valley Inn served as a kind of home away from home vacation spot for people like Nixon, Dale Evans, Roy Rogers, parts of the Rat Pack, and other celebrities before it closed down due to Evans'/Rogers' mismanagement of the property.
Given that kind of thing, I created a motif for the area I was wondering if you folks might possibly review for me.
Basically, the theme is Hideaway. The Valley isn't prosperous - Victorville is in economic freefall, and Apple Valley isn't much better off. It's a nice middle class area,but teetering on problems. It's the kind of place people come to get away from bigger areas, to start over or to give up.
I've got three factions in nominal control of the area: the Summer Court (holed up in the Apple Valley inn, and referring to their specific area as the Court of Apples, borrowed shamelessly from a White Wolf changeling faction), the White Council (most predominantly in the form of Holden Richter, a retired warden evoker badass), and the White Court (most notably in the form of Victory Career Solutions, or Vicious - a multilevel marketing scheme posing as employment assistance to enable despair-feeding).
The part I'm most interested in sharing is the Valley Compact. Since the Valley is a place people come to hide or kill time, the three powers in the Valley created a set of local laws to protect this kind of "respite" mentality. The White Council like having a place to send troublesome people to cool their heels under the eye of a very competent ex-warden, the White Court like desperate people attracted by the low cost of living and unaware of the economic opportunities, and Summer simply have a lot of power in a place like this (where there's more life than you expect, and the summer heat is a weapon in itself).
The Compact predates the Unseelie Accords by about 50 years, and when the Accords came into being the Compact was incorporated into the Accords as a set of comparable laws. Rather than "the Accords don't count here, the Compact does," it's more that the Compact was very similar - Wergild, duelling etiquette, so forth, these were already extant in the Compact. Basically locals are dealt with under Compact specifics, out of towners can choose to duel under Accord or Compact rules, and such things.
The biggest difference is the Compact Tribunal. A semi-formal body of diplomats from the three powers in the area, it basically exists to keep things from getting nasty. If there's a Matter of Vengeance to be lodged, it has to go through the Tribunal (same with duelling requests). If you have evidence of a breachof the peace, you need to bring it by your power bloc, who then bring it by the tribunal.
These are my rough thoughts on the Compact. I hope folks like it, and have some advice for me in how to refine the idea.