This came up in another thread, and I decided to continue it here. One of my players is the Autumn Knight. She wanted to play a spellcaster but doesn't have any experience with the system or much of the setting, so I figured her as the Forgotten Knight of Autumn would work well. She's got low lore, no training, and is kinda just winging it with what she thinks she can do. So far it's working fairly well and seems to be evolving organically, but I want to make sure I don't start stepping outside the rules as she becomes more comfortable.
So, the question is, for someone with Sponsored Magic, how are Elements handled? It says in the book that it's like Channeling, and on Harry's staff Hellfire is itself treated as an "element," but what about the standard five?
Each sponsored magic discusses how it can apply to certain elements. Hellfire obviously lends itself strongly to fire magic, but can also be done with Spirit (Force), while Soulfire seems the exact reverse. Then again, that's just when Harry uses it, and he's kinda a doofus when it comes to these things. He also uses Winter magic through fire of all things, treating it as the absence of heat, when it may be easier to do it with water magic (which he sucks at).
The way I'm treating it is that Autumn Magic (without Evocation) gives technical access to all elements, if you are creative. The effects she has seemed to favor so far were mostly fire (in the form of burning leaves or an exploding pumpkin) or bitter autumn wind, but she has also used an effect that was either Water or Spirit to dissolve a monster's feathers and keep it from flying. All of this really fits in with Autumn's purview, but I want to make sure I don't go too far with this, so should I limit it to three "wizarding" elements unless she also takes Evocation?
Another issue is focus items. When someone with Sponsored Magic takes focus items, do they use the wizardly elements to decide which one they give bonuses to? Like, if she made her dagger into a focus item, would it give bonuses to Fire evocation, to Autumn evocation, or to Autumn (Fire)?
Finally, rituals. Obviously, any rituals must be flavored within the purview of autumn. Mostly, due to her previous occupation as a baker, she favors potion crafting, though she has also used some necro/ectomancy to deal with spirits. Should I restrict her to that, or does she technically have the full range of Ritual/Thaumaturgical abilities? I'd hate to tell her she can't do things she previously did, and like the slow evolution of her abilities as she feels out her powers more.
As a final note, thanks to her using baked goods as sleeping potions more than once (we call them Roofy Cupcakes..among less delicate things), I let her take a unique stunt that allows Craftsmanship to sub for Lore when making potions, only the potions gain the Perishable aspect. "Magically Delicious" is the stunt name. Only question here is, should you use Craftsmanship or Performance for baked goods?
I'm new at this so I'm probably being a little lenient.