"Forced" Compels feel bad most often when there is a misunderstanding of the game mechanics, and the GM uses a Compel to force a character to commit a particular action, to take choice away, rather than to force the character to factor the Aspect into their approach to the situation. One Compel which left a sour taste in my mouth was early on in our Dresden game, when I was Compelled to (basically) give up the fight and run. I was just learning the game, so maybe I had other options, but at the time, it seemed pretty clear that is what the GM visualized my logical response would be.
That said, sometimes the Aspect being Compelled seems to very clearly indicate a particular path. Sometimes the Compel is ultimately serving the greater good of the story. But when a Compel leads to the player feeling like they weren't allowed to be all their character could be, it tastes bitter.
And that is how life is sometimes, and it is certainly how things go for Harry from time to time.