So I've been in love with Lash ever since she popped up in the novels, and naturally I've been wondering how to handle such a character in the RPG. So I've been working on some powers that would help representing a Lash-esque character that might be playable. Here is what I've got so far.
Elias Flemming
HC: Imprisoned Wizard
TB: Trapped in a Piece of Jewelry
OA: 5 Aspects I cant think of Right Now
Skills
5 Conviction, Discipline
4 Lore, Scholarship
3 Presence, Deceit
2 Rapport, Intimidation, Empathy
1 Contacts, Endurance, Investigation
Cost Power
+3 Bound Spiritual Entity
-4 Mind Meld
-Co-Pilot
--Exert Control
-3 Evocation
-3 Thaumaturgy
-1 The Sight
-0 Soulgaze
-1 Refinement
Total Refresh Adjustment: -9
Bound Spiritual Entity [+3]
Description: You are a spiritual entity imprisoned in a physical object, you have no body, and cannot act in the physical world without a bearer.
Effect:
Unbodied. You cannot take physical skills, you cannot move yourself, and you cannot communicate verbally and other neat things.
Communicate with Bearer. You are able to telepathically speak with the bearer of the object you are tied to.
License to Possession. If you have the domination ability you qualify for the possession upgrade, or the Mind Meld power.
Called to Bearer [-1]. You have the ability to tie yourself to the bearer of your physical prison, and you can teach them to call your prison to their hand.
Mind Meld [-1]
Description: You have the ability to possess someone in a benevolent way. Having you in one's head is a good thing, since you can help but not exert control.
Musts: You need some way to become insubstantial in order to enter the target's body.
Effects:
Willing Possession. You may possess somebody, but only if they agree to it. Once they agree they cannot force you out of their body.
Assist Vessel. When someone is possessed by you, they gain the full effect of any powers or stunts you have. What's more, they may use your skills instead of their own.
Co-Pilot [-1]. The person possessed by you gains the effects of the Demonic Co-Pilot power with you as the demon.
Exert Control [-2]. The Co-Pilot upgrade is a prerequisite to this one. This variant is seen most commonly among demons or bound spiritual entities. With this upgrade you may fully possess your host once you've taken him out with the mental strain from your Co-Pilot upgrade. The attack your host suffers from the Co-Pilot upgrade inflicts +2 stress on successful hits. Once you've taken possession, you may control your victim completely, without any easy telltales of mind control, and gain access to all of their physical abilities and many of their mental ones. Once someone has a reason to be suspicious, you must use your Deceit to defend against discovery.