Author Topic: Autumn Hunter  (Read 1818 times)

Offline Polarbearguy90

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Autumn Hunter
« on: September 17, 2013, 07:41:20 PM »
So I am going to be playing in a game where the Autumn court exists. The idea is that the spring and autumn courts are stronger in places with strong ties to the season but nearly nonexistent elsewhere. So temperate places is where they operate. As to their goals or purpose I do not know yet. I am play what is functionally the Autumn knight, though its worded as "Hunter" so there could very well be others. What has happened in my characters background is that he is a hunter within the region it takes place. Hunters in this region are very common. The unusual thing about him is he is highly intelligent using more knowledge of science and behavior to hunt then most the other "hicks" of the area. This catches the eye of the fey court in the region. They approach my character and make an offer. Thinking he is dreaming he accepts(creating his trouble of "what did I get myself into).
       I have yet to have much interaction with the court and no almost nothing of the supernatural other then the dresden files books(which have been made as a dracula esque in purpose within this world). The trouble is that a wizard in the area cause a huge release of contained magic(in the form of artifacts) magic, once uncommon and hidden is coming to light all over the area and I was chosen to help in the situation(though the concept of help might be interesting given that I am called a hunter)My gm has declared that what falls under Autumn(abseelie) magic is  fear, rest, cold, the hunt, revelry, decay, air/storms. I may be facing a spring court counter part later on.
         My issue is I am looking for ideas for magic mainly idea for current or future rotes. I have a lore of 2 a conviction of 2 and a discipline of 3(waist deep level) My character over all is focused on Guns, Survival and scholarship.

Offline Sanctaphrax

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Re: Autumn Hunter
« Reply #1 on: September 17, 2013, 08:12:47 PM »
I recommend a veil rote. It'll let you hide while helping you survive fights.

Since you're a hunter you'll need to do both of those things, and you don't have much Stealth or much Athletics.

Offline Polarbearguy90

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Re: Autumn Hunter
« Reply #2 on: September 17, 2013, 11:05:59 PM »
I was thinking since I use guns, a spell or enchantment in order to silence the rifle I use(which is a +1 offensive power entropy focus item). I havent decided what my other focus item will be but it will be a defensive power fear or rest(which ever I can use to cause darkness). The idea is to turn everything dark. This will allow me to use on of my enchanted items which allows me to see in the dark...here is my sheet btw: http://toonstore.net/AutumnHunter/Joe

Offline bobjob

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Re: Autumn Hunter
« Reply #3 on: September 18, 2013, 12:48:44 AM »
I was thinking since I use guns, a spell or enchantment in order to silence the rifle I use(which is a +1 offensive power entropy focus item). I havent decided what my other focus item will be but it will be a defensive power fear or rest(which ever I can use to cause darkness). The idea is to turn everything dark. This will allow me to use on of my enchanted items which allows me to see in the dark...here is my sheet btw: http://toonstore.net/AutumnHunter/Joe

Looking over your character sheet, your Toughness Catch is the same cost as the level of Toughness. It should be -1.
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.

Playing:
Shale Buckby

Offline Polarbearguy90

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Re: Autumn Hunter
« Reply #4 on: September 18, 2013, 01:57:51 AM »
I completely missed that....I have since fixed it.

Offline gojj

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Re: Autumn Hunter
« Reply #5 on: September 26, 2013, 04:23:31 PM »
As a quick side note I think that Wildness should be included in Autumn's magic, it is shared by both Summer and Winter and I think it is logical to assume that Spring and Autumn have it too.

I'm just going to fire some Rote ideas off, some are probably better than others:

Vine Trap : Useful for pinning down creatures for offensive or defensive purposes.
Accelerated Decay: As you can guess, this accelerates the rate at which things naturally decay. This is really only limited by your imagination and your GM's leniency
Frost Skin: Pulls moisture out of the surrounding air and creates a thin sheet of frozen armor on top of your skin/clothes.
Horn of Autumn: Instills your hunting horn with the power of Autumn, striking fear into those that hear it.
Sudden Stupor: Inflicts your target with sudden drowsiness.
Victory is Near: Your ally feels a sudden surge of renewed vigor.

I tried to hit all of your Abseelie categories, hopefully these at least get the idea train rolling.

You can also hit all of the Thaumaturgical types, so that should not be an issue.