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Messages - Smaug with OCD

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61
DF Spoilers / Re: WK Mantle or Lawbreaker taint?
« on: June 29, 2017, 09:48:25 PM »
I would buy this argument. Though, I would like to further posit that the murderous urges are the mantle, and his ability to dismiss killing with magic so easily is due to taint. For example, when he kills the guy in the Hunt during the chase scene, and when Harvey dies*. And, for support, I would like to throw in Molly and Harry's conversation in Denny's during Ghost Story. Molly says something along the lines of "It's easy... it shouldn't be so easy..."

*Yes, he gets upset about Harvey, but he shrugs it off pretty easily compared to beginning-of-the-series Harry.

62
DFRPG / Re: Player Character Balance Issue
« on: June 27, 2017, 04:26:45 AM »
Approaching the situation from the opposite direction: You could make the scion of Fenrir as the character, and have the human be an aspect. It all depends on what your player wants to do, and where you want the narrative emphasis. Do they want to play the humanoid or the "dog?"

63
I could have sworn I read a WoJ about this very thing in regards to the Fomor a while back, but for the life of me, I can't find it.

As to why it isn't one of the Laws: "Hey, guys, I've got an Idea! Let's tell ALL OF OUR ENEMIES that they can take away our magic! That'll end well...(Sorry, was in kind of a sarcastic mood...)

64
DFRPG / Re: My New Character Idea: Suggestions Wanted
« on: June 15, 2017, 04:55:35 AM »
UPDATE!

I was just informed about ten minutes ago that I would probably be the GM for the campaign... which, actually kind of makes sense. I am probably the most familiar with the series amongst my group. So, maybe he'll turn out to be a viable end boss for a story arc during the campaign? That would be, of course, after he has developed over the course of the game, appearing on-and-off throughout.

65
DFRPG / My New Character Idea: Suggestions Wanted
« on: June 14, 2017, 08:29:23 PM »
Basically: I picked up my Dresden Files RPG rulebooks for the first time in a long time yesterday. And, suddenly it was four in the morning and I was giggling manically as I sketched out a character concept and started resuming talks with my gaming group about seeing if we could start up a campaign. It having been a few years since I last played, I figured I'd run the ramblings of my sleep-deprived, unmedicated(I may have forgotten to take them yesterday... oops...), and multi-tasking mind by you guys to make certain I wasn't being absurd(more than usual...).

The primary issue with my idea is that, when it comes to story, the character's pre-game development depends a lot on starting power level. For example, if we were to begin at "Feet In the Water" I would probably start the character very near the beginning of his story(in my head), perhaps right around when his powers began to develop. If we were to start closer to "Submerged" I would probably make him a little older, with a bit more understanding of magic and the supernatural world in general. This would naturally have a whole range of effects on how the character was written up on the character sheet. So, what I list below(skills, powers, etc) are not necessarily the ones I will be taking. They are merely things I saw that looked cool and that I thought fit with my idea. So...

Name: Nathaniel "Nathan" Graves

Story: It's like Dresden said: Warlocks - most of them, anyway - are just kids. They're untrained, and they don't know any better. They've never heard of the Laws of Magic until some mysterious, hulking figure in a grey cloak steps out of the darkness with a silver sword. One day, this fifteen year old discovers he or she has the ability to do... things... and they get to thinking. Hell, practically the first thing most of them try is the old Jedi Mind Trick. Maybe they ask a teacher for an extension on their homework? From there.. they get a date with the hot cheerleader they've always had a crush on. Then... more. Nathan's story isn't any different.

He got dealt a shit hand, and by the time he knew what was going on... there wasn't any way back. One day, he accidentally did a bit of magic on the way home from school. But, halting a fall against pavement before the impact was only the first step. Floating pebbles came easily. Then he started seeing things. No. Not things... people. People that weren't there. People who were dead. His curiosity piqued. Really, who wouldn't be curious?

The changes weren't immediately obvious to his parents and teachers. He still laughed with his friends, hung out in the basement gaming and working on cosplays for conventions. His friends and he became more secretive. They stayed out later. They stopped playing so many computer games, focusing more on the paper-and-pencil variety. But, well... everyone changes in high school, and damn it but the house's electricity seemed to be on the fritz. Then one of the teachers had a break down and went off the grid.

It was a weird few weeks.

In truth, they probably should have been more concerned, even if they wouldn't believe the truth had they known it. Nathan had done his first bit of magic on his way home from school during sophomore year: halting a fall before he hit the pavement. Just... floating there. Then he had a migraine and a bit of a freak out. But... well... who could blame him for being a bit curious? And, playing a necromancer in his best friend's D&D campaign gave him a very bad kind of curious.

High Concept: Gamer, Cosplayer... Necromancer?
Trouble: In Over My Head

Performance
Alertness
Empathy
Presence
Deceit

Reasoning: He's a nerd and a gamer, which is one reason I love the character so much. And, he would post YouTube vids and stream gameplay before his magic developed. He wasn't a big channel, but he was monitored and making some money at it. Alertness, I feel reflects the awareness he needed while gaming to keep track of the in-game environment. Performance, along with most of his other social skills are about his streaming and his ability to maintain an audience's attention while doing that. Deceit... well, he messed up, and he knows it. He doesn't know exactly how big a trouble he's in for Law breaking. So, he's kind of new to the whole lying to people bit, and mostly does it to keep the fact he's a warlock under wraps.

Craftsmanship
Resources

Reasoning: Why craftsmanship? He makes his own cosplay, that's why. And he's good at it. His stuff has won a few competitions. Yeah... he's a nerd. That's one reason I love this idea so much. Resources would probably in the "fair" tier. After developing magic, he can't really do video games anymore, which was how he was making money(outside of an allowance if the game begins around Feet In the Water).

Conviction
Discipline
Lore

Reasoning: Magic... 'Nuff said. But, Lore would probably be lower than Conviction and Discipline. He's new to this whole magic thing and doesn't really know much outside of the gaming manuals he and his friends have dug through, and the few - usually misleading - books they've checked out of the supernatural section of the library. If he's older, this could probably be a bit higher, but I don't really want him to be the magical compendium of knowledge. He's very much in over his head and unsure where exactly to turn.

Weapons
Guns

Reasoning: He's a nerd, and an American(probably). Where would he be without a basic understanding of how weapons work, and an unusual(to some) interest in swords.

Athletics
Endurance
Investigation or Contacts

Reasoning: These seem useful...

Possible Powers

Lawbreaker (First, Third or Fifth): He's going to develop these at some point, and I'd like to start the game with one of them. I'm just not sure which one yet. First Law will probably happen later on.

Ghost Speaker: Nathan is powerful, even if he's fumbling along untrained. I see this as kind of the beginnings of his Sight coming in.

Evocation and Thaumaturgy:: He's a powerful guy. If he hadn't done what every teenager would do, he'd be White Council material.

Kemmlerian Necromancy: How can I not get this eventually? It fits so well... Plus! As a bonus, It has both Kemmler's and my name in it! Though... that's probably not a good thing.

Refinement: It's kind of a must for magic users eventually.

I've got a few other ideas, too. Like, if I ever die I might come back as a living corpse and just take the -1 for Living Dead or possibly come back as a ghost.

A Few Notes
- Nathan's friends are in on the whole "magic is real thing. Their views are carried. Some think it's cool. Others are a bit afraid. A couple have started trying to learn magic themselves. Though, none of them are quite as powerful.
- Nathan is not a good person. I mean, he is... or was at one point in his early development. But, eventually, the corrupting influence of dark magic and the constant hunt by the White Council to take off his head got to him. He still does what he thinks is helping people... but he's not too scrupulous about his methods later on.

Thoughts?
Suggestions?
Flames?

66
DFRPG / Crazy Character Concepts?
« on: March 22, 2016, 08:22:46 PM »
Pretty simple: What's the craziest character concept your groups have come up with? Yes, I was really board when I posted this.

67
DFRPG / Air Magic: How do you use it?
« on: March 18, 2016, 03:44:08 AM »
This is pretty simple actually, though it probably suggests that I need to get a full night's sleep. I was looking through the rules to make sure I can run an upcoming campaign with some of my friends, and got distracted by the spellcasting section. Specifically, I started looking at the elements and thinking of different ways to apply them.

With fire, water, and spirit I didn't have that hard a time thinking of interesting ways to use them. Water we see from both Ramirez and LTW in the series, and then the section specifically mentions entropy. Spirit covers all sorts of things like mind magic, kinetomancy(though personally I think this should fall under fire), and tons of other stuff. Earth magic you can manipulate metal and earth, electromagnetism, gravity, etc. Fire has heat manipulation, lasers, and probably a bunch of other stuff I can't pull out of thin air because I'm running on two or three hours of sleep. But, when I got to air I thought maybe pressure manipulation, and then... I kind of blanked.

So, what interesting things have you guys done with air magic that aren't immediately obvious?

68
DFRPG / Re: Request A Character
« on: March 17, 2016, 03:00:36 AM »
I love what you've done with the idea. The backstory is fun and would offer tons of opportunities for adventure. I do, however, find it both hilarious and creepy that you somehow managed to tag it with my real name(first, not last).  :o ???

69
DFRPG / Re: Request A Character
« on: March 15, 2016, 11:15:10 AM »
That's generally what we do in my group. Apprentices tend to have Channeling/Ritual or both, rather than full Evocation and Thaumaturgy. The groups I've played with(a while back) started off submerged after the first time.

As for the Blackstaff, there's a write-up for it on pg. 332 of the Paranet Papers. Paraphrasing: It weighs in at [-4] refresh Item of Power, with the usual stuff you'd expect from that. It also means whenever you use the staff to cast a spell that violates the Laws, you're treated as if you've got the full +3 from Lawbreaker and don't have to take a level of it afterwards. It's also happy to help, and acts as a source of sponsored magic for... I think another -2? I'd have to double check to make sure I got all that right...

Good luck, I'm curious to see what you come up with.

70
DFRPG / Re: I'm A GM Looking For Help
« on: March 14, 2016, 09:07:25 AM »
WOW! Thank you everyone! I never expected to receive this much feedback. I intend to take a number of your suggestions to heart - such as the idea to start them at "Feet In the Water." This one in particular seems like it will provide my group a lot of help, given that only one or two of them has ever played Fate before.

I also definitely intend to see where the players see their characters going over time. I've been part of too many campaigns where players get shafted by GMs who have different ideas about what should happen. It might be interesting given their varied knowledge of the setting.

If you're interested in an update, our city discussions are currently leaning towards the Twin Cities area, in Minnesota. Nothing is settled yet, and our campaign won't begin until the college semester is over and we're all back in the same general area. But, it's looking more and more like that's where the game is going to be set.

I'm still happily open to advice if you have it.

Any suggestions about stuff I should look into around the Twin Cities before our first session of city and character building?

Thanks again for what you've provided so far!

71
DFRPG / Re: Request A Character
« on: March 14, 2016, 08:26:32 AM »
May I request an apprentice wizard who is on the run after the mysterious death of their master - the previous Blackstaff? As a result, he or she possesses the staff. It was an idea I had for a friend's campaign that fell through. I'm curious to see what you might do with it.

72
DFRPG / I'm A GM Looking For Help
« on: March 10, 2016, 07:18:38 AM »
My gaming group has been in discussion recently, and settled on giving the Dresden Files a shot. During the discussion, it was decided that - since I knew the series best - I should be the GM. Most of the rest of my group has not read up to Changes, and does not seem either inclined or able to do so at the moment. I think one other person has read the whole series... maybe? My question to you wonderful individuals is: Do you have any advice for me as a - not entirely inexperienced, but not yet veteran - GM? Is there anything I should do, or shouldn't do, to help my group? Is there anything I should prepare ahead of time? I'm used to running D&D, and have only played a few Fate games, so any advice you could send my way would be appreciated.

73
DFRPG / Re: Killing the Summer Lady
« on: March 09, 2016, 02:10:54 AM »
I'd probably add in some kind of reference to the fact that it only works because of where they are. I mean, the battle taking place where it did had a lot to do with Harry managing to bring down Aurora, since she's immortal and all. Whether that would be another invocation of an aspect about the floating battlefield, or something else... I don't really know. I like what you've done though.

74
DF Reference Collection / Re: The Religious Relics: What Are They?
« on: June 20, 2015, 08:35:06 PM »
Twas the blade he was after.

Thanks.

Now I'm imagining Lea as one of those bragging parents with a trophy-shelf of all her Kid's Awards:

"This is from the time my 'ickle Godson blew up a Walker with a Gas Station. And this is from the time he burned his Master alive in a duel. This one is from when he burned a mansion full of Vampires to the ground..."  ;D

This needs to be a short story.

I tend to believe however that Lea's history with ritual knives means she probably would have steered clear of this one. Fool me once type deal  :P

True...

also in changes there are five stars in an empty sky when Harry became winter knight, described as jewels on lady nights neck. I wonder if these have signifcants to these five items, and farther to Stars and stones. Query, besides the 3 swords can anyone think of five positive forces?

The above factoid is also part of why I associate the knives as one.

That's actually a really nice catch as far as stars and stones go.  It makes sense that the Stone Table would play a role in the BAT.

What do you mean by five positive forces?

Could it have something to do with Harry's pentacle? You know, the five elements bound within human control and all that? Or, could it be the other way around? Harry's pentacle and the five elements bound within human control having to do with the five stars/five of whatever else might fit here?

75
DF Reference Collection / Re: The Religious Relics: What Are They?
« on: June 20, 2015, 02:37:02 AM »
Personally, I always attributed Harry's realization of which relic Nico truely wanted to the shroud, not the knife. Nico had just killed his own daughter, and it's hinted that he knew what was in the vault before the heist. While I honestly doubt it would have worked after what he pulled... I can't help but wonder if Nico's plan was to get the items, get away with his daughter's corpse, bring her back, and be in possession of all the relics*. I don't have any substantial support for this theory other than Harry stuffing the shroud into his duster pocket**, but... *shrug*

It's just a gut feeling.

* I support the "use in a summoning" theory, for these. Though, who I believe they are meant to summon, I'm still undecided.

** Correct me if I'm wrong here. I seam to remember this being the case. But, I don't have hard or softcover versions of the books. I only listen to the audiobooks. As a result, checking for exact details is difficult.

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