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Messages - Ghostfreak

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16
DFRPG / Monster mash
« on: November 11, 2019, 03:34:43 AM »
Hello everybody! Hope everyone is doing well and are in good health. So a friend of mines plans to host a dresden game where the criteria is to pick a legend (preferably folklore or myth) and build a character around. 40 refresh and 155 skillpoints. Ladder starts from 8 straight down.


So far a few folks I know are going to be evil out the box (players chose to want to play cthulu, lucifer and krampus respectively) so I expect to deal with alot of the bs from their actions. Not sure about the others but either way I would like to be prepped and ready to have to deal with such heavyweights. An I would like to see how would a character be optimised for such a high refresh game

The character idea I had in mind was a 7th son of a 7th son who specialized in killing supernatural creatures. Saw the I have the shell for that stunt in book 3 and it gave me alot of ideas. Just not sure how to execute it properly though. Thank you in advance and I welcome all input!

17
DFRPG / Re: Request A Character
« on: April 04, 2019, 12:58:49 PM »
Damn, this is a pretty amazing writeup. Short, sweet, to the point but paints an expressive picture. As she goes up in refresh what would you give her exactly to improve on what she has? Because if this is what she is as a submerged character I would love to see her as she goes deeper into the depths.

18
DFRPG / Re: Request A Character
« on: April 02, 2019, 12:57:59 PM »
Story-wise, that seems like plenty. Should be able to write Aspects off that.

I'm less sure what to do with her mechanically. She's got lightsabers and presumably a solid Weapons skill. Sounds like she's also pretty good at leadership, Intimidation, and strategy. Beyond that, what's her skillset? Any special force powers worth noting? Does she have significant contacts and/or financial resources? Is that Sith meditation thing a one-time plot contrivance or something she uses on the regular?


Her skillset is her dual wielding and being very practical. Her particular to note force abilities were telekinesis, mind tricks, and the qey'tek meditation(basically a very good veil to conceal her pressence if need be) as Obi-wan noted that her concealment was like a subtly disturbing absence. Keep in mind she is not a full trained sith by design of Count Dooku and Palpatine who noted that she was growing to powerful to quickly with what she was able to do with the little that she had at her disposal. But she did learn advance sith lore and magics. Dooku just withheld knowledge that would give her an edge against him. 

She used sith magic to reanimate the corpses of dead gungans to help her in a battle. But I believe that it is a very circumstantial event as it required a number of corpses and the aura created from a massacre on that planet to do so. She only cuts loose as a last resort, favoring maximum return for minimal effort. Manhandles targets with telekinesis and is not afraid to use thrown objects to get an advantage or to get the job done. Can control animals with her force powers, and was creative enough to fool Dooku when she somehow caused a column to collapse on him by crossing both her lightsabers just a few meters away, almost as if she were cutting it down
 
Pretty decent with unarmed attacks but is mozart with two blades. Also used the force to overclock her performance.


The sith meditation thing feels more like either a concession or an actual technique kinda like how Harry was taught techniques from his denarian partner to block out and compartmentalize pain. She put herself in a sith trance using her sith healing techniques to heal the wounds she suffered. Though obviously it was enough to fool people into believing she was dead, even the medics who loaded her into the ship.

Her contacts is pretty decent as she knows Count Dooku, General Grievous, Durge (a bounty hunter who lived for more than two thousand years) and have worked alongside of these figures many a times. Can't say if she was super rich as she was the leader of her planet, but was well off enough to be comfortable when she was not out on mission assignments. She also hunted down bounties to make up for credits if lacking. Decent pilot also.


19
DFRPG / Re: Request A Character
« on: April 01, 2019, 01:26:36 PM »
Asajj Ventres is a young woman who was born before the clone wars on the harsh planet of rattatak, where their people are known for being brutally, violent warriors who wage war on each others for centuries. After losing her parents to a rival war lord faction, she endured unimaginable hardships and her situation seemed hopeless in order to survive. Until a miracle landed in her lap. A jedi master by the name of Ky Narec who was sent to the planet on an diplomatic mission, but due to technical issues his ship crash landed there. The locals though him to be a mystical warlock and attacked him. Eventually their paths crossed and sensing she was a powerful force sensitive, he took her under his wing in the ways of the jedi.

As the years went on and Asajj grew older and more powerful, the two were a force to be reckoned with as they set about razing armies, settling wars and settling differences between rival warlords. A planet of peace seemed to loom over the horizon. The leftover warlords were not pleased with a united Rattatak and crafted a plot that led to Ky Narec's death. Watching her master die in her arms sent her into hysterical grief and an absolute fit of rage, which let her hate consumer her and the dark side of the force answer her call. With her army she united the planet by force and in her path of destruction and conquest, set about killing each and every warlord involved in the death of her master.

With 12 tattoos on her head signalling the death count of warlords she achieved vegeance upon, she set herself up as the sole ruler of the planet. Drawing the attention of Count Dooku, now Darth Tyrannus to the gladiator arena that the planet was known for, scouting for talent that can aid his nation. The confederacy of independent nations.  The Count was not fooled by Ventress's force projection to mask her pressence, yet eager to impress the Sith Lord, she descended into the arena herself to demonstrate her skills. Taking up her and her fallen master's lightsaber, she boasted her claim to the mantle of sith, as she ripped and cut through opponents. The attempt made him laugh, furious she then attempted to engage the sith lord himself, only to be met with force lightning, knocking her out cold


She later woke up in an unfamiliar bed and immediately had to defend herself from the sith lord in a vicious duel in his home. Though the sith lord was victorious, Ventress had proven herself capable that day. As a token, he gifted her two curved hilt lightsabers and took her on as his primary dark jedi apprentice. She was provided in rudimentary training in the sith arts, classical forms of lightsaber combat and a specialization in form 2 Makashi. Psychological warfare and intimidation were also her methods of subverting her opponents, break the opponents composure with theatrical posturing and verbal taunts. Feint and ambush, confuse the opponents defenses with multi-pronged assaults and diversions, shock and surprise; change the rules of the engagement. Cycling through the various techniques in her arsenal. Subvert and overwhelm.

Though left with standing orders to eliminate Anakin Skywalker, notably engaging him on Yavin 4, it was instead Skywalker's master Obi-wan Kenobi that became the subject of her obsession. Leading to a sort of pesudo love hate relationship between the two.

 It would be in her pursuit of Obi-wan she would run a foul of Anakin on Coruscant, discovering his secret marriage to Senator Padme Amidala. Anakin unleashed his rage an manhandled her with telekinesis, entangling her with electrified cables and dropping her into the Coruscant under levels. Apparently killing her.

She managed to survive and had to recover from her vast injuries on Bos Pity, until it was invaded by the Republic.  During the battle Kenobi entered the facility, and was confronted by Dooku and Ventress. Dooku stepped aside as Ventress hurled herself at Kenobi, their duel took them out onto the battle field where Anakin joined in. However pursuing Kenobi had taken her to far from the evac point, and unwilling to allow her to be taken captive her ordered her gunned down. Ventress sold out Dooku by providing Obi-wan with intelligence on his plan. Then used a sith meditation technique to halt her bodily functions and fake her death. Her body was loaded on a medical shuttle for burial on coruscant, but she revived mid-flight and hijacked the ship. Her fate is now unknown.

Apologies if the description is long but I wanted to make sure that I gave the character proper description as she is one of my favorites from the legends continuity. I don't believe in that disney garbage nor would I use it to attempt to try put this character to paper. I hope this paints a clear enough picture or if more info is needed then I would be more than happy to give it. When I get the chance I'll be sure to put up something for Obi-wan Kenobi. Again, thank you so much for this undertaking.

P.S. Also wanted to know, is it possible to use the Conviction skill in place of Rapport for the purposes of chi-chat and first impressions trapping of said skill? I am asking because I was going through the stunts section and noted that Cat-burglar has it so where it took two trappings from the stealth skill and placed it under burglary. An when I was looking up the word conviction on goggle, I delved deeper and found that in the origin section, conviction is actually shown to be called convince in english.


 

20
DFRPG / Re: Request A Character
« on: February 04, 2019, 04:34:23 AM »
Hmmm. I would love to see Obi-wan Kenobi, Ahsoka Tano and Asajj Ventress fleshed out. Just got through marathoning Star wars the clone wars animated series and man, I loved it. Annoyed me in some aspects but man the story just pulled me in.

21
DFRPG / Re: Building a jedi knight of the faith
« on: January 24, 2019, 12:36:22 AM »
What are my options when it comes to enchantments? Personally I've never done it before but if I had to I would invest in defensive/healing items, armor and if possible holy on my lightsaber. As my gm has a bad habit of using creatures that tend to hit beyond what the average person can defend/defend unless they spend alot of fate points to dodge.

But if you have suggestions I am open to them.

22
DFRPG / Re: Building a jedi knight of the faith
« on: January 22, 2019, 07:58:12 PM »
So math would the math look like this?

Sponsored magic: soulfire (grants 4 focus items)

Base focus items (4 slots)
+2 to offensive power
+2 to offensive control


Refinement (2) gain 4 focus item slots
Lightsaber crafting tools
+2 crafting frequency and +2 crafting strength( I've searched up and down the focus item and enchanted item section for power and all I saw was strength.)


Refinement (gain four enchanted item slots)
2 slots

Lightsaber
Mephite


Item creation math
Superb Lore:5
Crafting power: 2
For a total of : 7


Note: saw something in book 3 in regards of getting a +1 bonus to power or complexity when it comes to pure creation. I would like to know do I get the bonus for both or do I pick over the other?


Uses per session
Base: 1
Crafting frequency: 2
Total for 3 uses per session


Am I on the right track so far?

23
DFRPG / Re: Building a jedi knight of the faith
« on: January 21, 2019, 07:02:14 PM »
I would definitely like to see that as I felt its easier to jot all of this down in my notebook for ease of use.

Also what are the limits of what I can do with soulfire? Is there a resource of someone here who used it to great effect?

24
DFRPG / Re: Building a jedi knight of the faith
« on: January 21, 2019, 05:03:48 PM »
Can you help me understand the math? Because I read that your foci should not be higher than your Lore and from the looks of it. The total is much higher than 5, unless I am misunderstanding something.

25
DFRPG / Re: Request A Character
« on: January 09, 2019, 07:48:21 PM »
Love the write up for the red viper, very accurate and to the point. Good job! Your effort is always appreciated.

26
DFRPG / Re: Building a jedi knight of the faith
« on: January 08, 2019, 06:40:08 PM »
......this works. Definitely gonna have to read up on soul fire but from your explanation, it actually works pretty well. Wow. This cuts through all of the bs and gets straight to the point and I love it. Thank you so much!


Also, does killing with an enchanted item break the laws of magic or no?

27
DFRPG / Re: Building a jedi knight of the faith
« on: January 07, 2019, 02:45:25 PM »
In terms of skills and powers/stunts; this is what I have going on. If there is room for improvement then please share thoughts and opinions.

20 refresh
47 skill points, still capped at Superb. Cap will be raised at Fantastic once we make it to 50 skillpoints.

Superb: conviction, weapons, discipline
Great:lore, athletics, investigation
Good: endurance, scholarship, alertness
Fair: rapport, contacts, empathy
Average: pressence, might, craftsmanship


Powers/Stunts (5)
Guide my hand -1
Righteousness -2
Holy touch -1(not the canon power, the other one that works for weapons)
Wizard constitution -0
Cassandra's tears -0
The sight -1


(Dm does not want pc's to touch much less go near the swords of the cross, which I wished he'd told me much sooner rather than later. But what can do you?)


Stunts (5)

Warrior: +1 to weapons attack when using a bladed melee weapons.

Edge soul unity: +1 to weapons defense when using bladed melee weapons.

Opportunist: when tagging a consequence or maneuver you have inflicted on a target in a physical conflict, get +3 instead of 2. When tagging for a reroll, keep one of the best die rolls and reroll the rest.

Not easily broken: when an opponent tags or invokes a consequence or maneuver inflicted on you in a physical conflict; they only get a +1 instead of 2. If they choose to tag for a reroll, I can lock down one of their dice and leave them to reroll only 3.


My weapon makes me powerful: when in possession of a sword weapon you have crafted, gain +3 to discipline for mental defense.


Side note

My weapon makes me powerful, opportunist and not easily broken were stunts made in mind for people/creatures that would be much more powerful than me. An I despise have to deal with mental consequences as they take much longer to heal than physical consequences. An we are now coming against creatures who like to use incite emotion powers, so the padding from it is a huge help. Also to avoid being ganged up on by creatures who are able to inflict consequences quickly and tag for near impossible defense and to give me some level of power to survive.

Dm is not following Dresden's canon so there is some room for flexibility. An since I can't get a sword of the cross, I'll have to buy a sword or make my own following the process of the force imbued jedi katana. Which I found extremely interesting and flavorful.

28
DFRPG / Re: White Court virgin
« on: January 07, 2019, 04:36:53 AM »
That would be so weird and even if it was possible, sounds extremely refresh heavy to say the least. In my honest opinion. A being who needs to feed on emotion and blood in equal intervals? Hmmm, food for thought.

29
DFRPG / Re: Building a jedi knight of the faith
« on: December 28, 2018, 10:55:03 PM »
Hmmm, I never thought to use sponsored magic since its a huge refresh sink. It does have an appeal however.

30
DFRPG / Re: Building a jedi knight of the faith
« on: December 28, 2018, 02:42:15 AM »
I made sure to note down powers that would closely resemble influences of the force. Like guide my hand, cassandra's tears, still on the fence about psychometry though.

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