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DFRPG / Re: Using Dresden RPG for other Urban Fantasy book settings
« on: January 13, 2014, 01:45:24 AM »
Our group has used it for:
-Strikeback (a totally non-magical game about counter terrorists based on the BBC/Cinemax TV show; everyone is pure mortal),
-Gargoyles (based on the Disney cartoon, set in medieval Ireland),
-XCOM (not the alien bashing video game, but a heroic BPRD style agency (like the one Hellboy works for) that fights Cthulu-esque Chaos gods in a secret war),
-Mitsy the Vampire Slayer (based on Buffy),
-Star Wars (we use the Light Side and the Dark Side of the Force as Sponsored Magic; The Dark Side has a Hunger Track)
-Torchwood 1 (The Briths anti-alien agency from Dr Who; this is the rebuilt London unit)
-TORGpunk: a cyber punk game set in 2050 where magic is slowly starting to return
In some cases, we've adapted rules from FATE core as well, but it was Dresden that got us on the system originally and we tend to use the Powers/Skills with minor variations. Unpowered "mortals" tend to get the +2 Refresh bonus for buying extra stunts.
-Strikeback (a totally non-magical game about counter terrorists based on the BBC/Cinemax TV show; everyone is pure mortal),
-Gargoyles (based on the Disney cartoon, set in medieval Ireland),
-XCOM (not the alien bashing video game, but a heroic BPRD style agency (like the one Hellboy works for) that fights Cthulu-esque Chaos gods in a secret war),
-Mitsy the Vampire Slayer (based on Buffy),
-Star Wars (we use the Light Side and the Dark Side of the Force as Sponsored Magic; The Dark Side has a Hunger Track)
-Torchwood 1 (The Briths anti-alien agency from Dr Who; this is the rebuilt London unit)
-TORGpunk: a cyber punk game set in 2050 where magic is slowly starting to return
In some cases, we've adapted rules from FATE core as well, but it was Dresden that got us on the system originally and we tend to use the Powers/Skills with minor variations. Unpowered "mortals" tend to get the +2 Refresh bonus for buying extra stunts.