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Messages - Shaft

Pages: 1 ... 12 13 [14]
196
DFRPG / Re: Using Dresden RPG for other Urban Fantasy book settings
« on: January 13, 2014, 01:45:24 AM »
Our group has used it for:
-Strikeback (a totally non-magical game about counter terrorists based on the BBC/Cinemax TV show; everyone is pure mortal),
-Gargoyles (based on the Disney cartoon, set in medieval Ireland), 
-XCOM (not the alien bashing video game, but a heroic BPRD style agency (like the one Hellboy works for) that fights Cthulu-esque Chaos gods in a secret war),
-Mitsy the Vampire Slayer (based on Buffy),
-Star Wars (we use the Light Side and the Dark Side of the Force as Sponsored Magic; The Dark Side has a Hunger Track)
-Torchwood 1 (The Briths anti-alien agency from Dr Who; this is the rebuilt London unit)
-TORGpunk: a cyber punk game set in 2050 where magic is slowly starting to return

In some cases, we've adapted rules from FATE core as well, but it was Dresden that got us on the system originally and we tend to use the Powers/Skills with minor variations. Unpowered "mortals" tend to get the +2 Refresh bonus for buying extra stunts.

197
DFRPG / Re: OFFICIAL Harry Dresden Statblocking Contest
« on: December 26, 2013, 06:12:49 AM »
I'm Marc.  My entry is listed in this thread, but I've linked to it for your convenience.

http://www.jimbutcheronline.com/bb/index.php/topic,38025.msg1868199.html#msg1868199

Chee, your writeup looks awesome.  I can't wait to see how they blend our ideas.


198
DFRPG / Re: OFFICIAL Harry Dresden Statblocking Contest
« on: May 23, 2013, 03:22:07 AM »
My take on it is a little different:

High Concept: Irreverent Warden of the White Council
Trouble: Who Can I Trust?
Other Aspects: My Mother's Silver Pentacle; If Chivalry is Dead, I Can Raise It.; Subtlety be Damned, Friends are Family and Family comes First; A Problem With Authority

Skills
Fantastic: Conviction, Discipline,
Superb: Endurance, Investigation,
Great: Intimidation, Lore, Presence 
Good: Alertness, Athletics, Contacts 
Fair: Fists, Guns,Performance (Guitar)
Average: Rapport, Scholarship, Weapons

Stunts
Fleet of Foot (Athletics): +2 when Sprinting
I know Just the Guy (Contacts): +1 to Contacts when Gathering Information, 1 time increment faster
Infuriate (Intimidation): +2 to any roll when deliberately trying to get someone angry

Powers
Demesne (Demonreach) [-1]
Evocation [-3]
Refinement [-4]
Sponsored Magic: Soulfire [-3]
Supernatural Sense: Clairaudience +4 to Investigation rolls to hear things (can even filter out heartbeats and around corners and in rooms close by), but Alertness drops to Terrible while Listening. [-1]
Thaumaturgy [-3]
The Sight/Soulgaze [-1]
Wizard's Constitution [-0]

Specializations
Evocation: Elements (Air, Earth, Fire, Spirit); Control: Fire +1, Spirit +1; Power: Fire +1, Spirit +1
Thaumaturgy: Control: Divination +1. Crafting +1  Complexity: Divination +1. Crafting +1

Rotes
Fuego - Weapon:7 single-target fire attack. Creates a jet or blast of flame. Requires blasting rod.
Forzare - Weapon:6 single-target spirit (force) attack. Creates an invisible kinetic blast. Requires staff.
Shield - 7-shift defensive spirit (force) block. Epic defense, or cast with one shift in persistence for Fantastic defense. Requires shield bracelet.

Focus Items
Staff - +1 Offensive Control with Spirit
Shield Bracelet - +1 Defensive Control with Spirit
Blasting Rod - +2 Offensive Control with Fire

Enchanted Items
Duster - Fantastic block or Armor:2, 3 uses per session, lendable  (2 slots)
Little Chicago - Legendary divination to find/track person in Chicago, 1 use per session (3 slots)
3 potion slots

Stress
Mental OOOO +1 mild consequence
Physical OOOO +1 mild consequence
Social OOOO

Total Refresh Cost: -20
Remaining Refresh: 1

20 Refresh, 56 skill points.
1 Refinement spent on Fire & Spirit evocation specializations, 1 Refinement spent on Thaumaturgy specializations, 2 Refinements spent on item slots.

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