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Messages - prophet224

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166
Author Craft / Re: First person fantasy. Can it work?
« on: August 21, 2007, 04:35:29 PM »
I'd just like to throw out there that ANYTHING can work.  It's a matter of whether it truly fits the work that you are trying to create.  Sometimes it doesn't do it, sometimes it does. 

FPV is often considered the 'first resort' of aspiring writers.  I'm not saying that stories don't work out well that way, but it takes a certain feel and plot for it to be right. 

Also, here's a series; while not 'High Fantasy', I hesitate to call these horror, so I would say they are fantasy:  The Vampire Chronicles by Anne Rice.  You will find many of these written from a first person viewpoint, and honestly, they wouldn't have worked as well otherwise. 

167
I have to say, I find myself feeling that way alot.  "Why am I trying to write?", "Who do I think I am?", or just "This is garbage".

I have been an avid reader since before I can remember.  In elementary school I'd sit and read Star Trek books under my desk instead of listen (I got all the school info eventually ;) ). 

The last few years I've had a number of ideas but I find myself procrastinating; I realized recently that all of the 'method' books I've been reading about characters, dialog, plot, genre, etc have been excuses not to write.

I had gone back to school to finish my Computer Science degree and had to take an english course.  It was creative writing, and we just wrote short stories and discussed them with each other, critiquing our work to improve it. 

The one thing that has finally given me a clue about my own writing ability, apart from my innate disbelief in said ability, was when it was my day (we each got a class period) and the teacher started off with "well, I expect this will be a fairly short session".  :)  It wasn't, but it was all fine tweaking, and I walked out with a sense of accomplishment and possibility that I had never had before.

I still procrastinate, but I have a little extra core of confidence that says 'maybe I can' now.  I think that, for many people, is the first and greatest gift you will get from a good writing group.

168
Author Craft / Re: New Writer's Group from this Board
« on: August 20, 2007, 08:58:43 PM »
Hey Masuri... Just wanted to say 'I feel your pain'.  Used to write constantly, started working as a technical trainer doing software documentation and training docs, now as a programmer...

where did the life in writing go?

169
DFRPG / Re: Antagonists
« on: August 17, 2007, 06:43:37 PM »
Hey, thanks for commenting at all! ;) I like your tweaks, too.  Thanks!

See, the main reason I want him to be THAT bad is for the feel.  The characters may know they are little fish in a big pond, but just knowing that he is an actual demon throws alot of questions at them.  Before that, though, it opens up that there really truly is a "whole 'nother" playing field beyond what even they (as 'awakened', for lack of a better word) know.  The dawning realization of just how truly small they are in the universal scheme should be fascinating, while the fact that this deity-level (with a little 'd') being has taken an interest in them should pull them up closer to everything too, not making them feel like what they do doesn't matter.

After that, the characters walk through life looking at things with an even more slightly different eye than everyone else, and know that there is something going on out there with rules they can't even begin to guess, and players they can't even be on the field with.  Tip of the iceberg... showing them his true self is like sticking your head in the water near that iceberg... you get a sense of the vastness, but not of what it really is...

Another thought, too... so the players run to the White Council and they go "Uhm... yeah... just ignore him. They're around here and there." because even the Council can't play at that level.  But the players can still try, and who knows what might happen.  It would be great to have a Knight in that one...  THEY might have a chance.


170
DFRPG / Making Monsters
« on: August 16, 2007, 09:12:35 PM »
What do you all think about making monsters?  Also, we have an 'antogonists' post and an 'aspects' post... how about some suggested write-ups for the Dresden monsters?

I'm also thinking that the creatures we're talking about would have a WIDE range of numbers of aspects, stunts, and skills.  I mean, just think 'Denarian'.  I wonder if we also don't want to deal with 'monster skills or stunts' that are specifically more powerful than your average mortal person would have. 

For instance, you would have for a White Court Vampire:
Aspect: Hunger
Stunt: Hunger

These, based on the books descriptions, could be pretty darn powerful, and far-reaching.  Just trying to stir up more thought and conversation.  'night all!

171
DFRPG / Re: Antagonists
« on: August 16, 2007, 09:08:14 PM »
I like the 'Fire not Working' thing... interesting.
So I have two main thoughts right now.  First is for a shorter introductory story arc, second a much larger scale recurring villain, but definately off-the-charts into 'untouchable'.  The first, at least, will be long, as I want to describe the story as well.

1.) Many unexplained bank robberies over the past several months, from different local banks.  No holdups, just money is GONE.  Now, however, a security guard was found dead behind the most recent bank to be 'hit'.  Agent from a group consisting of the local bank owners and managers comes to the PCs (one wants to be a PI... yay!).  Agent indicates that police are looking into it, and at least one more detective agency is, but unusual circumstances regarding the death caused one of the owners to suggest the PC detective, whom he had heard of as looking into 'unusual' cases.

PCs are told that the dead security guard was autopsied and found that most of his heart was missing, with no sign of external injuries.  The heart was found in the alley with the man.  This info is not released, and the police believe that something else is going on, like someone screwed up somehow at the scene, but they are reporting a heart attack to the press.

Upon investigation, PCs can discover through careful searching of video cameras that one young man is at every crime scene.  Already long story short:  this young man is naturally Gifted, and has learned to use his mind to focus on a spatial area and transport whatever is there to him (over short distances).  He has been using this skill to steal money, and when a guard happened upon him, he reacted by doing the same to the man's heart.

So we have a young man who has been stealing, and who broke the 1st law.  Don't know if my player's characters will know about the Laws, but even so, they will certainly be looking for him to resolve the case.

Characters shouldn't find out until resolution that the boy lives at home with his mother and deathly ill sister, who is now getting treatment because of the money the boy was stealing.  The intent is, again, an introduction.  They get an intro to magic, sleuthing (simple case), consequences of magic, and finally that there are many motivations for the NPCs, and it's not always just greed.

2.) This is the crazy one.  I won't go into story here, though, as he should be a recurring factor.  The bank owner who suggested that the agent contact our detective PC in the story above is actually more of a baddie than just a businessman. :)  He's actually a demon.  Yes, a lying-to-badness demon.  In fact, he is part of what you might call the 'High Court' of Hell, taken form on earth and meddling however he's allowed.  That's kind of the crux, though.  The PCs shouldn't know what is allowed for the <truly> higher powers like angels and demons.  In this case, he isn't allowed to directly harm any of them.  He uses his position, power, and influence to both toy with them and get them to work for him, though they don't usually realize it.  And probably fairly early on he'll show up in a Marcone-esque way at the scene of a supernatural battle and show his true self (though rather than a mortal among nasties, this would be more like Godzilla among gekkos)... just so he can later rub their noses in working for him and helping him as he goes about his evil badness...

Too much?
:D

172
DFRPG / Magical Mechanics (& advancement)
« on: August 16, 2007, 08:27:05 PM »
Or maybe I should have just said "Mechanics of Magic"

So how do ya'll think the DF-Fate magic will be working?  I know we have skills and stunts to play with.  Anyone have a theory on how this might be built?  It seems to me that for someone like Harry, most of his skills and stunts would have to be magic-oriented, but at the same time, he is SO attentive and smart.  How many times has he noticed something and put together the various impacts of a new piece of information before the police even realize it's there? Anyway, I'm just saying I'm concerned about whether we can have a rounded magic-user in the current setup.  Thoughts?

On another note, the SotC SRD doesn't really encourage skill advancement (and I can see why), but we definately see Harry getting better at certain things over time.  Heck, he talks about it to himself repeatedly.  I don't have the books here to provide examples, but I didn't feel like those were new aspects, but rather skills he had improved at.  Do we think we'll still see the skill tree in it's current form?  For that matter, are there any thoughts about abbreviated character creation rounds?  Instead of doing 5, for instance, perhaps doing 3?  The characters would then start off at a lower <cough> level. :( There would be a bit more room for growth and development in-game.  I think these are thoughts with some weight based on the SotC 'one-shot' intent vs. the DF probably being more ongoing.

Another post with thoughts and questions on 'monsters' up next.

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