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Messages - prophet224

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16
Author Craft / Re: Branches of Magic
« on: October 05, 2010, 03:41:05 PM »
You could always look in a D&D book. :) That has a few more.

Just a few off the top:
Illusion (of which there are many kinds)
Divination (of which there are many kinds)
Pyromancy
Pyrokinesis (you could probably have a number of other 'kinesis' lines of magic as well)
Technomancy

More "mancys" at the bottom:
http://en.wikipedia.org/wiki/Technomancy

Plenty more from there...

Note, though, that much of this also depends upon the magic system in question. What is possible in one may not be possible in another.

17
Author Craft / Re: Help with short section
« on: October 04, 2010, 03:47:17 AM »
*BUMP*, as I'd really like to find out if the section in bold gets the description across or not. Thanks again.

18
Author Craft / Re: Plots, roller-coasters, and mountains
« on: October 01, 2010, 10:26:59 PM »
I would agree that it doesn't differ based on the genre, just based on the given story. And those types of story can all be told with single plot threads, single plot threads with sub plots, dual(ing) plot threads (and w/subplots) etc.

19
Yay for good news!

World building is often the most fun for a lot of folks - so much so that they can get caught up in that and never get writing.

But glad things are going better.

20
Author Craft / Re: Help with short section
« on: October 01, 2010, 03:45:52 PM »
Thanks for the comments on dialogue (and everything else) - I really appreciate it! :) It is good to know when you are doing something (at least somewhat) right.

Another thanks for putting up with <guy who's hurt>, <bug guy>, <other guy>, etc. I actually do have characters for these folks, or at least some basics, but sometimes it is better to write than to worry about looking up a secondary/tertiary's name.

Side note:
Once upon a time, Aristotle might have been considered 'pop culture'. :) Who else was a contemporary of him around the world that we have lost? I do tend to believe that we have entered an era where the worldwide collaboration and dissemination fo information will lead to an eventual world mind as far as media is concerned. In other words, I believe that we are in an age where cult hits will remain so indefinitely. There are too many people and the web of interconnected information is too large at this point to easily lose anything.

21
Author Craft / Re: Help with short section
« on: October 01, 2010, 03:39:07 PM »
Doh-you're right. Its IS the proper possessive for 'it'.

It is set in the solar system in the year 2130 (or thereabouts). All of the people in the scene were born on Earth with the exception of the main character (Lieutenant Mitchell) who spent a fair amount of time there.

As for pop culture - that's up in the air. There is previous veiled reference to certain 'classic' media like the "Alien" series. There is no interstellar travel and there is no open-air holographic technology, though there are holo-globes. Technically you could have a holo-deck type device, but it would be like standing in a fog cloud.

The main question though is, assuming that they do know what both a mantis and a grasshopper look like, does this description present to the reader a decent image of the creature discussed, using the images and comments afterwards for comparison?

22
Author Craft / Re: Plots, roller-coasters, and mountains
« on: October 01, 2010, 03:15:49 PM »
Hey, good point Kali! :)

Thanks for the input Starbeam! It definitely is a third-person limited all-over-the-place sci-fi. :)

23
Author Craft / Help with short section
« on: October 01, 2010, 03:14:19 PM »
Hello all!

I am trying to describe a first encounter with a particular alien species. I've included a touch before it for context (not that context matters much in this case). There is a lot more background, but I've bolded the key section that I'm worried about. Note that I have obviously not decided on names, and since the creature actually is an 'it', does it get to have "it's" or still just "its" for possessives?

The question is, what does this description convey to you, or basically does it do the job? Links to related images after the piece.

Thanks for any help and thoughts.
-Matt


"Glad that's taken care of," he ground out. The suit had administered localized anaestetic, but it only cut the pain - it didn't remove it completely. He rolled over onto his back and took in the room, grimacing as bolts of agony shot up and down his arm from the epicenter where he'd been hit. The room was covered in a green gel-like gore. He started to sit up, but a shadow passed quickly over his head and something landed on his face and torso. He fought a moment of panic as he took in a swarm of legs and double rows of pulsing holes on what looked like a giant thorax. He heard a boom and the creature disappeared, the weight on his upper body gone with it.
"Bugs," came <>'s voice, "why did it have to be bugs?"
Mitchell scrambled up and self-medicated. This particular drug had once born more than a passing resemblance to caffeine. It would artificially increase his pain tolerance and work synergistically with the non-narcotic painkillers to help keep him functional. The floor was littered with orange, yellow, and rust colored chitinous body parts. "Thanks <>," he said, glancing at the creature that had been blasted off of him. They could examine these things later. "Secure the corridors. How's <other guy who got hurt>?"
"I'm ok L.T." <other guy> had moved out of the lock and it was cycling behind him. He was already on his feet. "Beam really heated up the suit, and then it caught a joint. Lucky shot. Lost hip power for a second there. Secondary is online, but the suit's still radiating." The suits could take a beating but the energy still had to go somewhere. The outer skin could disperse most of a beam weapon, but what it didn't disperse would heat up the interior. Each section of skin could only disperse or absorb so much energy. A sufficiently powerful and narrow beam could overwhelm the skin's limits in a given section. Once that limit was reached, the weapon would punch through the other armor layers and finally into the meaty center.
The lock spun open and Top rushed into the room with the other <4?> platoon members. "Are you all right Lieutenant?"
"Fine Top," he said, then added in a bad British accent, "It's just a flesh wound."
From the right tube access, <> called out. "Nothing coming, L.T., but look at this thing." He nudged a mostly intact insectoid body, then jumped back and brought up a weapon when it twitched at the contact.
Mitchell quickly held up a hand. "Wait!"

<person> backed a few more steps away and they all watched a jumble of limbs sort itself out. The creature looked like a praying mantis crossed with a grasshopper. It had a short vertical torso segment. Near its head was a pair of barbed arms extending from either side of the torso. Complex colored marking were inset - artificially, it appeared - into the chitin. It reached up with the left arm and gripped the wall, then pulled the legs underneath its body and pushed, wobbling, into a standing position. The elongated body hung between its two sets of legs as if it were being carried, front legs keeping it higher off the ground while the rear of the body hung low. Thick, sturdy, powerful-looking rear legs jutted up above the body to a joint before a long section reached to the floor below. The front pair of legs were smaller, but still looked sturdy, though the chitin was cracked. One arm hung limp from its "shoulder". As the creature moved Mitchell saw that the arm was detached and hanging from a string of tissue.



Vratix:
http://images3.wikia.nocookie.net/starwars/images/thumb/5/57/Vratix_UAA.jpg/250px-Vratix_UAA.jpg
Those big legs would be in the rear on my creature. Shorter torso and more body slope.

Mantis:
http://4.bp.blogspot.com/_Pk3jJ8hnWXo/S8_8-993UDI/AAAAAAAADM4/OMzy8I8aDP8/s1600/praying_mantis_india.jpg
Shorter torso, slightly less elongated body, much thicker legs, otherwise about right.

24
Author Craft / Re: Plots, roller-coasters, and mountains
« on: October 01, 2010, 12:57:05 PM »
LOL - Yeah, that's about what I was thinking as far as the roller-coaster model.

How do you feel about split plot lines?

25
Author Craft / Plots, roller-coasters, and mountains
« on: October 01, 2010, 11:42:40 AM »
Something Starbeam said in another topic got me thinking.

So wisdom says, rightly so "Don't build a roller coaster with only one hill." Basically as we plot, we want a series of growing struggles. If you look at your classic quest fantasy story, plot build-up (plaque build-up? I wonder if plot build-up can be cured with brushing<G>) tends to look more like a climb up a mountain with a slide on the other end.

Anyway, in my main project I have two split story lines - a space battle and a ground battle. They split off about... maybe 30%-40% in. There are a few extremely minor ups and downs before that, but I mean extremely minor, including a fake.

So basically the story is:
Prologue -> Intro -> Background and Setup -> Short plot fake and build -> Split plotlines -> 2-3 rise and fall sets per plotline -> Climax for each.

This means a good number of things are going on, but is this an 'out'? In other words, if there are six climax/fall sets plus two real climaxes, with much of one plotline being solid action without as much background as the other side, is this cheating?

How far into your story are you before you start hitting plot points or crises? Technically for me it is right away in the prologue, which sets up everything else, but I'm not counting that one.

26
@Gand - Well, you can burn yourself out on anything. Also, "life happens". Sometimes life drives writing, sometimes it doesn't. Here's hoping you enjoy writing again...

@Starbeam - You've made me think of something here. I'll post part in a separate question, but also, are you one that writes beginning -> end? I've been jumping around, and it is interesting that the end pieces are not nearly as difficult as some of the set-up pieces.

27
I'm still writing! I'm approaching 70k words, and I have mapped out the basics of both the major and minor story arcs of this, the first book, through the 5th. The sixth is the final, and I have a very basic skeleton for that too. :) Target is finish 100-120k by early December, edit, submit.


@Enjorous - Any idea why?

28
Author Craft / Re: Character Development vs Character Derailment
« on: September 27, 2010, 04:28:47 PM »
Ok, a couple of thoughts.

First, it depends on the characters and the book(s). In a series, the major characters don't change much each book - they develop slowly over time. Secondary characters may change a little faster, and anyone introduced as a major character for a single book (Stackpole calls them 'case characters) may change a lot.

Second, it depends on the type of story. If your story is character-driven, you need to go where the character is going and as they face events let them respond and change in ways that you think that particular character would respond and change. Meanwhile, if the story is event-driven, you may need to do the 'work backwards' method. Even then, their changes have to be at the intersection of plot and character. Keep in mind, though, that if you need a particular change to have occurred by 'P' on the timeline, you can go back and have them hit with things at 'D' and 'K' that force that change or at least get it started.

29
Author Craft / Re: Handicapping your characters.
« on: September 27, 2010, 03:56:13 PM »
Maybe part of the process should be not 'making them so freaking awesome' to begin with.

A character who can grow is pretty cool. One that can't - eh. Similarly, one of the key interesting things I've learned is: when you get to a point where the character has to make a decision or overcome a problem, think of all the things that come to mind. Write them down. Then throw them out and look for something different. If your readers just go "well of COURSE he's just going to whip out the gun (since he's faster than everyone else) he has secreted up his rear (since he's tougher - or maybe just more disturbed) shoot all five terrorists that are holding hostages in front of them, but shoot them in the head (since he's a better aim, and see: faster), and head home for the day" then they don't need to read the book. You know?

Character flaws are great, but don't make up for a character who is otherwise 'perfect' when it comes to getting the plot done.

30
Wow Kali - that is one of the hardest things to deal with. You'll get through, but it HURTS, and you need to let yourself feel that.

Unfortunately, clinical depression is bad enough on its own without anything to actually attach itself to. When it has something to take hold of - just be careful of yourself.

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