16
DFRPG / Re: Using Diaspora's social combat rules
« on: September 10, 2011, 03:15:28 PM »
Sounds a bit complicated.
I personally think that most social conflicts can be played out, without any stress boxes and things like that. Just play it. Certainly the GM can compel some aspects to give a social conflict a certain direction (or to start a social conflict) but from this point on it's roleplaying.
Maybe I have to play some sessions to see the point in social conflict rules, but until then...
I personally think that most social conflicts can be played out, without any stress boxes and things like that. Just play it. Certainly the GM can compel some aspects to give a social conflict a certain direction (or to start a social conflict) but from this point on it's roleplaying.
Maybe I have to play some sessions to see the point in social conflict rules, but until then...