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Messages - Mr. Ghostbuster

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31
DFRPG / Re: What are your favorite aspects?
« on: April 19, 2013, 07:24:44 PM »
No one has any favorite location aspects? Or campaign aspects? Here are a few of mine....

My group's main game is based in our hometown of Cedar Rapids, IA. Some of you may remember that Cedar Rapids made international news with Biblical-level floods back in 2008. Well, are game takes place shortly after Small Favor, so one of our town's aspects became "Picking Up the Pieces...." And our town, which has problems with the White Court and Marcone's organization behind the scenes has "A clean city hiding dirty secrets."

For a Secret Agent turned Winter Knight (inspired by James Bond) for a one shot adventure we played: "A Heart of Ice Cold Gold"

For my main character, who is young, arrogant, inexperienced but pretty good at what he does: "It's not arrogance if I'm as good as I say I am."

For an Islamic Terrorist turned Knight of the Cross: : "Tell me your sorrows, for I know well of Sin".

A few of them for a Outlaw Biker Vampire Slayer created for our practice game: "Hell, I'm a fan of all 7 (Deadly sins)." "Jolly as Santa, Smells like a Reindeer" and "No place in civilized society."

Here's a simple aspect created for one of our NPCs, who runs a shop full of antiques and curiosities: "I have too much shit."

32
DFRPG / What are your favorite aspects?
« on: April 13, 2013, 10:18:25 AM »
I know there are some great aspects out there and I'd like to here them. They can be your own characters aspects, a player's aspects from your game or just some that you came across that you really like.

33
DFRPG / Re: How would you guys handle this?
« on: April 06, 2013, 06:35:16 PM »
Another question:  what kind of deal does he have with this spirit?  Sponsored debt might also be an option. 

If you combine it with Involuntary human form, in times when the spirit says "No Way!", He can choose to take a point of sponsored debt.

This way he gets access to his powers even when the spirit may disagree, but then the spirit has a free compel to use against him to further its goals!
The original deal (this is all part of the backstory) was the spirit was inprisoned originally and broke a deal with the character (a child at this point) that she would teach him magic and in exchange he would release her once he reached an appropriate level of magical know-how.That all became moot point though when she became permanently bonded to his soul. Now its just sort of a fact of life for both of them. I think the idea is that the connection to the spirit weakens when he strays too far from her nature. Sort of similar (Cold Days spoilers) to
(click to show/hide)
. The more he acts against it, the bigger affect it has. Its also probably worth mentioning that they aren't enemies. They may not be friends exactly but they have been together a long time and are partners.

34
DFRPG / How would you guys handle this?
« on: April 05, 2013, 01:25:48 PM »
So there is this player in my game who has a character with some inhuman abilities tied into a spirit from the Nevernever sharing his brain space (kind of a Harry-Lasciel sort of thing). Now, the player wants his powers (inhuman strength, toughness, recovery) limited by the spirit's nature/agenda. The spirit is a spirit of justice, so anything involving vengeance or even mercy can conflict with the spirit's nature, negating or weakening his powers.

How would you guys handle this in terms of game mechanics? We've played with some ideas before but it hasn't really come up yet in the campaign. We were thinking of something based off of the vampire's hunger stress track or maybe something like a sponsor debt. Or should it be some sort of catch?

35
DFRPG / Re: Most Interesting Reasons for Powers
« on: April 03, 2013, 12:58:58 PM »
There is a character in my game who has been sharing brainspace with a spirit of justice from the Nevernever (sort of like Lasciel). Part of his back story was that he was captured and turned by the Red Court. The spirit intervened and prevented him from changing, which unfortunately resulted in her spirit being permanently bonded to his soul. The end result was that he has physical abilities similar to that of a vampire but that are mostly dependent on the spirit's nature (as in he will begin loosing his powers if he indulges in revenge or shows mercy).

36
DFRPG / Re: True Emotion Catch
« on: March 28, 2013, 01:30:48 PM »
Maybe its that way because a True emotion can actually harm them, not just negate their powers? Though, I do think it needs some tweaking. I imagine True hope might be more common than True love.

37
Display Case / Re: Perfect Casting, part 2
« on: March 28, 2013, 01:11:09 PM »
Hey everyone! First time poster, long time reader. I just created an account because this ia subject which ive been thinking about alot for the past few days and wanted to share my thoughts on a couple key characters.

Harry Dresden
This is a tough one. I don't think any of the choices have quite nailed it yet. Harry Dresden is a powerful wizard and one durable guy, but "cool" and "badass" are words that you can't really use to describe him; or at the very least words that he would never use to describe himself. In terms of his personality, he's a self-described geek who makes sarcastic jokes to himself, has bad luck with woman, and is often down on his luck. While he has mentioned that people have described him as attractive, he doesn't really seem to believe it himself, and lacks the confidence to really buy into that fact or the fact that he actually is a pretty cool guy. Overall he is a guy that never really seemed to grow out of his "awkward teenager" phase.
For this reason I think he should be played by someone with boyish and lean good looks, giving him a somewhat innocent feel while still being attractive and the appropriate age. People like Jared Padalecki and Sam Worthington just seem wrong to me as they project too much confidence.

My choice: Lucas Bryant (Haven)


Karrin Murphy
This one came to me pretty quickly. Karrin is an attractive; tough-as-nails cop whose outer maturity and badassery covers up the fact that she is actually dealt with alot of crap in her life. She definatly needs to be more grown up than Harry personality wise, as it makes it easier to see how she could mistrust him early in their relationship. I get the feeling that the reason Harry never seemed to even consider a relationship with her early in the series was because he saw her as too grown up for him. He initially knew her only as a cop, in time a woman/friend, and finally a peer. To keep this authority figure dynamic it is important that they cast someone of the appropriate age (early 30s). Actually I thought Valerie Cruz did a great job and was very close to the book character, but for the sake of keeping her looks more in line with the book series and the obvious nerd cred, I picked someone different.

My Choice: Sarah Michelle Gellar (Buffy The Vampire Slayer)

My Full Cast List:
http://www.imdb.com/list/B0TTWKLfl48/?publish=save
Nailed it. I've been looking for a good Harry for years. You, sir, have nailed it. At least as far as looks go (I haven't seen Lucas Bryant act). And he is even tall (6'2")

38
DFRPG / Re: Skill blocks vs spell blocks
« on: March 21, 2013, 07:32:15 PM »
I was under the impression that, unlike spell blocks, blocks created via skills do not automatically go away if they are bypassed - they last the entire exchange.

Eg: In this example just ignore dodge attempts:

I use my weapons skill to Block all incoming attacks (block str 5):
3 enemies attack me in this order.
enemy 1: attack 4 (fails to hit);
enemy 2: attack 6 (hits with one shift of success) - block is still active for the next attacker
Enemy 3. attack 5 (hits with no shifts of success)

Am I crazy?  I can't find where I read it in the book except YS 210:

Typically, a block action lasts until the player
who initiated the block takes his next turn. At
that point, he must choose whether he wants to
take another action or if he wants to maintain
the block.
In that type of situation my GM usually just has us roll a defense for each attacker.

39
DFRPG / Re: Social Conflict Examples
« on: March 09, 2013, 02:01:04 AM »
Thanks Mr. G
So, your PCs reputation was harmed by the conflict due to the Consequence. 

Was that the whole of the conflict?  Were you Taken Out or did you Concede after that?
For that particular conflict, that was the end of it. We did have another social conflict in the next session in which the group was trying to interrogate a captured thug of the Red Court (one of the guys who tried to kill the Warden). My Warden is a rookie and very young, so I designed him with lower social skills. He attempted to Intimidate the prisoner and failed miserably. I ended up having concede that conflict and let the others interrogate him when he started using Intimidate to infuriate the Warden.

40
DFRPG / Re: Social Conflict Examples
« on: March 08, 2013, 08:27:49 AM »
Not sure if this is the best example but during my group's second or third session we tried our hand at our first social conflict. My character, a Warden and a U.S. Marshall had a hit placed on him by the local Red Court Baron. As a result he and the party had to fight off three separate hit squads in about a twenty-four hour period. As you can imagine three different gun fights in one day (along with several bodies) was kind of hard to explain to his superiors in the Justice Department. They just thought he stumbled into an organized crime ring and ordered him placed under protective custody. My character tried to convince his superior officer that he didn't need protection (he really didn't) and that he was the only one who could handle the situation.

So I rolled a social "attack" with Rapport and I think the superior officer defended with Empathy. Unfortunately, my Warden is excellent with a gun but fairly pathetic at the social scene. I lost the conflict (to say the least), took four social stress (my social stress track was only at 3). So my Warden ended up with the "Dangerous and Arrogant" moderate social consequence, which was now how his department saw him.

41
DFRPG / Re: So I have to ask...
« on: March 06, 2013, 06:19:02 PM »
Character robbed a post office in a sort of throw-away bid for fate points. Three sessions later the GM surprised all of us by having a postal inspector show up to arrest him. The postal inspector nearly arrested everyone when he got hit by a holy water balloon thrown by a Warden paranoid about Red Court vampires. The first character escaped and showed up later disguised as a woman.

42
DFRPG / Re: Killing a Black Court Elder- an intra party dilemma
« on: February 26, 2013, 08:30:11 PM »
1. The Venatori are already allied with the White Council who are at war with the Red Court.
2. The Dealer's infected love interest could join the Fellowship of St. Giles (if she isn't already a member), who are also allied with the Venatori and White Council, which would grant her a certain amount of protection (as well as virtually negating the possibility that the Venatori would target her).
3. I would think an arm's dealer would look forward to the profits to be gained from a war.

43
DFRPG / Re: House Rules, Lemmie Hear Them
« on: February 04, 2013, 10:37:24 PM »
1. If you are late to game night, you forfeit your vote for what food we order.
2. Self-inflicted stress does not benefit from recovery powers or potions.
3. All potions must be cleared with the GM before the start of the scene or session.
4. The GM reserves the right to cancel or post-pone game night due to bad weather or dangerous road conditions.
5. Bring your own beverages.
5. Whether or not refusing a compel costs you a fate point is up to the GM. In most circumstances it does not.

44
DFRPG / Re: How are your campaigns?
« on: January 12, 2013, 08:10:40 PM »
What powerlevel did you start your campaigns at?
Nearly everyone in my gaming group was new to the whole tabletop RPG thing. So we started out at "Up to Your Waist" so that they weren't overwhelmed with character creation and less likely to make uninformed bad decisions with their first characters.

What city did you use for your campaign?
We created a Dresdenverse version of our hometown, Cedar Rapids, IA. It was fun "Dresden-izing" our town. Its also big enough to allow action/intrigue while being small enough to explain why its beneath the notice of some of the bigger powers.
 
Did you have any special requirements regarding the characters in your campaign?
Only the power level, really. And the vague idea that the characters have to make sense within the context of the world in which it was set. Most of our players came up with great, interesting characters.

How close are you following the timeline in the books?

I think we set ours right after Small Favor. We're still on our first adventure and the villains/npcs in our game are kind of small potatoes compared to what you see in the series, so timeline issues really haven't been an issue. At least not yet.

45
DFRPG / Re: Help With Extreme Consequences
« on: January 12, 2013, 07:38:21 PM »
I sounds like your Knight of the Cross doesn't appreciate the seriousness of an extreme consequence. Unless maybe the fate of the world was at stake or something. Extreme consequences are supposed to represent a last choice, something to resort to when your character/characters MUST succeed in a conflict and defeat/conceding is absolutely 110 percent unacceptable. And this happened during your FIRST combat? Something might be wrong here. Either the combat difficulty was set too high or your Knight doesn't understand that conceding doesn't necessarily mean utter defeat (in fact, it usually doesn't).

As for an appropriate extreme consequence? Honestly, the first thing that comes to mind is losing a limb. An extreme consequence is permanent but somehow I doubt your Knight would be okay with losing a leg or something. How about losing an eye? Or he could be so scarred that he's disfigured. But these are just my ideas. And there are players out there with more experience than I have.

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