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Messages - Tedronai

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DFRPG / Re: Extrapolating Car Crashes from the Falling rule
« on: September 11, 2014, 12:28:46 PM »
Stress and Weapon Ratings are not linear.

Weapon 3 is a big sword.
Weapon 4+ is the territory of 'battlefield weaponry'.  Grenades (these things leave people in pieces), anti-material rifles (these things put holes in armoured vehicles), and things even nastier.

Assign a weapon rating, tag/invoke some aspects, and make your roll.

DFRPG / Re: I dislike sponsor debt with Soulfire
« on: September 07, 2014, 02:38:32 AM »
someone gave harry access to it. I think as long as Harry uses it as a good person would(with little abuse) he can keep it, should he turn dark or reaquire a coin he would lose it. All the fallen lost their access to it, it was replaced with hellfire. harry would be no different. I dont think his actions are controlled by Jake, but jake has taken a very very keen interest in his life. And soul fire has meant the idfference in a lot of the stuff that has kept harry alive. It wouldnt be a tool i would want to lose.

Someone gave Harry access to it, but I've seen no evidence that anyone is involved in ensuring Harry's continued access to it.  Even the direct WoJ doesn't say anything to this effect.

Perhaps Jake (or someone in that realm) would be able to take direct action to remove Harry's access, but there's a difference between that and simply the withdrawing of sponsorship, or some inherent passive kill switch.

DFRPG / Re: Turning Oneself into a Vampire
« on: September 03, 2014, 12:13:17 AM »
The scope and preparation for the ritual (as represented by the shifts needed) suggest how in-depth the story needs to be.  You're going to be getting rare materials, artifacts, using certain locations and celestial conjunctions to get all that down (plausibly, at least).

For big, powerful thaumaturgy, the story is in the ritual.  In the method I proposed, the ritual is just where the story begins.  This isn't a case for worrying about Shifts of Complexity.  This is a case for the Dark Powers' Help.

DFRPG / Re: Turning Oneself into a Vampire
« on: September 02, 2014, 02:09:30 AM »
I'd suggest a high-level Diabolism-type ritual, personally.  Enough shifts to Take Out the character being turned, as well.

"Hello and good evening, Mr. [Smallest Demon], I am in the market to bind one of your greater brethren unto to myself, body and soul, joining our power and our will to work great and terrible deeds in the mortal world.  What would you ask in exchange for arranging a meeting between myself and such a being for this purpose?"

The story isn't in the ritual used to summon the Dark Powers, which are always willing to help, but in the price they will ask.

DFRPG / Re: Turning Oneself into a Vampire
« on: September 01, 2014, 12:27:54 AM »
Depending on the specificity requirements of your 'esque' description, a moderate demon summoning should be able to fulfill your needs.  Of course, there might be additional costs beyond those inherent to vampirism.

DFRPG / Re: Are some vampire feedings protected under the Accords?
« on: August 29, 2014, 12:17:09 AM »
Harry had to do to claim responsibility for the Ordo in WN.

Well, the vampires went quite a long way to making his case for him when they described their actions against minor practitioners as a method of indirectly attacking the Council itself.

DFRPG / Re: Shapeshafiting/Skill shuffle and extra consequences
« on: August 26, 2014, 01:41:50 AM »
Characters can only GAIN such consequences in the appropriate forms.  They don't have to lose them when they change back/out (though the nature of the consequence might need to adapt to remain appropriate to the new form).

DFRPG / Re: I dislike sponsor debt with Soulfire
« on: August 17, 2014, 02:45:16 PM »
My interpretation of that would be:
IF a person has hypothetical access to both Hellfire and Soulfire (ie. if 'Jake' had 'bumped Harry's arm' while he still had Lash's coin), then in any single working where Harry attempted to use both sources, only one would respond, with the particular outcome being partially dependent on the nature of the practitioner (and mortals being what they are, the result might not be the same next month, or even in the next scene if events are sufficiently epically character-developing), and partly dependent on the action the practitioner is attempting.

I just don't think Harry had THAT much change to his fundamental nature going on in the time between intervening on behalf of Little Harry and attempting to rescue Ivy.

DFRPG / Re: I dislike sponsor debt with Soulfire
« on: August 17, 2014, 01:56:20 AM »
Do you have a link for that WoJ?  I don't think I've seen it before.

DFRPG / Re: I dislike sponsor debt with Soulfire
« on: August 15, 2014, 02:20:53 PM »
Sponsor Debt, yes.
More of what you are?  Sure.

'Good slant'?  I am unconvinced.

DFRPG / Re: I dislike sponsor debt with Soulfire
« on: August 14, 2014, 02:51:55 PM »
I dislike the very idea of Soulfire as having an external sponsor, as presented in YS.
To me, Soulfire is the absolute epitome of 'Self-Sponsored' magic.
The fuel for Soulfire is the practitioner's own soul.

'Jake's' involvement in Harry's access to Soulfire was a one-time event.  None of their further interactions actually facilitated his continued use of the power.  This is not the relationship between Sponsor and Sponsored Practitioner.

« on: August 13, 2014, 01:47:14 PM »
How much (and which portions) of the Evocation rules are included under "Evocation's Methods" has, at times, been a matter of heated debate on these boards.
Talk it over with your table and come to a consensus for the purposes of your game.  Do this before it becomes a matter of immediate concern (before it actually gets used in a session).

DFRPG / Re: Seelie magic questions
« on: August 10, 2014, 02:50:18 PM »
A max strength of double lore is only in place for Enchanted Items.  Other Thaumaturgy is not affected by that limit.

DFRPG / Re: Blocks versus Shapeshifters
« on: August 05, 2014, 04:51:51 PM »
Rules limit the possibilities of Action A in Location 1.  Specific exceptions B to those limits are called out in Location 2.
Does this fact at all invalidate the existence of limits on the possibilities of Action A beyond the existence of Specific Exceptions B?

DFRPG / Re: Blocks versus Shapeshifters
« on: August 05, 2014, 04:26:51 PM »
You're ignoring part of the text that you yourself have quoted:

When you create
a block, the block has to be specific and clear in
two ways: who itís intended to affect, and what
types of action (attack, block, maneuver, move)
itís trying to prevent.
(bolding added)

These are the types of action that a block can normally affect.
Each of them has some sort of roll defined by the rules as being involved in enacting them (be that in some cases, as with movement, or in all cases, as with the others).
(veils add 'perception' to the list of things that can be blocked, but that too has a roll defined in the rules).

(ninja'd by Taran)

Beyond that, the more important point I've actually been addressing for most of my involvement in this thread is your insistence that only certain skills might be appropriate to overcome a particular block, while implying that those rolls might not line up directly with the rolls the block itself affects.
Again, if you have any rules basis for this position, please present it.

I'll go with reduction to absurdity here.

If we're going to only allow blocks on those four actions you are saying there is no way to prevent an opponent from screaming for help
maneuver + invoke-for-effect

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