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Messages - bobjob

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346
DFRPG / Re: Evocation Grab
« on: February 04, 2011, 05:23:41 AM »
Correction, it doesn't say you have to pay a fate point to tag a maneuver aspect for effect.

347
DFRPG / Re: Evocation Grab
« on: February 04, 2011, 05:22:53 AM »
Perhaps the deficiency in my knowledge is based on the fact that it doesn't explicitly say that you have to spend a fate point to tag for effect. I've looked all over the book in concerns to maneuvers and what to do with aspects and if it's there, I'm just not seeing it. From what I see with maneuvers, you can tag (or invoke it or which ever you'd prefer) once for free once it's created. Seems to my reckoning that is how all temporary aspects work, at least once.

348
DFRPG / Re: Evocation Grab
« on: February 04, 2011, 04:59:51 AM »
Here's how I'd do it, but please correct me if my thinking is wrong. I'm preparing to run a game, so I'm still trying to suss out the rules.

1. Place evocation maneuver on target (Disarmed)
2. Ghoul gets to defend against maneuver using roll + might
3. Tag the aspect for free since it was newly introduced with the maneuver.

Basically the same way of doing a regular disarm maneuver, just using magic. Might even add in another roll to catch the item once the ghoul has been successfully disarmed. This is essentially how devonapple suggested, but instead of spending the fate point to invoke disarmed, you tag it.

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