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Topics - SpoonR

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DF Spoilers / Gatekeeper's Age
« on: September 29, 2020, 01:24:20 AM »
So, it looks like we know the Rahshid's age. 706 give or take a couple years. Firstly, I'm assuming he is also a starborn, so he is Harry's age plus some multiple of 666 years. Call Harry's bday around 1975, the previous starborns were round about CE 1330, CE 670, CE 1. Even wizards usually don't live 1000+ years so 1330 is most likely.

But if something hinky went on with time/life, I still think 670 is the earliest possible. Rashid seems to be an Islamic name, and assuming it is his original name that would put him sometime after 630-ish. Plus if you further back you run into problems like being pre-swords of the cross, possibly knowing the Merlin and the original Warden. Just starts feeling wrong.

Also, it's interesting to know more about Listens-to-Winds teacher.

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DF Spoilers / DuMorne and favors owed
« on: October 16, 2017, 05:20:45 PM »
I'm away from book. Does Ghost Story have the exact wording of Harry's bargain with Leah? Cause WAG.

Assume the bargain was Leah will help Harry defeat or kill DuMorne, in exchange for three favors. Mab has collected either one or two I think?  Now, with the DuMorne/Kemler connection Dumorne can be "dead dead" and still come back. So, DuMorne shows himself and Harry recognizes him. What happens to the bargain? The first clause is now untrue, so Harry has done favors without compensation, which leaves a pretty potent unbalance.

I'm assuming IIRC the bit from Cold Days that went something like: Harry is fine. Harry says he will break part of the Winter Knight Oath. The Knightly power disappears until he changes his mind. So the Leah/Harry oath will be "balanced" until Harry, Mab, or Leah find out DuMorne is still around. Now in the Leah/Harry oath, one favor has been equivalent to Harry using all his power to do whatever. I'm thinking this means...

Harry and the Alphas have tied up the villain. Harry reaches out and pulls off the mask...
"The ghoul! It's mister DuMorne"
"And I would have gotten away with it too if it hadn't been for you mangy wolves and that wizard."
Elsewhere, Mab is in the middle of a fight. Suddenly, two Harry's worth of power are drained from her and passed to Harry.
Mab has no power left and loses the fight. Oops. Nice job breaking it hero.


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Cinder Spires Books / Spire dimensions?
« on: February 20, 2016, 10:38:16 PM »
So, spire Albion is roughly a soup can 2 miles tall and 2 miles wide. But, is it a soup can on a stick (all habbles are well above ground level), just a soup can on ground, or is part of the spire underground?

Having underground habbles might explain where some of the raw materials come from. On the other hand, was it just surface critters that are dangerous, or is/was there something bad in the atmosphere when the spires were built (meaning you need the spire to start above the bad stuff, but maybe slowly fixed via terraforming)?  If you continue the ramp and the center pillar, you could have a ground entrance well below the bottom habble.

I think what I'm most wondering about is atmospheric pressure. If the spire sat on the ground, then the bottom is at sea level while the top is 10,000 feet - aka passing out without oxygen tank level.  So are we talking a planet with a lot more oxygen, or something causing the pressure to be the same up to airship heights (super ginormous planet?), or is it instead of 0 to 10,000 feet  it is actually 25k to 35k. Then you definitely need human tweaking to let them survive at all, but it would be a much smaller relative difference.

I guess if half of it is underground, you would have from -5000 feet (not as deep as the TauTona mine) to +5000 (Denver, so pretty livable)

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DFRPG / Monsters using magic
« on: June 23, 2011, 05:32:27 PM »
Let's say you are a monster (red or white court vamp for example) that can use magic. Are the laws of magic any different for you?

For example:
  • You are a vamp wizard using your vampire powers to kill someone. Break any laws?  What about the same vamp using wizardry to kill someone
  • You've made a thrall with your natural powers. Now you use wizardry to do some specific tinkering. Do they have enough mind left to count for the mental law?
  • Can you use wizardry to feed? Say using magic to induce the appropriate emotion, or just to rip out psychic energy for a white court.  Does using magic affect your Hunger?

I have the impression that magic is magic and vamp power are vamp powers, magic can break laws no matter who you are, natural powers never can. Hence why red courts are so crazy. But then again, magic-using reds don't seem significantly crazier than non-magic reds.  Ditto Sidhe

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