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Messages - The Codex

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16
DFRPG / Re: Fate 3.0 Rules Questions Negative spin and Consequences
« on: July 12, 2010, 09:03:06 PM »
ok so as a GM would this example be fair,

A feet water student player that has no skill with guns picks up a revolve to try and shoot the homeless crazy attacking his friend. He has no skill in fire arms so skill counts as Mediocre (+0), the character roles his fate dice and gets -, -, -, -, ohh dear.

So he clearly fails he shoot the target however can I then as GM offer him a compel for a sticky aspect on the gun, yes a fate point but theres a problem with the gun.

The player can then decide that he will have another go be damned, try and check the gun, or do something else.

If the player then decides to shoot the gun again can i offer him a compel for the gun to explode in his hand as the second round has hit the first stuck round?

Does this sound right other people????


17
DFRPG / Re: Fate 3.0 Rules Questions Negative spin and Consequences
« on: July 12, 2010, 12:33:07 PM »
Ok as a follow up to both points,

can the GM, if the player roles really badly in the gun fight example, compel, weapon jammed, or add a sticky aspect to represent the gun jam?
If the player trys to fire it with out clearing the jam would the damage then be done to the player as the gun explodes in his hand??? I am trying to work out how this would work.

Also in regard to the the consequence compels, can you add consequences to items, cars, swords, etc..... if they are treated badly or targeted specifically.


Cheers


18
Hi all,

So I have a couple of rules questions aout the fate system.

First is negative spin, I can't find anything in the rule ook aout what happens if you get a negative role
example: character with no fire arms skill and no fate points left picks up a revolver and fires, they role -4 on the fate dice and does this mean they just fail? or should this have much larger conitation, hand gun explodes/jams etc, where do I find this type of example in the rules and how would other ajudicate this.

Also on the matter of Consequences, if some one takes a serious physical consequence roken Ribs, the way I understand is the first tag against this is free. But if the goons fight the PCs have no fate points how do reflect on going that the character is in large amounts of pain, he surely does not go, ohhh my ribs, ut I can now run a marathon.....

All help is appreciated, I am really trying to get my head around this to run it...

19
DFRPG / Re: Werebear for 7 refresh game?
« on: July 08, 2010, 04:06:47 PM »
Hi Guys,

I also have a werebear type character they are awesome.

However i didn't really like silver as a catch (as most were-creatures are not loup garo types), in the end we had a couple of options, with a Norse feal we and anywhere cold we had fire, as it also something that bears fear... For a demonic grizzly we had holy objects. But for the final version we had a Native American type background and feel for where the power came from and the resulting catch was Obsidian, a substence that was made for only the best weapons due to the fact it is razor sharp (can be made sharper than steel) and still used for surgical blades today.......

Also as a feet wet character, the initial character did not have echos of the beast or beast change, reflecting he did not know how to use his power or his new form, after a few milestones he has begun to expand and use his powers and new form more readily...

Anyway hopefully this may help someone else....

20
DFRPG / Re: Really Magic Computer
« on: July 07, 2010, 12:35:59 PM »
Sorry my wording is very poor.... Doh

So what I was looking to create is basically the magic equivlent of a computer geek..... (who would potentially run and help compile info for the Paranet to help low level magic and supernatrual people)  , Like an administrator but cooler.....

What I am trying to work out is how to get the feel right for how as a focused practioner how he would have the magic equivelent of a technology lab and how that could work, and if anybody has had any thoughts that could help me define
(click to show/hide)
magic computers in game terms.....

21
DFRPG / Really Magic Computer
« on: July 07, 2010, 12:10:33 PM »
So I have an Idea about a character/NPC that would be really interesting and want to see what people think:

Basically the Magic user (focus praticoner or wizard) is part of the computer him self.

The basic components are (crafting, Divination and Conjuration)

So works as follows, The computer is the way the character focuses his magic, the crafting would be the character using 'download component' from the various spell components to download an effect into an item (eg creating magic mobile phones through rune inscribed rocks)

The Divination is fundermentally the magical equivelent of a search engine,  being able to find out information  from any word writtern, peoples memories, drawn maps etc

The conjuration allow the character to print (i really like this idea) the items he wants for spell components and things he may need want for a specific situation.

I forsee the computer as being a single very powerful focus item that effects the fine controll of all these items....

What do people think????




22
DFRPG / Re: Baltimore and Other Possible Dresdenverse Cities
« on: July 05, 2010, 03:46:17 PM »
This is a Post for Janus,

Get yourself a copy of the 1920s source book for Cthulhu San Fran,

Its full of some totally awesome ideas and stuff you can pinch to help put together the setting as well as important figures and places, its a total winner.....

23
DFRPG / Help with a hi concept....
« on: July 05, 2010, 03:23:22 PM »
Just would like some help

Have a concept for a character I really like.

Dr of Archeology is messing around on some Ancient Minoan ruins in Crete and discovers an anciant Labyrinth (actually a portal in to a part of the Never Never) and the Spirit of the Minotaur inhabits his body as a way of escaping its spiritual prison.

So very mild mannered Dr Washington 'Wash' Harris a Dr or Archeology is a member of Paranet community in search of a 'cure' although the spirit is so strong it will not budge and seems to be part of his spirit/soul, so currently looking at ways of supressing the Minotaur inside him.

However when he looses his temper and gets angry he transforms into the Minotaur....

so couple of things I need help with...

  • first is the High Concept I can't make anything sound right......themically
  • Second is the Powers, what do people think fits (Claws/Horns is a given as well as possible strength etc but do people think beast of change/marked by power/demonic co pilot, also was think Inhuman form with Involuntary change (kind of like the Hulk, only when made angry (Bulls being known for there temper)

as always appreciate the help (power level is Chest High)

Cheers

24
DFRPG / Re: Constructs (Gargoyles,Golems etc)
« on: June 15, 2010, 09:12:53 PM »
Ok thank you all for all your help.

A combination of all the above has lead to the creation of one of the major NPC for the campaign (not posted here incase my players look ;D)

However I will tell you some of the thing and post some ideas below once I have typed them all up properly and tested them to make sure they are not broken.

First after reading through my copy of SoC I had completely forgotten about minions. Most of the big bads refresh is taken up by minion slots representing his run of the mill constructs (from this point forward known as flesh golems....icky, Black Knights, and Gargoyles)

Also if there is a particular nasty Creations I have in mind, will be "created" via a home brew version of the summoning and bindng peice based on some of Korwins Ideas. This is because he will not always have access to this minion and is more of a one off, for an end scene or as a specific macguffin for a senario.....


any way off to the artificars workshop..... i have golems to finish
 ;D



25
DFRPG / Re: Constructs (Gargoyles,Golems etc)
« on: June 15, 2010, 04:29:24 PM »
Genius....

I that really helps Think I have it will have a play with this system and maybe post example of building two possible constructs:

Golems and Gargoyles (just as a starting point)

26
DFRPG / Re: DFRPG Easter Eggs?
« on: June 15, 2010, 03:54:55 PM »
Pg 39 YS in the section about the Pyrimids

27
DFRPG / Re: Constructs (Gargoyles,Golems etc)
« on: June 15, 2010, 02:09:47 PM »
Hi Korwin,

Thats really helpful could you give me an example of how this would work. I am trying to learn the system to DM so trying to absorb as much knowledge as possible so a practical example would really help.

Thanks again (I will try and work this out again but it would help to see how some one else would do it)

cheers

The Codex

28
DFRPG / Re: Constructs (Gargoyles,Golems etc)
« on: June 11, 2010, 11:10:04 PM »
Thank you eldritch.

Can you help me out by giving me an example of a enchanted guard dog statue for example. Just so I can understand how this works.

29
DFRPG / Re: Constructs (Gargoyles,Golems etc)
« on: June 11, 2010, 08:36:29 PM »
Bubba love the picture (have shown to my player now he wants one.....)

ok so here is my question could i create a construct by using the following:

using the method for summoning binding, create a ward/vessel/shell of the construct, physical stress determind by crafting quality of the object used as the shell. The ward for containing the summoned energies is the mental stress the construct can take before the energies are disappated.

then summoning the energies defines the refresh of the animated creature and its powers (possibly needing demonic co pilot if you want a thinking creature not just following basic orders) .

Finally you bind the creature this defines the duration of the creature and how much control you have over it.....

anyway would appreciate the help of thoose with better understanding of the rules to define this a bit more...

30
DFRPG / Re: Constructs (Gargoyles,Golems etc)
« on: June 11, 2010, 04:32:30 PM »
Ahhh Sorry,

To Clarify I want the PC wants to be able to create Golems, Gargoyles and alike.....

Just really unsure how to do this with the rules.....

(Actually he wants to create animated toys as his servants 'Toymancer', working on the name, so would have a huge stuffed bear with claws.....example)

anyway thats the problem I am unsure how you build constructs (as a PC)...

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