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Topics - The Codex

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16
DFRPG / Eidetic memory and Lore
« on: April 09, 2010, 01:53:49 PM »
Ok So this is a quick one:

Does the following stunt make sense or is it two over powered:

Arcane Eidetic Memory
If the player has read or researched this lore in a previous scene Eidetic memory allow him to +2 to a role using the relevant Lore (this could be for research, free tagging an aspect etc)


17
DFRPG / Knights...... an awesome Idea but GM and Player struggling
« on: April 09, 2010, 09:59:16 AM »
Ok so one of my Players wants to play a Knight type character,

However he is a big fan of the books and does not want to touch on the Knights of the Cross (also a bit over powered for my, feet wet campaign based at Nottigham University, side not the Campus is so big and with so much stuff our city creation for the first season is all based on just the Uni.....)

Any way he went and did some research and we were thinking that he could be a trainie knights templar, however we were wondering what template to base his character off of, so he needs some faith related powers and also we were thinking Ritual for some of the Knights Religous Ritual (mainly Wards, but some other things as well) and possibly a Blessed Sword (this was an Idea of something he may get when he gets a full Knighthood think he may have an organisational level of squire to start with)

Any way would you use Focused Practionar for this Template, create a new template, and does this sort of cross over feel right?

Anyway thoughts would help as we are having an odd time trying to get this to work mechanically in a way that 'feels' right


Cheers

18
DFRPG / How to make a Bob.... (or spell casting assistances)
« on: April 08, 2010, 10:05:02 PM »
So I havebeen discussing someting with one of my potential players and an interesting question has developed how do you create a Bob..... Or a way of leting players get at k owledge they may not know.

The player in question wants to play an ectomancer (high concept: urban spirit fixer)

his family have been making deals with the dead and the living for centuries ands with some nice background the family have the trapped ghost of a murderess/octist from Victorian times that has centuries on infomation on dealing with the dead and spirits

How does the work, I did think enchants item from his ritual slots but undefined so that the character could potential use to get access to lore increase, access to arts not known (possibly a dabbling of necromancy if she was that bad ass) however I want there to be at least some consequence in using this power, making deal with her and I feel that then forcing him to use up his item slot is a little harsh. has anybody got any better was I could do this ????

19
DFRPG / Good starting adversaries (or easing in the newbies)
« on: March 30, 2010, 09:18:35 PM »
So I have Played a fair amount of RPGs and have just finished Reading turncoat (which is awesome)
however I am new to fate and am not sure the best way. To ramp up adversaries as I don't want to dive in with Gruffs and Red Court vampires etc.

 What I would like is it start with some more 'defeatable' minions that can serve a bad guy like a re court vamp however there does not seem to be this hirarchy in Dresden has anybody got any suggestion for groups that would work like this.

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