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Messages - LCDarkwood

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DFRPG / Re: Las Vegas?
« on: April 06, 2010, 10:29:26 PM »
I think the easier explanation to me is that I heard at least one playtest city was Vegas, so it could just be a shout out/holdover from that.

Vegas was actually playtested twice, I think.

I live there, so for my internal playtest it seemed the only logical choice.

I can give no certainties, but make of that what you will. :)


DFRPG / Important Errata About Mythic Recovery - Holy Crap!
« on: April 06, 2010, 09:13:22 PM »
On page 205 of Your Story Preorder Edition, it says: "No amount of supernatural healing or other abilities can speed up the recovery of an extreme consequence, and you cannot take another extreme consequence until after the next major milestone in the game, regardless of your powers."

But under Mythic Recovery on page 186, it says, ""The exception is extreme consequences, which may last the duration of the next scene before vanishing."

That is not true. The text on page 205 is correct. We're making the correction to the Mythic Recovery entry. Future versions will reflect the correction.

Apologies for any potential inconvenience.

-Lenny Balsera

DFRPG / Re: The Catch for Fairies
« on: April 06, 2010, 08:49:13 PM »
Possibly it's based on the fact that, frankly, not everyone does know about Cold Iron's effect on he Fae. It'd be easy to find in research, but you probably need to be in the magical community to know it off the top of your head.

Yeah. I don't think we assumed that every Dick and Jane on the Paranet knows about the cold iron thing. So +1 for that, and +2 for availability.

I'll flag the Faerie Ladies, but it might already have been flagged. Thanks for the catch.


DFRPG / Re: Wondering if Cowl will be statted.
« on: March 15, 2010, 11:58:06 PM »
The Who's Who chapter does have an entry on Cowl.

I don't know if I can call what he has "stats", per se - Cowl's appearances in the novels seem to suggest he's more of an *event* than he is a character. The writeup reflects that, I think, while giving you concrete guidelines on how to handle it if he (or a similar character you might make for your own campaign) shows up.


DFRPG / Re: Game Balance and the Laws
« on: February 12, 2010, 02:18:15 AM »
This means you can only have like maybe three conflicts per adventure, or else you're going to kill your party.

No. This means that if you have a lot of consequences, you're going to be conceding a lot of fights. Stress clears out at the end of the scene, so you can usually keep yourself in a conflict with fate points and whatnot even if all your consequences are filled for at least a couple of exchanges. And if you concede before the roll that takes you out, you can dictate the terms of your defeat. So, in this sense, TPK is a pretty impossible outcome unless you're actively gunning for it... but it is possible that you might have a group that spends a certain amount of the story getting beaten back and suffering setbacks and complications as a result of engaging in conflict.

Which, of course, would make them precisely like this wizard PI that I know...


DFRPG / Re: Healing... nothing more than healing
« on: February 12, 2010, 02:08:22 AM »
It's definitely very far from being over the top - the main purpose of healing magic is to provide justification for recovery or reduce the severity of injuries, rather than remove them instantly.

DFRPG / Re: Introductions...
« on: January 06, 2010, 04:42:39 PM »
It's good to see that the shield bracelet problem didn't break your brain. :-)

Oh, but it did. And then it helped make me whole again. :D

(Seriously, it took a while to deal with that thing. Oy.)

is there a game system/magic system that takes into account at least some of the laws of physics - like when Dresden froze the lake by creating a pillar of fire?

I don't know about the laws of physics, but I can tell you something the upcoming system does take into account... the ability of the players to creatively rationalize the use of their powers. You can argue the physics of what Harry did with that stunt until you're blue and end up with good arguments on either side - the more important thing in that moment, to me, is that he thought outside the box and came up with a unique way to apply his powers. In other words, he showed you how awesome he was. In a gaming setting, those kinds of things would be subject to the consensus of the group rather than a hard mechanical limitation - after all, you're the audience, so your suspension of disbelief will be the judge.

DFRPG / Re: power system
« on: January 06, 2010, 02:38:37 AM »
Oh, it's just a rough attempt by a mortal to classify the unknowable... ;)

Or, in the case of the game, a particularly precocious werewolf...

DFRPG / Re: The venatori
« on: January 04, 2010, 09:07:23 PM »
Keep in mind, too, that there are different ways of defining "powerful" when you're talking about spellcasting - there's "does one thing extremely well" powerful, there's "can level buildings with fire blasts" powerful, there's "bargains with demons for power" powerful, there's Ebenezer "What A Big Stick You Carry" McCoy, etc etc.

I imagine that what usually happens is that because the Venatori are allied with the White Council, anyone who shows significant enough magical ability gets referred to the Council and trained there. As an organization, the Venatori probably aren't equipped to deal with the potential dangers presented by having an individual that powerful in their ranks. However, I'm often fond of saying, especially about roleplaying game settings, that any info presented can automatically be read with a "as far as anyone knows" in front of it... the idea of the Venatori keeping their own cadre of wizards in secret is a compelling idea, especially if one of them starts getting ideas about what should be done with the organization's vast store of knowledge.


DFRPG / Introductions...
« on: January 04, 2010, 08:47:20 PM »
Hey, everyone.

My name's Lenny, and I'm the lead system developer for the Dresden Files RPG.

It took a while, but my workload is finally starting to diminish on the game, as more and more of it goes to final editing and layout.

Just wanted to say hi. It's probable I'll be around more readily now.


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