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Messages - Korwin

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211
DFRPG / Re: Question about Illusions and Laws of Magic
« on: April 08, 2010, 10:50:26 AM »
There is something about this in changes.

212
DFRPG / Writeable/Safeable Char. Sheet?
« on: April 08, 2010, 10:13:04 AM »
Anyone allready made on?

213
DFRPG / Re: An Idea: Tagging for Continuous Damage
« on: April 08, 2010, 07:02:38 AM »
Sounds reasonable to me, but I'm still learning the system...

214
DFRPG / Re: Does Sponsored Magic Grant Item Slots?
« on: April 07, 2010, 07:59:46 PM »
I'll see if we can get some marginalia stuck in there that addresses the concern.

But basically: if you're doing it as a completely stand-alone thing, you should get item slots similar to what channeling and ritual combined get (4 focus item slots total, which can be broken down).  If you're doing it as an "upgrade" (i.e., you've got Evo and Thau already) you would not get that slot benefit (no add'l item slots; you've already got 'em from the base abilities).  If you only have one of Evo or Thau, taking Sponsored Magic on top of that (at only a -1 cost break) would get you a single dollop of benefit (2 focus item slots in addition to the ones you already have from either Evo or Thau).

Follow up: And only Evo and Thau get Specializations, right? (And can use Refinement to get bonuses).
Or the other way around: Channeling and Ritual and Sponsored Magic dont get Specilizations as features and they cant buy those with Refinement.


215
DFRPG / Re: Preorderers: First Impressions?
« on: April 07, 2010, 07:33:17 PM »
So now that I know there is something unter that blacked out text, I have to look whats there...  :o
Thanks  ::)

216
DFRPG / Item Crafting
« on: April 07, 2010, 07:30:11 PM »

Some questions about Item Crafting, or statements where I'm not shure I have it right.

Your Lore Skill says how strong your Items are, right?
You can push the strenght of the Items with Thaumaturgical Foki and Specilization, right?

So Superb Lore Skill + Starting Taumaturgical Specilization (+1) + 2 Item Slots for an +2 Crafting Strenght Foci = 8 Strenght of the Item
8/2 for an always active Magical Item = 4. Like say an 4 Armor

So an Crafting Wizard could have at start:
4-Strenght Armor and Weapon and 2 Potions (could an 8 Strenght Potion be something like: Physical Immunity ?)



217
DFRPG / Re: Rules Question about Feeding Dependency
« on: April 07, 2010, 03:17:45 PM »
I beleive that it is assumed your character goes off to feed safely and thus make up for the use of their powers during the previous scenes.

The killing a victim by feeding is the "emergency" way out. Sacrafice yourself for the party since you'd become an NPC after feeding in such a way.

Um, only if Red Vamp. Infected...
Otherwise you couldnt play an White Court Vamp. to begin with...

218
DFRPG / Re: The Catch for Fairies
« on: April 07, 2010, 01:21:23 PM »
Well non-standard bullets...

Quote
A full metal jacket (or FMJ) is a bullet consisting of a soft core (usually made of lead) encased in a shell of harder metal, such as gilding metal, cupronickel or less commonly a steel alloy.

219
DFRPG / Re: Preorderers: First Impressions?
« on: April 07, 2010, 01:02:10 PM »
But you need an WiFi connection?
Is it possible with the cable?

220
DFRPG / Re: The Catch for Fairies
« on: April 07, 2010, 08:59:41 AM »
(Side Note: The Stoker's Dracula thing is specifically called out in the setting as being practically a manual for the killing of Black Court vampires. So a concession has to be made there to what the Jim sayeth. Otherwise, I'd probably put vampire weaknesses in the same category as the factual efficacy of cold iron - material commonly written about it, with not a whole lot of it reliably lining up and therefore damaging the potential to verify anything except through detailed supernatural research. Hence, +1.)
-Lenny

Yeah but who knows that Bram Stockers book is a manual? Those who allready know the Iron weakness of fairies?
Another thing, the RPG is written in-Game. So it exists In-Game? So there is an manuall for fairies (and Red Court, etc.) too...  ;)

And an question, how common are fairies? (In the books they are so common, that Murphy has Iron Bullets [Small Favor] in her gun)
But in generall?
At the moment it would make sense for an Char. to have Iron weapons as an precaution.

221
DFRPG / Re: The Catch for Fairies
« on: April 07, 2010, 04:33:36 AM »

Sorry have to disagree again:
Quote
If almost anyone with an awareness of
the supernatural knows about the Catch
or could easily find out
directly from page YW 185...

Quote
The Black Court have the intervening variable of only 4 points of Toughness powers, meaning it's impossible for their Catch to be more than +3.
Argh, was only looking at the catch.
Is there any Creature with Catch +4?

222
DFRPG / Re: Preorderers: First Impressions?
« on: April 07, 2010, 04:11:26 AM »
Um off-topic. How did you get it on your iPhone?

223
DFRPG / Re: The Catch for Fairies
« on: April 07, 2010, 04:10:12 AM »
But you get an +2 if you need only a little research.

Black Court get an +4 Catch?
There goes my idea, that +3 is the maximum for an Catch...
No the Black Vampire at OW 83 only has an +3 Catch, so maybe if the material is common (+2) and its easy to know (+2) you get only +1 for the second?

And I read more Fae stories (where they have a Iron weakness) than classical Vampire stories.
The Vampire stories I red, there are many without the classical weaknesses (Interview with an Vampire, etc.)

224
DFRPG / Re: Questions?
« on: April 06, 2010, 07:36:27 PM »
Here an link to the Spirit of the Century SRD:
http://www.crackmonkey.org/~nick/loyhargil/fate3/fate3.html


225
DFRPG / Re: The Catch for Fairies
« on: April 06, 2010, 07:34:56 PM »
It's not so much if you have a means to disguise your nature, as the fact that, say, Gruffs, Sidhe, and Trolls look nothing alike,
But if you dont see their real lookalike anyway. Why should it make an difference how they really look?
Shure an Wizards who is ready to use the sight, could see the real creature behind the clamour/flesh mask. But thats not exactly an reasonable tactic in an fight.

Quote
while all Red Court Vampires look identical.
Like beatifull humans? Not shure how difficult it is to destroy the fleshmask. (Beside sunlight)

Quote
That means that even if someone you're fighting has fought the Fae before, unless they were Fae of your specific variety, they need to do research on you before they know your vulnerabilities since, (like Harry during the very start of Small Favor) they have no idea that the goat-thing that attacked them was Fae.
Maybe I am biased from the books. But I got the impression, if you are not shure what it is. Use steel...

Quote
And honestly, I have a certain amount of faith in the designers of the game, and they appear to have decided it's +3. That allows any Fae who wants to have Inhuman Toughness AND Recovery for a single point of Refresh. That's more than enough for me.
I'm not really disagreeing with the +3. But I would think the Red Court would warrant the same threatment. (or does he get it allready?)

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