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Messages - KlausGerken

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31
DFRPG / Backlash
« on: October 21, 2018, 04:41:13 PM »
So the player of the wizard read the rules... :)

Example:
EDIT Correction edited in, because math was wrong - thanks to Mr. Death

A spell with 10-shifts of power is being cast.
Her conviction is 6, she gets +1 bonus on power. So she crosses out the 4shift stress box
She rolls a +1 on a discipine of 5, get +2 bonus from focus items. Thats just 8, so she takes the 2 shifts as backlash, crossing the 2shift stress box (but not on the mental stress track.... she is a powergamer after all!)

The way I read the rules, she would have to absorb 6 points of stress in one go.

Who is right?


32
DFRPG / Urban Magic
« on: October 21, 2018, 04:34:19 PM »
I want to create a wizard based on Matthew Swift (A Madness of Angels by Kate Griffin)

He has a very very citybased magic. I'm especially impressed by a situation where he flees a monster. When he reaches a subway-station, he uses the "custom of the city" that you can only enter if you are in possession of a valid ticket, using his magic to enhance this custom, while reading the term of use aloud. That is awesome! He does not (IIRC) create an element like Harry does when using a fireball, but is able to direct the elements allready in the city: Water in the earth, Electrity in the powerline, etc. He talks to the animals of the city, etc.

I found the "urban magic" in the sponsored magic list an I like it very much, maybe it can be used if modified, esp. if it is added to a full wizard template.

But what I want to dissus here is a modified approach to a full wizard.

Your Story,  p. 253 tells us that the platonic view on elements (fire, earth, etc) isn't the only one working - asian casters would use the daoist approach. So lets start with different "elements"

Version 1:

Light
Sound
Building
Life
Traffic

Version 2:
Asphalt
Neon
Electrity
Anonymity
Customs

Also, since I want to interact with tech, I need to change the "Wizards can't use tech"-caveat. YS, p. 229 says its not really defined.Somewhere else (maybe in the books) its said that before tech was a thing, Wizards made milk sour... so they only have an area of incompetence. That could be something totally different.

I'm not sure what that could be. In the age of the internet a young wizard might "believe" in tech (like my version does), so tech works for him - even better then for mortals. But what is it, he does not believe in? Inter-personal relations springs to mind, seeing all the people talking over the internet, but in my group that would be impossible - we play mostly drama and inter-personal relation take up a lot more time then killing monsters.

Not being able to interact with "Nature" would work too, but that has never been a theme for both the books and our table, so that would be "too cheap"

Any ideas or input?

33
DFRPG / Re: Sponsored Magic and Focus Items
« on: October 20, 2018, 12:57:41 PM »
A sponsor is an element, more or less. So you can basically have universal foci. Like the ring on page 302 of Your Story.

Awesome!

One more question we are unsure about: If someone takes "Unseelie Magic" (again without evocation etc.), does she get focus item slots? I figured "no", but not sure at all.

34
DFRPG / Sponsored Magic and Focus Items
« on: October 19, 2018, 10:54:36 PM »
I'm pretty sure that I get focus items when choosing sponsored magic.

The PC in question is NOT a mortal wizard, has neither channeling nor evocation. Just sponsored magic. And thus gets four focus item slots.

How do I build those focus items? The usual formula "Offensive/defensive" + "power/control" + "element" (as in offensive power fire for a blasting rod) does not work for a PC with only sponsored magic - they don't seem to think in elements. If my magic is given to me by a germanic god of wisdom... how do I create the focus items?

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