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Messages - KlausGerken

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1
DFRPG / Re: Mechanical Owl
« on: March 17, 2021, 06:35:50 PM »
First of all, you'll want an Aspect. So you can spend a Fate Point and get some random logical benefit that you wouldn't think to include in a Power.

It basically sounds like an Item of Power. Perhaps granting a Supernatural Sense, if it basically serves as another pair of eyes. Or you could dig up this old custom Power and try something like...

Item of Power (metal owl) [+2]
  Projection [-2]
  Limitation (only for the owl) [+1]
    Wings [-1]
    Diminutive Size [-1]

That works out nicely to 1 Refresh. But as always, Powers like these are an at-your-own-risk kinda thing.

Thank you very much. Item of Power is a great idea.


2
DFRPG / Re: Help with a character idea for an NPC
« on: March 15, 2021, 11:24:27 AM »
I like the idea of having her project random visions when she's drunk enough.

3
DFRPG / Re: Need help building a spell in DFRPG
« on: March 15, 2021, 11:22:08 AM »
Everybody was pretty shaken by it, so it was obvious magic - that person should have been dead.

I would probably not make a "spell" out of it, but rather invoce her "not all necromancers are evil" aspect for effect. Since PCs don't die unless the player wants them to, this spell would mostly be needed to keep npcs alive, and then this fate point is a good way to represent this ability.


4
DFRPG / Mechanical Owl
« on: March 15, 2021, 11:17:51 AM »
Hi,

I looking for ideas here.

My character was given an mechanical owl by Hephaistos, the greek god of metalworking. The owl was used by him to defend his island against intruders. We haven't seen it in action, but the eyes might have been some kind of weapon. We kind of tricked it by creating an illusion of both real an mechanical mice - it went for the mechanical ones. It can fly, obviously. And my character can talk to it via some kind of magical bond.

My character is a bike messenger from Berlin, who has been sponsored by the magic of the city.

I need some ideas on what the owl can do for me, and how to put that into DFRPG-Rules (NOT Accelerated). I have one point of refresh I can spend at this time.

At this moment I'm thinking along the lines of using the wonderous items rules, but I'm unsure if that would work.

So, looking for help here!

5
DFRPG / Re: Mental Toughness
« on: August 24, 2020, 11:03:25 AM »
That would (thinking mechanically) mean that he got a consequence named "humiliated" with his social stress track protecting him. So while I like the idea, it does not fit my idea of the catch.

6
DFRPG / Re: Hannah Asher: How to build?
« on: August 24, 2020, 10:58:00 AM »
Ascher looks to me like really high Control but (before *spoiler*) relatively little Power.

The problem is: That is something the rules can't really offer: High control is usually not that interesting.

If you have just two points of power (as in conviction + boni) and 8 control (discipline+boni) - what is there you can do, a Caster with power 5 and control 5 can't?

7
Can a person with free will cross a magic circle without breaking it?

Can a person with free will throw objects into a magic circle without breaking it?
Breaking it by moving an object into an circle seems to be very easy.

If so, where in the books does it say so? Obviously I can design a circle in a way that makes it "survive" throwing stuff in:

(click to show/hide)


8
DFRPG / Re: Hannah Asher: How to build?
« on: July 15, 2020, 01:13:21 PM »
The way I read her work on the Gate of Fire, she went in there without ANYTHING. No focus items, nothing. Of course, her focus items might not stuff you can use like a staff, but I can't find anything on her using items at all.

The really good casters don't seem to. McCoy, in "Peace Talks"
(click to show/hide)

9
DFRPG / Re: Mental Toughness
« on: July 15, 2020, 01:07:09 PM »
But then, Vantiy is much to easy to "attack" to be worth -0. Which is a given, if we talk Mental Toughness.

10
DFRPG / Re: Hannah Asher: How to build?
« on: June 24, 2020, 04:32:03 PM »
Actually... on page 181 it states that a focused practioner can take refinement only to get more focus item slots.


11
DFRPG / Re: Hannah Asher: How to build?
« on: June 23, 2020, 09:21:06 PM »
Sure, its a Block - but its one done with magic. So she would - as usual - define the block strength, need the conviction to do it and roll discipline.

And she would need to be better then Harry, which I don't see her doing using DFRPG as written - that's why I'm asking. And I don't think she has Air - but even if she does, Harry would still be better then her in his best element, just because of the colums the refinement stunt requires.

Regarding your spoiler: I assume Harry, who looked at her rather closely, would have noticed that.

I tried to give up on the columns and just let my players buy refinements up as you like. But that's very, very beneficial for people who use sponsored magic. Also: Wizards are by far stronger then everybody else in the high-refresh games, so I don't really want to remove one of the few things that limit them.


The scene you're describing is, simply, a block against the Fire Damage or the Environmental Damage.

For someone who is super-good at one element, you could break it into 3 elements...like:  Light; Heat; and something else...dunno. 

It makes sense that she'd have air, though, too.  ANyways, that lets her build a bigger pyramid but it's all fire related.

(click to show/hide)

12
DFRPG / Hannah Asher: How to build?
« on: June 20, 2020, 10:17:44 AM »
I'm rereading the novels in anticipation of "Peace Talks". Ms. Asher just rocked the Gate of Fire.

(click to show/hide)

So she is much better at pyromancy then Harry. Much like Mort is better at his stuff then Harry. But the rules for refinements seem to enforce that a wizard gets better if he has control over more elements - because to get specialization boni, he needs to create a column: Ie: To get a +3 in Fire control, you also need a +2 (maybe in Fire power) and a +1 (in a different element).

So if I would build Ms. Asher, she would be worse then a wizard because she simply could not take a similar amount of refinement stunts.

Any idea on how to change that?

13
DFRPG / Re: Mental Toughness
« on: June 20, 2020, 10:10:16 AM »
Thank you!

14
DFRPG / Re: Mental Toughness
« on: May 25, 2020, 03:28:39 PM »
Treating a Catch as a compel is in the rules under The Catch (under toughness powers) in Your Story

Thank you! But I can't find that in the rules. Do you have a page number for me?

15
DFRPG / Re: Mental Toughness
« on: May 22, 2020, 04:48:53 PM »
I have just read it up. The catch can only be -0, and always have to be very uncommon.

The logic of the main rule book which you are referring to is much more to my liking, but we play RAW. So we have to stay with the very uncommon catches here.

I need to think a bit more about your idea to treat a catch like a compel. Maybe you are onto something...

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